Injustice: Gods Among Us

Global Total as of 22nd Nov 2014 (units): 1.14m
Platform: Xbox 360Also on: PlayStation 3, iOS, PlayStation Vita, Wii U, PlayStation 4
Developer: NetherRealm Studios Genre: Fighting

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
20th April 2013143,658N/A43,658
27th April 2013220,516-53.0%64,174
04th May 2013313,346-34.9%77,520
11th May 201348,518-36.2%86,038
18th May 201356,560-23.0%92,598
25th May 201365,365-18.2%97,963
01st June 201375,317-0.9%103,280
08th June 201385,088-4.3%108,368
15th June 201396,81934.0%115,187
22nd June 2013106,541-4.1%121,728

Europe Annual Summary (Units)

YearYearlyChangeTotal
2013226,583N/A226,583
201438,712-82.9%265,295

External Links

Comments

Mr Puggsly (on 22 June 2013)
@ Cyrip - You comparing potentially
different audiences.

Fans of of
Street Fighter and Tekken have already
seen plenty of those IPs. Also, it
wasn't great and it the DLC crap turned
people off. Injustice was something a
little more fresh and appealed to DC
Universe fans.
Cyrip (on 20 June 2013)
@Puggsly: Street Fighter and Tekken are
smaller licenses than DC for fighting
game fans? DOA5 no, but Street Fighter
and Tekken combined.
Mr Puggsly (on 18 June 2013)
@ Cyrip - This seems more like a
reflection of how popular the DC
Universe is.

If Tecmo made a game
similar to Dead or Alive with Marvel
characters, it would surely perform much
better than DOA5 simply because of the
license.
Cyrip (on 31 May 2013)
Wow, outsold the 360 version of SF x T
in 2 weeks flat. Who said fighting games
are dead? Great sales.
glyphdiver (on 25 May 2013)
fail
View all