VGChartz Pro

Dead Space Extraction

Global Total as of 12th May 2012 (units): 0.40m
Platform: WiiAlso on: PlayStation 3
Developer: Visceral Games Genre: Shooter

Total Units

North America: 0.28m 70.0%
+ Europe: 0.08m 19.3%
+ Japan: 0.01m 1.5%
+ Rest of the World: 0.04m 9.1%
= Global 0.40m

Release History

BoxartTitlePublisherRegionDateDistribution
Dead Space Extraction Electronic ArtsEurope25th September 2009Retail
Dead Space Extraction Electronic ArtsNorth America28th September 2009Retail
Dead Space Extraction Electronic ArtsJapan01st October 2009Retail

Comments

oniyide (on 28 January 2012)
@Mr Puggsly thats your opinion I thought it was pretty good, not HOTD Overkill good
Mr Puggsly (on 13 January 2012)
@ oniyide - Why? It was boring. They shouldn't have made it a rail shooter.
oniyide (on 04 December 2011)
this game deserved more IMHO
Salem (on 06 September 2011)
Whoo! Another .1 gain! hoorah
spurgeonryan (on 01 July 2011)
But make sure that your launch titles hit almost every genre (especially a good RPG) and have more than 14 games.
spurgeonryan (on 01 July 2011)
Exactly! Nintendo had no quality control on this system. Companies and people were afraid to do anything with games because on the companies side they were afraid no one would buy the game , and people(customers) did not know if it was shovel ware or and actual good game. Nintendo I would suggest no more than 1 shovel ware game every 3 months on the next system.
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