Kingdoms of Amalur: Reckoning

Global Total as of 30th Sep 2017 (units): 0.87m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
11th February 20121214,980N/A214,980
18th February 2012265,512-69.5%280,492
25th February 2012330,121-54.0%310,613
03rd March 2012412,204-59.5%322,817
10th March 201259,486-22.3%332,303
17th March 201268,285-12.7%340,588
24th March 201276,185-25.3%346,773
31st March 201286,2841.6%353,057
07th April 201299,38249.3%362,439
14th April 2012109,224-1.7%371,663

USA Annual Summary (Units)


External Links


Mr Puggsly (on 15 July 2014)
I finally got around to playing and
completing this game. The story wasn't
particularly noteworthy, but the God of
War style hack n' slash games was
great. I mostly focused on the main
quests and completed it in 23

I'd recommend it to people
that enjoy games like Elder Scrolls and
pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this

So I fail to see your point.
View all