Devil May Cry 4

Global Total as of 12th May 2012 (units): 1.43m
Platform: PlayStation 3Also on: Xbox 360, Personal Computer
Developer: Capcom Genre: Action

Total Units

North America: 0.54m 37.8%
+ Europe: 0.37m 26.0%
+ Japan: 0.34m 23.7%
+ Rest of the World: 0.18m 12.5%
= Global 1.43m

Release History

BoxartTitlePublisherRegionDateDistribution
Devil May Cry 4 CapcomJapan31st January 2008Retail
Devil May Cry 4 CapcomNorth America05th February 2008Retail
Devil May Cry 4 CapcomEurope08th February 2008Retail

People

PersonRole
Airi SuzukiAnimator
Akihiko NaritaComposer
Akiko HashimotoInterface designer
Akiko YokoyamaBackground designer
Arata IwashinaSound Designer
Bingo MorihashiScenario Designer
Chizuru FurukawaBackground designer
Daisuke IshawataProgrammer
Daisuke TenadaBackground Designer
Daniel SouthworthCredo VA
Daniel SouthworthCredo (Voice)
Danielle BurgioTrish VA
Danielle BurgioGloria VA
David BartonProducer
Hideaki ItsunoDirector
Hidenori KouyamaInterface designer
Hiroaki IgarashiSound Designer
Hiroaki WatanabeProgrammer
Hiroshi NakagawaProgrammer
Hiroyuki KobayashiProducer
Hisanori OhtsukiProgrammer
Hoshiko OyantatsuVisual effects
Johnny Yong BoschNero VA
Junichirou OgawaVisual effects
Junya TasakiBackground designer
Kakunoshin AtsumiSound Designer
Kari WahlgrenLady VA
Kazushi NagayamaProgrammer
Kenichi ZuzusiBackground designer
Kentarou TachikiBackground designer
Kento HasegawaComposer
Kimio YamazoeInterface designer
Koji NaganoBackground designer
Kota SuzukiComposer
Kyle HebertDagon VA
Kyle HebertDagon (Voice)
Laura NapoliKyrie VA
Liam O'BrienSanctus VA
Makoto TanakaBackground designer
Manabu ShimadaVisual effects
Masao UedaInterface designer
Masashi KikushiProduction Manager
Miwako GodaBackground designer
Okadaue TakumiBackground designer
Reuben LangdonDante VA
Rui SasakiProducer
Shigenobu komoriSound Programmer
Shigeru OhataProducer
Shingo TerahataSound Programmer
Shinichi ShioharaBackground designer
Shinji MikamiBackground designer
Shinji SetoVisual effects
Shinji ShinoharaMovie Producer
Shinya IkutaProgrammer
Shinya ShigeyoshiProgrammer
Shusaku UchiyamaComposer
T.J. RotoloCredo VA
Tadashi SahzenProgrammer
Takanori YoshiokaProgrammer
Takuya ShibataMovie Producer
Tatsuya YoshikawaCharacter Design
Tetsuya ShibataComposer
TJ StormAgnus VA
Tomohiro AgoBackground designer
Tomohiro MamudaSound Programmer
Tomoya KishiSound Designer
Tsutomu TeradaProgrammer
Wataru HachisakoSound Director
Yasuyuki MaedaBackground designer
Yoko TaguchiProgrammer
Yoshiharu NakaoProgrammer
Yoshihiko WadaSound Designer
Yoshika SetoBackground designer
Yoshito KatoSound Designer
Yosjiki AdachiVisual effects
Yuichi SakaiProducer
Yuji ShimomuraMovie Director

Comments

A203D (on 18 May 2012)
The sales in Japan are not very strong. Not to mention the decline in console ownership this gen in Japan.

Capcom understands a game is not defined by the geographical origin of the developers, its the skill set of the developers that matters. And thats why Ninja Theory was chosen above a Japanese studio.

And Japanese gamers/ or American gamers who want to be Japanese can be as xenophobic as they want. It dosent change the poor quality of DMC4, FF13, RE5, or many Japanese games this gen (of course their have been some excellent games).
Heavenly_King (on 21 April 2012)
This game has sold 2.7M (PS360) + PC sales. I believe those are good sales, not "GOW3 good" sales, but good nevertheless. So I dont understand why is Capcom changing developers; it doesnt make sense, because lots of DMC sales are from japan, and by having a game developed by a western studio will make it to bomb in japan. We all know japan is game-wise xenophobic.

I dont understand what is Capcom trying to do. They are going to loose the Japanese sales, and the sales of most fans in the series.

Definitely Capcom does not understand costumers.
SnakeDrake (on 13 April 2012)
Weird sold more in 2011 then 2009, 2010
cars298 (on 10 November 2011)
best game
Mordred11 (on 20 October 2011)
masterpiece.
Mordred11 (on 03 September 2011)
why is the synopsys not visible?
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