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Supreme Commander
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Total Units
| North America: | 0.04m | 89.4% |
| + Europe: | 0.00m | 2.8% |
| + Rest of the World: | 0.00m | 7.8% |
| = Global | 0.05m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Supreme Commander | Aspyr | North America | 23rd June 2008 | Retail |
![]() | Supreme Commander | 505 Games | Europe | 05th September 2008 | Retail |
People
| Person | Role |
|---|---|
| Andres Mendez | Content Engineer |
| Bob Berry | Senior Engineer |
| Bradley Rebh | Writer |
| Bradley Rebh | Senior Designer |
| Brett Johnson | Multiplayer Map Designer |
| Brian Fricks | Mission Scripting |
| Carlos Naranjo | Art Production Manager |
| Chad Queen | Additional Engineering |
| Chandana Ekanayake | Mission Briefing, HUD Art And Animation |
| Chris Blackwell | Senior Engineer |
| Chris Gorski | Content Engineer / Visual Effects |
| Chris Taylor | Lead Designer / Creative Director |
| Christopher Burns | Terrain And Props |
| Christopher Burns | Mission Scripting |
| Daniel Teh | Senior Engineer |
| David Tomandl | Mission Scripting |
| David Tomandl | Content Engineer |
| Elijah Emerson | Additional Engineering |
| Eric Williamson | Balance Production Assistant |
| Ethan Walker | Cinematic Artist |
| Evan Pongress | Cinematics Direction |
| Evan Pongress | Associate Producer Mission Briefings / FMV |
| Evan Pongress | Writer |
| Evan Pongress | Designer |
| Frank Bry | Sound Designer / Audio Director |
| Gary Wagner | Producer |
| Gordon Duclos | Content Engineer / Lead Visual Effects |
| Grant Roberts | Mission Scripting |
| Ian Walker | Terrain And Props |
| Ivan Rumseyt | Graphics and Tools Engineer |
| Jacob McMahon | Balance and Tuning Lead |
| James Loe | Additional Engineering |
| Jason Ernsdorff | Production and Additional Design |
| Jason Janicki | Writer |
| Jason Janicki | Campaign Designer |
| Jason Robertson | Additional Art |
| Jason Zayas | Additional Art |
| Jeff Petkau | Lead Architect |
| Jeremy Soule | Original Music Score By |
| John Baron | Terrain And Props |
| John Comes | Lead Content Engineer |
| John Comes | AI Designer |
| John Gronquist | Additional Art |
| Jon Mavor | Lead Engineer |
| Kent McNall | Executive Producer |
| Kevin Dalziel | Units Models And Textures |
| Kevin Pun | Art Direction |
| Lex Story | Cinematic Artist |
| Lex Story | Units Models And Textures |
| Loren Coleman | Additional Writing |
| Mark Forrer | UI And Online Visualization |
| Matt Mahon | Content Engineering Manager |
| Matt Mahon | Mission Scripting |
| Mike Biddlecombe | Additional Engineering |
| Mike Marr | Balance and Tuning |
| Mike Swanson | Art Production Manager |
| Morien Thomas | Units Models And Textures |
| Morien Thomas | Terrain And Props |
| Morien Thomas | Cinematic Artist |
| Neal Hallford | Additional Writing |
| Nick Heitzman | Units Models And Textures |
| Pete Gardner | Additional Writing |
| Richard Green | Cinematic Artist |
| Ruth Tomandl | Mission Scripting |
| Ryan Duncan | Additional Art |
| Steven Thompson | Cinematics Direction |
| Steven Thompson | Art Direction |
| TJ Frame | Additional Art |
| William Howe-Lott | Senior Engineer |
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Comments
| Simulacrum (on 10 October 2008) ZOMG BIGGEST FLOP | |
| Oemenia (on 01 July 2008) Trash port, trash sales And no, this game ACTUALLY works on console, the devs just screwed it up | |
| PDF (on 27 March 2008) I have this game for PC and my rig couldn't really handle it. If it came to PS3 I would buy it | |
| Strategyking92 (on 20 February 2008) YOU DON'T NECESSARILY KNOW THAT... YET. | |
| Ickalanda (on 18 January 2008) RTS on Console = Fail | |
| makingmusic476 (on 17 January 2008) Why must they keep butchering RTSes by porting them to consoles. >_ | |
| View all | |



