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Alternative Names

Kaseki Monster: Spectrobes

化石モンスター スペクトロブス

Developer

Genki

Genre

Role-Playing

Release Dates

08/18/09 Disney Interactive Studios
06/17/10 Disney Interactive Studios
09/18/09 Disney Interactive Studios

Community Stats

Owners: 16
Favorite: 0
Tracked: 2
Wishlist: 5
Now Playing: 0
 
7.6

Avg Community Rating:

 

Potential has been reached with the Console Game

19th Nov 2009 | 1,766 views 


Myviewing

User Score
8.3
                         

Presentation - 8.0
Gameplay - 8.5
Value - 8.5

If you don’t like to keep track of Pokemon inspired franchises, then it’s 
understandable why you haven’t heard of any of the Spectrobes games on the DS.
If you have played them though, we’ve all got our own opinion on the games but
there’s always something that leaves us thinking that this series could aspire
to be something more than what it is on the handhelds. In an unforeseen move
though, the franchise has gone console side for the Nintendo Wii. So even if
you weren’t a fan of the DS games, the big question is whether or not this is
actually a title worth giving a chance? Believe it or not, even those who
didn’t care for the DS games will find something to like in the Wii iteration of
the series, because it shows that the series is able to reach its full potential
on the home consoles, as well as addressing the issues seen the DS games.

In terms of storytelling, Origins doesn’t break any new ground, but it shows
that steps are being made to make a particularly good story. The word
"Origins," is in the title, but this isn't a prequel to the series. It's the
third title in the series in terms of chronology and obviously release, but it
does tell an "origins" story so to speak without moving too far into spoiler
territory. Starring protagonists Rallen and Jenna are out for their normal
patrol, only to be sucked into a portal that causes them to be brought into
another system known as the Kaio system and find that the inhabitants of this
system are now in danger because of Krawl now reappearing to consume this edge
of the Universe. You'll learn about the NPP's commander, Grant, and what he did when he was younger. You also learn the
origins of the villain, "Krux," and you'll learn more about the nature of the Spectrobes.
At the end of the day, the plot is predictable and doesn't do much to set itself
apart from others of its kind, but it's nothing unbearably bad that you'll bang
your head over. Some foreknowledge of the previous Spectrobes games is needed
in order to understand some of what's going on, but it's all stuff you might be
able to piece together on your own if you don't feel like playing the DS games.

Graphically, Spectrobes Origins manages to be eye pleasing, but doesn't do
anything that couldn’t be done on the Gamecube. The CGI cut scenes are brilliant, something that
really pleases the eyes when you get a chance to see them, but the in game
graphics themselves of course aren't exactly the most advanced looking you'll
see on the Wii. When it comes to technical aspects, the animation is good, the frame rate doesn’t take too many
dives and only happens every now and then when there are tons of Krawl on the
screen, and there’s no clipping that occurs with the backgrounds and character
models.

In terms of sound, Spectrobes Origins manages to deliver the goods in order to
keep the mute button from being pressed. The music is nothing that will make
you want to download the soundtrack, but it sets the feel for the situation be
it for any of the basic planets or for any action based event. Even if the
voice acting isn’t going to win any awards, it does manage to stand above the
rest in terms of most kid friendly games when it comes to getting the story
across, particularly with Krux, Rallen and Kamtoga.

Finally, what makes Spectrobes Origins better than its handheld kind is the way
it plays. Much like its DS predecessors, it's an action RPG where you fight as
your character along with your Spectrobes. It’s your choice for Rallen or Jenna,
but they don't really have any major differences in how they fight, it basically
depends on whether or not you want to play as a male character or a female
character. Either way, you play as the human character while the computer
controls the Spectrobe in battle. The key differences in combat from the DS
games comes from the fact that you can only let out one Spectrobe on the
battlefield at a time, which was probably a good idea to keep the battle arena
from getting too cluttered. To compensate for this though, combination attacks
have been replaced with Special Attacks which happen when after defeating enough
enemies your Spectrobe is able to unleash a more powerful attack than its normal
one. You control your character with the analog stick and pressing the C button
brings up the targeting screen to allow you to select a target for your
Spectrobe to attack. Pressing the A Button triggers an attack from Rallen or
Jeena while thrusting the Wiimote will send your Spectrobe to attack the
targeted enemy. Pressing the B Button allows for attacking with the Special
Attack, but you can only do this when you gain enough charge orbs from the
enemies. If you want to change Spectrobes in the middle of battle, you press
the Z button and select with the D-Pad. When the D-Pad isn't selecting
Spectrobes you use it in order to change the camera angle, which is helpful in
levels where you might end up getting crowded in the middle of a Krawl fight.

Just like Beyond the Portals before it, your character is also capable of
selecting from even more weapons than before, this time adding lances and axes
to the mix. I personally still find the sword to be the most versatile and
effective, but if your fighting style is more suited towards any of the weapons
you find, then they're there for you. There's also shields to protect you from
suffering more damage than you might like, giving players more of a defensive
edge in the heat of battle.

In order to progress through the game's story, you have to visit a planet and
defeat the Krawl boss. You can only do this when you solve a few puzzles and
explore the surroundings. When you explore a planet, a child Spectrobe will
accompany you and can investigate the surroundings for minerals or fossils by
wagging the Wii Remote to that area. These are easily found because of the
sparkles that come up from the ground, which need to be brought back to the ship
to be excavated.

The excavation isn't that different, aside from the use of the Wii Remote to do
the task by simply selecting a tool on the screen and then using it by
activating with the A Button. Even though the excavation system was more
inventive on the DS, the new one addresses more complaints from the DS games on
the Wii. Scratching the touchscreen and blowing into the microphone does make
for some cool uses of the system's features, but it did manage to get quite old
fairly fast. Origins' excavation system does have the same effect, but you
won't find yourself irritated at it for the most part. When you finish
excavating you get a grade depending on how well you did, which is affected by
how much damage you have done to the fossil and how quickly you managed to clean
it. The higher the grade, the more your Spectrobe will benefit from better
stats. After that, you'll be able to awaken the fossil with a few Wii Remote
and Nunchuck movements which will awaken the child Spectrobe.

Child Spectrobes can only be used to scout the ground, but by feeding them
minerals in the incubator, they will be able to evolve into adult forms when you
finally decide to give them an evolve mineral, which is the minimum requirement
for a Spectrobe to assist you in battles. Adult Spectrobes will keep leveling-up
until you evolve them into Ultimate Spectrobes, which are the most powerful form
they can attain.

The Spectrobes and enemies all have an element assigned to them, being ice,
plant, sky, fire and ground with each one having it's own strength and weakness
against a certain element. Fire being stronger than plant, ice is stronger than
fire, and you'll probably be able to figure out the rest. This makes for a bit
of strategy to take into consideration since this also applies to your weapons,
and it can mean the difference between success and defeat. While you search the
planets, you'll find elemental barriers than can only be removed with the help
of a child spectrobe of the same element.

It's a fairly simply built game that fans of the first two games will most
likely eat up, and newcomers might like it as well if they can keep up with some
elements of the story they missed. The title does have more appeal for kids
than adults, and it is meant to be something easy to play, but it is something
that adults may find enjoyable as well especially if they're a fan of Pokemon.
There are some issues that keep the series from excelling, but it stays as a fun
game from beginning to end, with its nice dungeons, challenging boss battles,
and about a hundred Spectrobes (including evolutions) to train. There isn't
much replay value once you beat the main story, but game itself takes at the
very least 20 hours to beat, which makes for a pretty good justification for a
full purchase. If you've been a fan of the franchise for a while, you should
definitely consider picking this title up as soon as you can, but if you haven't
and it sounds like something you'll enjoy playing, you can buy this with comfort
knowing that you'll be getting a good game out of your purchase.

Legacy Sales History

Total Sales
0.00m
Japan
0.16m
NA
0.02m
Europe
0.01m
Others
0.19m
Total

Opinion (15)

1 n/a 8,365 n/a 1,476 9,841
2 n/a 3,560 n/a 628 4,188
3 n/a 2,465 n/a 435 2,900
4 n/a 2,006 n/a 354 2,360
5 n/a 2,347 n/a 414 2,761
6 n/a 2,535 n/a 447 2,982
7 n/a 2,561 n/a 452 3,013
8 n/a 2,478 n/a 437 2,915
9 n/a 2,418 n/a 427 2,845
10 n/a 2,373 n/a 419 2,792
DieAppleDie posted 10/02/2013, 03:35
pretty decent game for action rpg fans
somehow i feel those Europe numbers arent accurate
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kanjitech18 posted 07/03/2011, 05:16
Actually ain't a bad game. I just got a week ago at Best Buy for $10. Not a bad buy.
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oni-link posted 21/01/2010, 09:04
should sell thru 150k lifetime in the americas as it is now $20 in most areas (bestbuy still has it for $30). I think that if others were added it should have sold roughly 200k lifetime!
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SaviorX posted 25/12/2009, 02:40
Sold more on Week 18 than it did during launch (10.4k)
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wiifan75 posted 21/10/2009, 04:31
Just saw it at EA Games or EB games (whatever online) and it was priced down to $19 already. My wife got it for me for a xmas gift so I've got my copy now. Can't wait until Xmas to play it though. I hate waiting but definitely couldn't wait for that price to disappear. But now that I've got it, the rest of you can see it probably fall down to $15 or something. That's my luck. Game looks good and that was a great price. I'm excited.
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SaviorX posted 11/10/2009, 02:45
Sales were increasing in America after Week 4, but still poor sales nonetheless.

Others isn't even being tracked.
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