Kingdoms of Amalur: Reckoning

Global Total as of 07th Oct 2017 (units): 0.87m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
11th February 2012137,845N/A37,845
18th February 2012214,750-61.0%52,595
25th February 201236,091-58.7%58,686
03rd March 201245,858-3.8%64,544
10th March 201253,608-38.4%68,152
17th March 201262,388-33.8%70,540
24th March 201272,215-7.2%72,755
31st March 201282,80426.6%75,559
07th April 201294,07745.4%79,636
14th April 2012103,809-6.6%83,445

Europe Annual Summary (Units)


External Links


Mr Puggsly (on 15 July 2014)
I finally got around to playing and
completing this game. The story wasn't
particularly noteworthy, but the God of
War style hack n' slash games was
great. I mostly focused on the main
quests and completed it in 23

I'd recommend it to people
that enjoy games like Elder Scrolls and
pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this

So I fail to see your point.
View all