Supreme Commander

Global Total as of 12th May 2012 (units): 0.05m
Platform: Xbox 360Also on: Personal Computer
Developer: Gas Powered Games Genre: Strategy

Total Units

North America: 0.04m 89.4%
+ Europe: 0.00m 2.8%
+ Rest of the World: 0.00m 7.8%
= Global 0.05m

Release History

BoxartTitlePublisherRegionDateDistribution
Supreme Commander AspyrNorth America23rd June 2008Retail
Supreme Commander 505 GamesEurope05th September 2008Retail

People

PersonRole
Andres MendezContent Engineer
Bob BerrySenior Engineer
Bradley RebhWriter
Bradley RebhSenior Designer
Brett JohnsonMultiplayer Map Designer
Brian FricksMission Scripting
Carlos NaranjoArt Production Manager
Chad QueenAdditional Engineering
Chandana EkanayakeMission Briefing, HUD Art And Animation
Chris BlackwellSenior Engineer
Chris GorskiContent Engineer / Visual Effects
Chris TaylorLead Designer / Creative Director
Christopher BurnsTerrain And Props
Christopher BurnsMission Scripting
Daniel TehSenior Engineer
David TomandlMission Scripting
David TomandlContent Engineer
Elijah EmersonAdditional Engineering
Eric WilliamsonBalance Production Assistant
Ethan WalkerCinematic Artist
Evan PongressCinematics Direction
Evan PongressAssociate Producer Mission Briefings / FMV
Evan PongressWriter
Evan PongressDesigner
Frank BrySound Designer / Audio Director
Gary WagnerProducer
Gordon DuclosContent Engineer / Lead Visual Effects
Grant RobertsMission Scripting
Ian WalkerTerrain And Props
Ivan RumseytGraphics and Tools Engineer
Jacob McMahonBalance and Tuning Lead
James LoeAdditional Engineering
Jason ErnsdorffProduction and Additional Design
Jason JanickiWriter
Jason JanickiCampaign Designer
Jason RobertsonAdditional Art
Jason ZayasAdditional Art
Jeff PetkauLead Architect
Jeremy SouleOriginal Music Score By
John BaronTerrain And Props
John ComesLead Content Engineer
John ComesAI Designer
John GronquistAdditional Art
Jon MavorLead Engineer
Kent McNallExecutive Producer
Kevin DalzielUnits Models And Textures
Kevin PunArt Direction
Lex StoryCinematic Artist
Lex StoryUnits Models And Textures
Loren ColemanAdditional Writing
Mark ForrerUI And Online Visualization
Matt MahonContent Engineering Manager
Matt MahonMission Scripting
Mike BiddlecombeAdditional Engineering
Mike MarrBalance and Tuning
Mike SwansonArt Production Manager
Morien ThomasUnits Models And Textures
Morien ThomasTerrain And Props
Morien ThomasCinematic Artist
Neal HallfordAdditional Writing
Nick HeitzmanUnits Models And Textures
Pete GardnerAdditional Writing
Richard GreenCinematic Artist
Ruth TomandlMission Scripting
Ryan DuncanAdditional Art
Steven ThompsonCinematics Direction
Steven ThompsonArt Direction
TJ FrameAdditional Art
William Howe-LottSenior Engineer

Comments

Simulacrum (on 10 October 2008)
ZOMG BIGGEST FLOP
Oemenia (on 01 July 2008)
Trash port, trash sales

And no, this game ACTUALLY works on console, the devs just screwed it up
PDF (on 27 March 2008)
I have this game for PC and my rig couldn't really handle it. If it came to PS3 I would buy it
Strategyking92 (on 20 February 2008)
YOU DON'T NECESSARILY KNOW THAT... YET.
Ickalanda (on 18 January 2008)
RTS on Console = Fail
makingmusic476 (on 17 January 2008)
Why must they keep butchering RTSes by porting them to consoles. >_
View all