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N3: Ninety-Nine Nights
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Total Units
| North America: | 0.18m | 70.6% |
| + Europe: | 0.01m | 2.0% |
| + Japan: | 0.05m | 20.7% |
| + Rest of the World: | 0.02m | 6.7% |
| = Global | 0.26m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | N3: Ninety-Nine Nights | Microsoft Game Studios | Japan | 20th April 2006 | Retail |
![]() | N3: Ninety-Nine Nights | Microsoft Game Studios | North America | 15th August 2006 | Retail |
![]() | N3: Ninety-Nine Nights | Microsoft Game Studios | Europe | 25th August 2006 | Retail |
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Comments
| d21lewis (on 10 June 2011) Just got it for $5 at gamestop. How bad could it be? | |
| pots555 (on 24 May 2011) The number of enemies is just crazy. Impressed they pulled it off without slowdowns. | |
| outlawauron (on 21 December 2010) Commenters below me about N3II. ooooooo Owned! | |
| PS360fan10 (on 19 January 2010) I don't get it? It had to have sold more than a mere 400,000 copies. If it didn't atleast sell more than 600,000 they wouldn't have done a second one. (There working on it) | |
| Aion (on 06 December 2009) I love this game. | |
| nofingershaha (on 13 November 2009) the reason japan keep spamming out hack & slashers like dynasty warriors and N3 is that they are relatively easy and cheap to develop for. | |
| View all | |





