Paper Mario: Sticker Star

Global Total as of 19th Jul 2014 (units): 1.96m
Platform: Nintendo 3DS
Developer: Intelligent Systems Genre: Role-Playing

Total Units

North America: 0.95m 48.3%
+ Europe: 0.31m 15.8%
+ Japan: 0.61m 30.9%
+ Rest of the World: 0.10m 5.0%
= Global 1.96m

Release History

TitlePublisherRegionDateDistribution
Paper Mario NintendoNorth America11th November 2012Retail
Paper Mario NintendoJapan06th December 2012Retail
Paper Mario NintendoEurope07th December 2012Retail

Game Overview

Paper Mario: Sticker Star is an RPG for the Nintendo 3DS developed by Intelligent Systems and published by Nintendo. It is the fourth entry in the Paper Mario series, and the first one to be released on a handheld system. It was released on November 11, 2012 in North America, and December 7, 2012 in Europe. The game is a return to the turn-based RPG play style of the first two games, though this time without any explicit level-up/experience system or party members. Instead of having a range of abilities, items, and helpers at his disposal, Mario is this time given an array of stickers which act as his single-use battle actions. Outside of the battle system, Sticker Star also returns the chapter-book elements of the previous games and the numbered-stage story progression of the third game, Super Paper Mario.

The story follows Mario and Kersti, a spirit of the Sticker Star. The Sticker Star passes over the town of Decalburg once in a great while to bestow magical stickers upon an event called the Sticker Fest. Mario and Princess Peach attend the Sticker Fest, at which Bowser steals the Sticker Star and its six Royal Stickers, unleashing terror on Decalburg and surrounding countryside before kidnapping Princess Peach as per tradition. Kersti calls upon Mario to recover the Royal Stickers if he is to defeat Bowser and rescue Peach.

http://gamewise.co/games/45675/Paper-Mario-Sticker-Star

External Links

Comments

DarkRPGamer007 (3 hours ago)
This game is underrated. It's my least
favorite from the franchise and I agree
with some statements about it but it's
a pretty fun adventure. Hope we see a
traditional one on Wii U that uses the
GamePad in some way like how this used
the second screen for stickers
TK14 (on 12 January 2014)
I'm torn on this one as far as sales.
On the one hand, I'm glad it's doing
well because I love the Paper Mario
franchise and good sales means they'll
make more games (back to consoles with
Wii U next, please!). On the other hand,
I kind of wanted this game to sell
poorly because I don't want them to
think that the direction they went with
this one was the right decision. It
wasn't. Back to the formula from the
first 2, please Nintendo. Hopefully they
noticed the significantly lower review
scores and criticisms this game
received.
Screamapillar (on 05 January 2014)
@OneTwoThree It didn't have to be
TTYD2, it just should have been a
turn-based RPG with XP and badges.
Could have taken place in an entirely
new setting with a new cast of
characters and a crazy story-line. But,
instead they decided to make every
battle except boss battles basically
worthless unless you're farming for
money. No depth at all.
Fededx (on 03 January 2014)
Well, holiday boosts were quite generous
with this one, it sold really good this
past weeks in America. It's gonna hit
the 2m mark soon hopefully!
POE (on 12 May 2013)
i LOVE this game so much!
Miyamoto is a
freaking geanious!!
View all