America - Front
America - Back
First Battle
Victorious in the games, Terra has been tricked by Hades into fighting Zack. He will have access to Command Styles, D-Links, and Shotlocks, however, proper execution of these abilities will extremely decrease the difficulty of the battle.
At the beginning of the battle, Terra and the helmeted Zack will stand some distance from one another, both having the option of closing the gap with a long ranged attack. Zack will most likely be first to close the gap, attempting to damage Terra with a jumping, downward thrust. Slide can be used to avoid the attack, however, attacks such as Thunder Blitz allowing the player to damage the boss while closing any gaps that form between him and Terra. Keeping in close range will decrease Zack's chances of using the jumping attack. If one remains far away from the boss, however, he will attempt to bombard Terra with a long-range dark fireball. Careful timing of Slide can be used to avoid it.
In terms of damaging Zack, it is best to keep Terra's excellence in physical strength in mind. It is also best to keep Zack off his feet. Thus, attacks such as Final Break are recommended. One can also use long-ranged physical and magical attacks such as Fire, the combination of magic and physical attacks having a strong chance of activating the Critical Impact Command Style. The powerful physical attacks granted by Critical Impact can easily deplete Zack's HP, so long as one is careful enough to Slide out of the way of his attacks to prevent taking damage.
Zack should be, overall, a very easy opponent to beat. So long as one remembers Terra's preference of brute strength, uses all benefits of D-Links, Shotlocks, and Command Styles, and heals if needed, Zack should fall in due time.
Zack, now under Hades's control, challenges Terra to a rematch. As within the first battle, Terra will have access to Command Styles, D-Links, and Shotlocks, proper execution of these abilities extremely decreasing the difficulty of the battle.
Second Battle
During the second battle against Zack, it is best that the player keep as far away from him as possible and remain in constant motion. A hit-and-run strategy is recommended, meaning attacks such as Thunder Blitz and Fire should be favored. Zack will begin the battle by using several rapid slashes, chains of Slides needed to be used in order to avoid the vicious combo, as being caught in the attack will spell instant death or at least leave Terra's HP very low in the Alarm...
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AshKetchum1992
posted 09/12/2014, 06:40
This game is magical, like a dream made reality, I have not even finshed it and it's already in my top 10, 'nuff said Message | Report |
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