America - Front
America - Back
Press [Ctrl] + [Alt] + ~ to display
the console window. Then, enter one of the following codes to
activate the corresponding cheat function.
Code
Unknown _attack
Unknown _back
Switch to indicated weapon slot, regardless if you have a weapon there
_button0
Switch to indicated weapon slot, regardless if you have a weapon there
_button1
Switch to indicated weapon slot, regardless if you have a weapon there
_button2
Switch to indicated weapon slot, regardless if you have a weapon there
_button3
Switch to indicated weapon slot, regardless if you have a weapon there
_button4
Switch to indicated weapon slot, regardless if you have a weapon there
_button5
Switch to indicated weapon slot, regardless if you have a weapon there
_button6
Switch to indicated weapon slot, regardless if you have a weapon there
_button7
Unknown aas_goalArea
Unknown aas_pullPlayer
Unknown aas_randomPullPlayer
Unknown aas_showAreas
Unknown aas_showFlyPath
Unknown aas_showHideArea
Unknown aas_showPath
Unknown aas_showPushIntoArea
Unknown aas_showWallEdges
Unknown aas_test
Unknown aasstats
Show AAS stats aasStats
Unknown addarrow
Adds debug arrow addarrow
Core to game chat lines addChatLine
Unknown addline
Add debug line addline
Scale contact friction af_contactFrictionScale
Force the given friction value af_forceFriction
Name of the body to highlight af_highlightBody
Name of the constraint to highlight af_highlightConstraint
Scale the joint friction af_jointFrictionScale
Maximum angular velocity af_maxAngularVelocity:
Maximum linear velocity af_maxLinearVelocity
Show structures of articulated figures not at rest
af_showActive
Show bodies af_showBodies
Show body names af_showBodyNames
Show two bodies constrained by the highlighted constraint
af_showConstrainedBodies
Show constraint names af_showConstraintNames
Show constraints af_showConstraints
Show the inertia tensor of each body af_showInertia
Show joint limits af_showLimits
Show mass of each body af_showMass
Show primary constraints only af_showPrimaryOnly
Show articulated figure CPU usage af_showTimings
Show the total mass of each articulated figure
af_showTotalMass
Show tree-like structures af_showTrees
Show velocity of each body af_showVelocity
Skip friction af_skipFriction
Skip joint limits af_skipLimits
Skip self collision detection af_skipSelfCollision
Test for bodies initially stuck in solid
Code | Effect |
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soulfly666
posted 24/11/2014, 11:24
Not even close to as good as the first 2 but still amazing in its own right. Message | Report |
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Zkuq
posted 23/08/2011, 07:09
I finally completed this game... And I loved it. At first I played in a very careful manner and it wasn't very fun. Then, however, after a rather long break from the game, I started playing in a more relaxed manner and that where this game really shines. I haven't had this much fun with a shooter since... Well, I don't even remember. If I had to guess, it would either be Wolfenstein: Enemy Territory or the original Wolfenstein and Doom games :P Message | Report |
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_mevildan
posted 28/10/2008, 07:26
One of my favourite games in 2004. Just beauitful graphics and sound. Gameplay was simple, true, but i was too busy drooling to be bored. HL2 didn't blow me away graphically. Weird poppy lighting system. Ropey characters. Doom had a cool Cg movie look. Just my opinion. Message | Report |