By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Super Street Fighter IV: New Characters and Balance Changes Detailed - News

by Nicholas Taylor , posted on 11 September 2010 / 5,186 Views

Now that the arcade version of Super Street Fighter IV has commenced its first location test, we've gotten not only two new characters confirmed (as if they weren't already), but also gotten details regarding the two new characters as well as balancing changes to characters already in the game. Just in case you've somehow managed to miss it, the two new characters (possibly the first two of a larger group of new characters) are Yun and Yang from Street Fighter III.

Beware, below this line of text will be talk that is likely only applicable to hardcore Street Fighter-players. Most notably, a lot of changes have been made to Hakan, who has been known to be consistently ranked low in tiers and not played much professionally. Listed below are all details regarding newcomers Yun and Yang, a separate section for the changes that have been made to Hakan, and then there's a section on its own for changes that have been noticed so far regarding other characters.

Yun


• Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike. It has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This has a very short range and does not hit on any Focus Attack Dash Cancels. But he can follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This also does not combo from any Focus Attack Dash Cancels because of its short range.

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away.

• His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.

Yang


• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range only.

• Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up in the air with a rising kick. If Yang connects cleanly on the ground with the roll portion, the rest of the animation kicks in. If not, Yun goes up in the air with kicks. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

Hakan


• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.

Other Characters


• Zangief's EX Green Hand no longer knocks down. Range on his Ultra 2 was increased, but so was the recovery time.

• Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

• The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

• Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.

• Juri's Kick Fireball seems easier to combo with now.

• E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.

• M. Bison's Ultra 2 is now a charge motion with way more recovery.

• Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly).

• Makoto's EX Dash Punch (Hayate) now breaks armor. She also received a slightly faster walk speed and her Axe Kicks are more like they were in Third Strike.

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly. Crouching Hard Kick (Launcher) may be faster, although it's debatable at this point. Jumping Hard Kick knocks down in air-to-air situations.

• Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.

While rumours have been floating around that Ingrid, who originated in Capcom Fighting Jam was also in the location test, it has been confirmed that these reports were just a made up rumour and have since been proven false.


More Articles

14 Comments
oniyide (on 12 September 2010)

there are no bad characters if your able to use the person then how bad can he/she be. Just cause someone might suck with them doesnt mean someone else isnt bad with them. Im decent with Sakura. Sounds like Yun is going to be a beast, should have used his Alpha incarnation because his 3 form seems overpowered. glad there's no Ingrid, they would be getting into Mvs.C level of unbalance if she was

  • 0
aken909 (on 12 September 2010)

Yun and Yang, of all the characters they could have picked they picked those two.... oh well w/e.

Sucks there nerfing my two Favorite character, as if Blanka's blocked rolls weren't easy enough to punish but again w/e.

  • 0
Fufinu (on 12 September 2010)

Damn the Blanka nerfing :(

  • 0
Exblackman (on 12 September 2010)

@Monstamack
That is the tier list I go by, the Japanese one.... the one you are using is the american one
http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

  • 0
MonstaMack (on 12 September 2010)

@ExBlackman what tier list are you looking at? IPlaywinner is the one I always look at

http://iplaywinner.com/news/2010/8/17/iplaywinner-super-street-fighter-4-tier-list-august-2010.html

@Tridakious

Seth is B Tier.

Dan has a slight advantage over Sakura, as she stands as the worst.

  • 0
Tridrakious (on 12 September 2010)

@Exblackman

Don't forget Seth, he's got the lowest stun and health.
Sakura is a good character when used right.

  • 0
Exblackman (on 12 September 2010)

@Montastack

Sakura the worst character surely you jest..Hakan , Makoto,Guy,Dan and Gen are all below her in tier lists

  • 0
NoirSon (on 12 September 2010)

I wonder will there be a update for these changes on the consoles or are all the changes (Yun and Yang are probably downloadable) going to be exclusive to the arcade?

  • 0
MonstaMack (on 12 September 2010)

@Tridrakious

There are no changes to Dan in this latest update.

Sakura is still technically the worst character in the game.

  • 0
Tridrakious (on 11 September 2010)

Dan is already nerfed. I guess they could have made him worse.

  • 0
MonstaMack (on 11 September 2010)

I main Dan (yes you read that right) glad he didn't get nerfed.

  • 0
Darc Requiem (on 11 September 2010)

Actually were changes to Sagat, increased Tiger Uppercut damage, increased Tiger Knee recovery, and they changed his LK to the SFV version.

  • 0
Tridrakious (on 11 September 2010)

Glad Sagat got left alone this time. Guile seems in bad shape.

  • 0
d21lewis (on 11 September 2010)

Loving the changes. Looks like my Blanka and Cammy are going to be weaker, though. Thankfully, Fri Long appears untouched.

  • 0