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Syphon Filter: Dark Mirror
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Total Units
| North America: | 0.23m | 92.2% |
| + Europe: | 0.00m | 0.2% |
| + Rest of the World: | 0.02m | 7.7% |
| = Global | 0.25m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Syphon Filter: Dark Mirror | Sony Computer Entertainment | North America | 14th March 2006 | Retail |
![]() | Syphon Filter: Dark Mirror | Sony Computer Entertainment | Europe | 29th September 2006 | Retail |
People
| Person | Role |
|---|---|
| Adam Peterson | Terrain Art |
| Anthony Brunoe | Terrain Art |
| Athey Nansel-Moravetz | Character Art |
| Bettina Spier | Alima Haddad (voice) |
| Brandon Simonds | Game Design |
| Brett Bean | Artist |
| Brian Cotton | Game Scripter |
| Brian Min | Sound Design |
| Brian Pape | Lead Terrain Layout Artist |
| Charity James | Addison Hargrove (voice) |
| Chris Cole | Lead Engineer, Single Player |
| Christopher Reese | Technical Director |
| Chuck Doud | Music Director |
| Clint Bajakian | Music |
| Connie Booth | Original Story |
| Connie Booth | Director of Product Development |
| Dana MacKenzie | Lead Interface Artist |
| Darren Chisum | Game Engineering |
| Darren Yager | Game Design Production Lead |
| Darren Yager | Producer |
| David Bronleewe | Game Engineering |
| David Burton | Lead Artist |
| David Grega | Terrain Art |
| David Ryan Paul | Character Art Lead |
| Dennis Tierney | Lead Engineer, Multi Player |
| Don Bailey | Terrain Art |
| Doug Beck | Game Engineering |
| Doug Tate | Cinematics producer |
| Emmanuel Roth | In-Game Cinematics |
| Francois Gilbert | Art Director |
| Frank Strocco | Motion Capture Animation Lead |
| Gerald Harrison | Art Manager |
| Greg Lancaster | Game Technology Engineering |
| Gregg Burman | Game Engineering |
| Gregory Callahan | Character Art Lead |
| Jack Alltucker | Game Engineering |
| Jake Helms | Terrain Art |
| James Arnold Taylor | Gabe Logan (voice) |
| Jason Rost | Terrain Art |
| John Alden | Game Engineering |
| John Folliard | Gameplay Engineering Lead |
| John Garvin | Original Story |
| John Garvin | Creative Director |
| John Garvin | Screenplay |
| John Hoffman | Game Technology Engineering |
| Jonathan Mayer | Music |
| Joseph C. Adzima | Game Technology Engineering |
| Josh Jones | Lead Sound Design |
| Justin Moravetz | In-Game Cinematics |
| Keo Heng | Animation and Motion Capture |
| Kim Mai Guest | Lian Xing (voice) |
| Kim Van Hoven | Capture Director |
| Lior Rosner | Music |
| Mard Fortier | Game Technology Engineering |
| Mark Snow | Music |
| Martin Cable | Terrain Art |
| Michael B. Maxwell | Terrain Art |
| Mike Benton | Associate Producer |
| Nathan Weikert | Terrain Art |
| Norman Chang | Game Engineering |
| Paul Bowman | Gameplay Engineering Lead |
| Paul Eiding | Stone (voice) |
| Paul Martin | Lead Game Technology Engineer |
| Paula Tiso | Blake Hargrove (voice) |
| Phil Harrison | Product Development President |
| Remi Benoist | Terrain Art |
| Rhett Anderson | Game Design |
| Robert Rose | Game Technology Engineering |
| Ron Allen | Game Design Production Lead |
| Ron Allen | Lead Design, Single Player |
| Russ Severe | Terrain Art |
| Ryan Evans | Game Design |
| Samuel L. Villanueva | Game Design Production Lead |
| Scott Youngblood | Lead Design, Multi Player |
| Shane Pierce | Concept Art |
| Shannon Tilton | Teresa Lipan (voice) |
| Shuhei Yoshida | Vice President Of Product Development |
| Stephen Trusty | Terrain Art |
| Tim Midkiff | Gameplay Engineering Lead |
| Timothy Condon | Game Scripter |
| Todd Yarbrough | Special Effects Art Lead |
| Wenceslao Villanueva Jr. | Game Scripter |
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Comments
| d21lewis (on 31 March 2010) Downloading it, now. I saw a youtube video of it and it looked great! It's only $15, too! | |
| AdventWolf (on 30 March 2009) Because most people probably downloaded the game. | |
| Kantor (on 23 November 2008) Awesome game. Why did it sell so badly? | |
| outlawauron (on 17 May 2008) @ Fila Actually, it has to ship 300k to make greatest hits. | |
| FilaBrasileiro (on 11 October 2007) This game is a Greatest Hits which mean it would have sold at least 250k units.... | |
| Globox82 (on 18 September 2007) It probalby wasnt released in Japan or we would be having Jap numbers. But yeah no EU numbers, which is standard when it comes to PSP games. | |
| View all | |




