Kingdoms of Amalur: Reckoning

Global Total as of 05th Apr 2014 (units): 0.79m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

Total Units

North America: 0.51m 63.6%
+ Europe: 0.21m 26.9%
+ Japan: 0.01m 1.9%
+ Rest of the World: 0.06m 7.7%
= Global 0.79m

Release History

Kingdoms of Amalur: Reckoning Electronic ArtsNorth America07th February 2012Retail
Kingdoms of Amalur: Reckoning Electronic ArtsEurope10th February 2012Retail
Kingdoms of Amalur: Reckoning SpikeJapan20th September 2012Retail

Game Overview

Kingdoms of Amalur: Reckoning is an action role-playing game for PlayStation 3, Xbox 360 and Microsoft Windows. The game was co-developed by 38 Studios and Big Huge Games. It was planned to be a MMORPG in the beginning of the development, but eventually turned into a single-player RPG.

The game was published by Electronic Arts in North Amereca on February 7, 2012, and in Europe on February 9, 2012.

External Links


pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this

So I fail to see your point.
Horrorfest (on 14 June 2012)
You don't know anything, most of the
money they spent was on their MMO. This
did not cost them 300 million.
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