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   Blizzard Entertainment
Role-Playing
 05/15/12 Blizzard Entertainment
 05/15/12 Blizzard Entertainment  (Add Date)
 (Add Date) 05/15/12 Blizzard Entertainment
 05/15/12 Blizzard Entertainment 
| Owners: | 55 | |
| Favorite: | 7 | |
| Tracked: | 6 | |
| Wishlist: | 1 | |
| Now Playing: | 6 | |
AND THE HEAVENS SHALL TREMBLE
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world.  The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself..
- blizzard.com/diablo3
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                    late_release
                   
                  posted 21/09/2013, 02:52
                   VGC does not track digital sales, neither those who pirate download. Message | Report | 
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                    MonstaMack
                   
                  posted 18/11/2012, 02:55
                   http://www.joystiq.com/2012/11/07/diablo-3-surpasses-10-million-sold/ Diablo 3 has sold over 10 million copies. Message | Report | 
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                    lunalicrichard
                   
                  posted 25/10/2012, 08:38
                   I'm amazed that the numbers are so low ! None of the Diablo games sold more 3,5 million units .... Even more suprising to me is that Skyrim sold under D3 ! Is this right ? One of the commentors stated that D3 sold over 10 milion units ...... Why doesn't VG update these numbers ? Message | Report | 
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                    T.Rexington
                   
                  posted 10/08/2012, 07:12
                   Lots of those sales are likely digital sales. While this did great on retail, digital sales are now the main driving force of the PC gaming business. Message | Report |