The Legend of Zelda: Breath of the Wild for Nintendo Switch

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Alternative Names

Zelda no Densetsu: Breath of the Wild

ゼルダの伝説 ブレス オブ ザ ワイルド


Nintendo EPD



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Release Dates

03/03/17 Nintendo
03/03/17 Nintendo
03/03/17 Nintendo

Community Stats

Owners: 171
Favorite: 60
Tracked: 7
Wishlist: 4
Now Playing: 32

Avg Community Rating:



User Score

Presentation - 10
Gameplay - 10
Value - 10
Something else.

It's hard to start talking about this game without coming off repetitive. Breath of the Wild is one of the most critically acclaimed games of all time; it's shattered Zelda series sales records with ease; it continues to be talked about and praised to this day; and in the 2 years it's been out, it's even been nominated VGChartz's favorite game twice. Beyond a masterpiece, Breath of the Wild is one of those classics you know will be remembered as a cornerstone of the gaming industry for decades to come. What's there left to say about it?

Beyond being a ground-breaking game for the Zelda franchise, Breath of the Wild was a departure for all of Nintendo's game design in general. It's one of the company's rare titles to be entirely focused around player agency, with loads of mechanics in place to allow the player to control their character however they want and do whatever they want inside of the game, rather than being bound by arbitrary rules imposed by the developers. It's not just in how it allows you near freedom to go anywhere in the map early on - it's things like the physics mechanics and how your power-ups, the Runes, interact with them in organic ways, allowing for puzzles to have multiple solutions; it's how you're allowed to climb nearly every wall, glide down from every jump, and swim through every body of water; it's how nearly all the enemies and bosses don't rely on repetitive patterns to be beaten, instead allowing you to do damage at any moment and in several different ways; and more. Unlike most of Nintendo's output over the decades, Breath of the Wild is truly the player's game rather than the developer's, and the result is an experience where doing just about anything can be fun and exciting.

Of course, there are still "developer-heavy" elements and moments, as there must be in a game of this kind - things such as the story, soundtrack, level design, etc. - but even those are always making an effort to fit around whatever the player wants to do. The story of Breath of the Wild is, albeit maybe a step down from a couple of previous Zelda games, very good, boasting loads of memorable characters (with voice acting that's truly great at its best, and... not-so-good at its worst) some incredibly detailed and interesting background lore, and ultimately a few truly unforgettable moments, but most of it is constructed around flashback cutscenes that can be ignored if so the player chooses. The more "intense" bits of level design, such as the Shrines and the 5 main dungeons (6 with DLC), are all built in a way where the player is allowed to tackle enemies and puzzles however they please, or to just ignore them altogether if they want. And even the game's soundtrack, with its minimalist pieces and little bits of classic Zelda melodies playing sparsely in between large portions of silence, allows the player a lot of room to breathe and to create their own atmosphere - all while still being able to break the mood with complex battle themes, bring a sense of identity to towns and villages with their calmer melodies, or ramp up the tension with its more epic dungeon and boss music. It's obviously to be expected that any Nintendo game, let alone a Zelda game, would excel in its soundtrack and level design, but this minimalistic approach is rather unlike them, and one they were surprisingly great at delivering.

Ultimately, Breath of the Wild is a joy no matter which kind of experience you're looking for in it. It gives you an interesting and rewarding story if that's what you want out of it; It gives you great freedom to explore and always rewards you for it, if that's what you want out of it; It gives you great mechanics and physics for emergent combat and puzzle-solving, if that's what you want out of it; and it also boasts some fantastic music, and an incredible art direction. The only thing that could come across as a flaw on this otherwise near-perfect game is its final boss - but even then, the final dungeon and the ending as a whole are handled so well and are so climactic, that it's hard to find reason in complaining about it. In the end, it's just impossible not to praise how the game refuses to force a specific way of doing things onto the player even in its final moments - the last boss aside -, and it's this celebration of player agency above everything that makes Breath of the Wild such a masterpiece.

(Converted to 10 out of 10)

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Shipping Total

12,770,000 Units
As of: March 31st, 2019

Opinion (154)

Aidman posted 27/04/2019, 06:04
Is it possible that BoTW switch sales double Ocarina of Time N64 sales?
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Sietjie posted 27/01/2019, 08:18
29 December 2018 - 9.46M
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Aidman posted 16/01/2019, 07:00
9 millions baby ^_^
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Aidman posted 11/01/2019, 05:52
Next week a new record for Zelda Breath of the wild a First Zelda game To reach 9 millions ^_^ cartridge ^_^
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DavidValbu posted 31/12/2018, 01:28
So happy to see that Zelda is selling this well, should reach 9 millions by the end of Christmas
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StreaK posted 30/12/2018, 09:50
BOTW first 10 wks = 2.6 million
GOW first 10 wks = 4.3 million
So far BOTW has over 60 weeks of sales on GOW. I'm really curious who comes out on top when the sales settle down for both. Impressive numbers for BOTH titles. Best selling and groundbreaking games for both in their franchise.
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