Injustice: Gods Among Us

Global Total as of 30th Sep 2017 (units): 1.42m
Platform: Xbox 360Also on: PlayStation 3, iOS, PlayStation Vita, Wii U, Microsoft Windows, PlayStation 4
Developer: NetherRealm Studios Genre: Fighting

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
20th April 2013145,217N/A45,217
27th April 2013221,248-53.0%66,465
04th May 2013313,823-34.9%80,288
11th May 201348,822-36.2%89,110
18th May 201356,795-23.0%95,905
25th May 201365,556-18.2%101,461
01st June 201375,507-0.9%106,968
08th June 201385,269-4.3%112,237
15th June 201397,06334.0%119,300
22nd June 2013106,774-4.1%126,074

Europe Annual Summary (Units)

YearYearlyChangeTotal
2013234,676N/A234,676
201449,405-78.9%284,081
201520,221-59.1%304,302
20168,175-59.6%312,477
20171,964-76.0%314,441

External Links

Comments

Mr Puggsly (on 22 June 2013)
@ Cyrip - You comparing potentially
different audiences.

Fans of of
Street Fighter and Tekken have already
seen plenty of those IPs. Also, it
wasn't great and it the DLC crap turned
people off. Injustice was something a
little more fresh and appealed to DC
Universe fans.
Cyrip (on 20 June 2013)
@Puggsly: Street Fighter and Tekken are
smaller licenses than DC for fighting
game fans? DOA5 no, but Street Fighter
and Tekken combined.
Mr Puggsly (on 18 June 2013)
@ Cyrip - This seems more like a
reflection of how popular the DC
Universe is.

If Tecmo made a game
similar to Dead or Alive with Marvel
characters, it would surely perform much
better than DOA5 simply because of the
license.
Cyrip (on 31 May 2013)
Wow, outsold the 360 version of SF x T
in 2 weeks flat. Who said fighting games
are dead? Great sales.
glyphdiver (on 25 May 2013)
fail
View all