Kingdoms of Amalur: Reckoning

Global Total as of 05th Apr 2014 (units): 0.79m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

Germany First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
11th February 201215,388N/A5,388
18th February 201222,627-51.2%8,015
25th February 20123927-64.7%8,942
03rd March 20124753-18.8%9,695
10th March 20125398-47.1%10,093
17th March 20126336-15.6%10,429
24th March 20127301-10.4%10,730
31st March 20128204-32.2%10,934
07th April 20129146-28.4%11,080
14th April 20121024064.4%11,320

Germany Annual Summary (Units)

YearYearlyChangeTotal
201224,107N/A24,107
20136,947-71.2%31,054
2014943-86.4%31,997

External Links

Comments

pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
be.
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this
game.

So I fail to see your point.
Horrorfest (on 14 June 2012)
You don't know anything, most of the
money they spent was on their MMO. This
did not cost them 300 million.
View all