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America - Front

America - Back

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Other Versions

XBL, Arc, And, Series, All

Release Dates

09/09/99 Namco
08/06/99 Namco
12/02/99 Namco

Community Stats

Owners: 222
Favorite: 12
Tracked: 0
Wishlist: 5
Now Playing: 0

Avg Community Rating:


SoulCalibur - Summary

Soulcalibur, the second game in the series, was set 3 years after the original and introduced a revolutionary feature, the Eight-Way Run. Previous 3D fighters had only limited movement along the third axis, with sidesteps and rolls providing useful but unsustained lateral movement. In Soulcalibur, simply holding down a joystick direction causes the character to run in that direction. This gives the player a sense of freedom and deepens the strategy of the game. Soulcalibur also improved gameplay with "forgiving buffering." Buffering is executing the input for one move before the player's character has finished recovering from their previous move. It is important for executing quick strings of moves. Other games such as Tekken and Virtua Fighter have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, while Soulcalibur's relatively lenient buffering lets players focus more on the game and less on the controls.

Shipping Total

1,000,000 Units
As of: December 1999

Opinion (17)

spurgeonryan posted 06/07/2012, 05:49
....strange that there are no Western sales of this game.
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thewastedyouth posted 01/04/2012, 04:51
why are only Japanese sales being tracked, I am PRETTY sure this thing sold into the millions
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thetonestarr posted 28/04/2009, 05:07
Definitely just obtained a LEGIT copy of this game from Games Galore yesterday. Completion of total SC series... nearly there!
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piggychan posted 08/04/2009, 10:18
I thought this game originally shipped 2 million on dreamcast.. ??
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sonicshuffle posted 07/04/2009, 11:54
One of my favorite dreamcast games. Why'd you have to die dreamcast?
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BroFe posted 29/12/2008, 03:22
Much better than all its sequels IMO, one of my favourite Dreamcast games.
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