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Until Dawn Enhanced Version Releases October 4 for PS5 and PC

Until Dawn Enhanced Version Releases October 4 for PS5 and PC - News

by William D'Angelo , posted on 14 August 2024 / 2,886 Views

Publisher Sony Interactive Entertainment and developer Ballistic Moon have announced the enhanced version of Until Dawn will launch for the PlayStation 5 and PC on October 4.

View the comparison trailer below:

Read details on the game below:

Overhauled visuals rebuilt in Unreal Engine 5

Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.

We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.

One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.

We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies. 

Revised cinematography, production design & new camera control mechanic

By using a combination of fixed and over-the-shoulder camera views, you can now see the world of Until Dawn from entirely new perspectives. Blending the cinematography of the original with the introduction of a modern third-person camera, we hope to bring new life to characters and locations. The camera’s flexibility allows us to place new emphasis on important moments and tell the story from a view closer to the characters.

Reworked prologue

Although we have committed to keeping the original narrative intact, we felt the Prologue would benefit from some adjustments to its narrative pacing. We’ve given the Washingtons extra screen time to explore their close family bond and get to know them a little better. We have also reframed some of the original scenes and developed the context around the infamous prank. We hope this enhances its emotional impact.

New collectibles

For the collectors and explorers among you, keep your eyes peeled because we’ve relocated all the original totems to be found all over again.  We’ve also added Hunger totems, a special new type of totem that holds a different kind of vision to the others. The game has also been sprinkled with new interactions and small new areas that hold them. This adds extra context and detail to the world of Until Dawn and rewards player exploration.

Customizable settings

We are proud to implement new accessibility and usability settings that will help more players enjoy the game. Additionally, we’ve created a new optional alternative for the Don’t Move mechanic called Stay Calm. Stay Calm is for third party peripherals that do not feature a gyroscope or for players who prefer a different challenge. 


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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8 Comments
V-r0cK (on 14 August 2024)

I enjoyed the original one, I'll definitely pick this up when its cheaper. The visual improvement looks amazing.

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Trentonater V-r0cK (on 15 August 2024)

I consider moving from fixed camera angles to third person to be a downgrade. the wording is weird but hopefully there still representation of the original camera int he game.

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V-r0cK Trentonater (on 16 August 2024)

Well lets hope they have multiple camera options so suit everyone's preferences :)

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Raijin94 (on 14 August 2024)

With this and Lego Horizon it is clear that not only games as a service will come to PC day 1. Logically, this doesn't mean AAA games will come to PC day 1, but smaller experiences can in addition to GAAS.

  • -1
G2ThaUNiT (on 14 August 2024)

Single-player Sony published game day and date on PC eh? Who could've seen this coming? The time draws closer.......just get the playerbase continually used to the idea.

  • -2
trunkswd G2ThaUNiT (on 14 August 2024)

IMO Lego Horizon says more about what Sony is willing to release day one on PC. If they ever release a new AAA single-player game day one that would be it.

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The Fury G2ThaUNiT (on 14 August 2024)

It's an enhanced version of a 9 year old game. I'm not sure it has the same impact as say Horizon 3 releasing same day.

  • +2
G2ThaUNiT The Fury (on 14 August 2024)

It's actually a full fledged remake, but yeah, this game in particular definitely doesn't have the same impact as a Horizon 3, but it's a frog in water type analogy we've seen from Sony the past several years. The public mindset has gone from

Sony will never release their first party games on PC
to
Okay, Sony will release their first party games on PC, but only a year or two later
to
Okay, Sony will release their first party games on PC day and date, but just Multiplayer only games
to
Okay, Sony will also release single player first party games on PC day and date, but only if they're smaller titles or remakes (Lego Horizon Adventures and now Until Dawn remake) although they took Lego Horizon even further with the Switch version.

You quickly realize what's going on. Sony just hasn't ripped the band aid off the way Microsoft did at least. But now that PSVR2 has PC support, not only will the 2 original Sony published VR games eventually come to PC, but I'm also completely expecting that all future Sony published VR games (if there will be anymore) will be on PC day and date as well. After that, it's just that last domino that Sony will need to topple over. I'm not saying it's happening anytime soon, but it's pretty clear that's the direction they're heading. We all should know by now to never take company’s at their word of what the “plans” supposedly are.

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