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Dead Space Extraction
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Total Units
| North America: | 0.28m | 70.0% |
| + Europe: | 0.08m | 19.3% |
| + Japan: | 0.01m | 1.5% |
| + Rest of the World: | 0.04m | 9.1% |
| = Global | 0.40m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Dead Space Extraction | Electronic Arts | Europe | 25th September 2009 | Retail |
![]() | Dead Space Extraction | Electronic Arts | North America | 28th September 2009 | Retail |
![]() | Dead Space Extraction | Electronic Arts | Japan | 01st October 2009 | Retail |
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Comments
| oniyide (on 28 January 2012) @Mr Puggsly thats your opinion I thought it was pretty good, not HOTD Overkill good | |
| Mr Puggsly (on 13 January 2012) @ oniyide - Why? It was boring. They shouldn't have made it a rail shooter. | |
| oniyide (on 04 December 2011) this game deserved more IMHO | |
| Salem (on 06 September 2011) Whoo! Another .1 gain! hoorah | |
| spurgeonryan (on 01 July 2011) But make sure that your launch titles hit almost every genre (especially a good RPG) and have more than 14 games. | |
| spurgeonryan (on 01 July 2011) Exactly! Nintendo had no quality control on this system. Companies and people were afraid to do anything with games because on the companies side they were afraid no one would buy the game , and people(customers) did not know if it was shovel ware or and actual good game. Nintendo I would suggest no more than 1 shovel ware game every 3 months on the next system. | |
| View all | |





