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America - Front

America - Back

Review Scores

Ratings

   

Developer

EA Black Box

Genre

Racing

Other Versions

All, DS, PS2, PS3, PSN, PSP, Wii, X360, XBL

Release Dates

11/13/07 Electronic Arts
01/31/08 Electronic Arts
11/23/07 Electronic Arts

Community Stats

Owners: 11
Favorite: 0
Tracked: 0
Wishlist: 1
Now Playing: 0
 
7.2

Avg Community Rating:

 

Need for Speed: ProStreet - Extras

No extras available for this game

Sales History

Total Sales
0.00m
Japan
0.00m
NA
0.04m
Europe
0.00m
Others
0.04m
Total
1 n/a n/a 140 35 175
2 n/a n/a 200 88 288
3 n/a n/a 210 90 300
4 n/a n/a 326 145 471
5 n/a n/a 392 181 573
6 n/a n/a 475 223 698
7 n/a n/a 428 205 633
8 n/a n/a 454 216 670
9 n/a n/a 608 283 891
10 n/a n/a 620 275 895

Opinion (2)

gundaniumarmy posted 31/01/2008, 02:30
EA really needs to reconsider their choice of ditching the Most Wanted and Carbon style of games. While they do get repetitive, they're still unbelievably fun to play. In my opinion the biggest fatality in the making of this game was the exclusion of pursuits. The races do tend to get repetitive after a while and therefore the replay value is greatly hampered, but the cops add an element of surprise and twist that make the game worth playing. No matter how good you were at racing you always knew that the cops could turn the tables at any moment and make things difficult for you. If I was to change anything about ProStreet, it would be the exclusion of the cops.
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Mummelmann posted 26/01/2008, 01:06
Very, very, very tired of the same recipe for the 5th game in a row now... There is nothing here for old fans, but newcomers to the series might enjoy it to a certain extent.
Why try to make NFS a sim? First off; it just isn't a sim, nowhere near. And secondly; there are other (real) sims out there that yield so much better gameplay and are miles and miles ahead on all fronts, not the least of which is realism.
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