VGChartz Pro

Final Fantasy X

Global Total as of 12th May 2012 (units): 8.05m
Platform: PlayStation 2
Developer: SquareSoft Genre: Role-Playing

Total Units

North America: 2.91m 36.2%
+ Europe: 2.07m 25.7%
+ Japan: 2.73m 34.0%
+ Rest of the World: 0.33m 4.2%
= Global 8.05m

Release History

BoxartTitlePublisherRegionDateDistribution
Final Fantasy X SquareJapan19th July 2001Retail
Final Fantasy X SquareNorth America17th December 2001Retail
Final Fantasy X Sony Computer EntertainmentEurope24th May 2002Retail

People

PersonRole
Adam PaulVoice of Gatta
Adam PaulAdditional Voices
Airi YoshiokaGadget Art Designer
Akihiro TsuchiyaCG Designer
Akira IwataModeling Designer
Akira OguroChief Storyboard Designer
Alex FernandezVoice of Seymour
Andre SogliuzzoVoice of Father Zuke
Andre SojliuzzoAdditional Voices
Andreana WeinerAdditional Voices
Andrew PhilpotVoice of Lord Braska
Andy PhilpotAdditional Voices
Arata TakahashiBackground Designer
Candi MiloVoice of Lucil
Candi MiloVoice of Dona
Candi MiloAdditional Voices
Candi MiloVoice of Pacce
Catherine CavadiniAdditional Voices
Chikara YanagimachiField Programmer
Corey BurtonVoice of Trommel Guado
Corey BurtonVoice of Maester Kelk Ronso
Corey BurtonAdditional Voices
Cree SummerVoice of Young Tidus
Cree SummerVoice of Lady Belgemine
Cree SummerAdditional Voices
Daigo WatanabeTexture Artist
Daisaku NakamuraBackground Designer
Daisuke WatanabeScenario Planner
David ArnottAdditional Voices
David RandolphAdditional Voices
David RasnerVoice of Brother
David RasnerAdditional Voices
Debi DerryberryVoice of Fayth for Bahamut
Debi DerryberryAdditional Voices
Diju KomatsuTexture Artist
Dwight SchultzAdditional Voices
Dwight SchultzVoice of O'aka XXIII
Dwight SchultzVoice of Maester Mika
Dwight SchultzVoice of Maechen
Eiichi HamaGadget Art Designer
Eiichi HasegawaVFX Programmer
Eiji NakamuraSupervising Sound Editors
Eri MasudaMonster Real-Time Polygon Designer
Fujitaka TaniCharacter & Motion Coordination
Fumi NakashimaChief Subcharacter Designer
Go KikuchiField Motion Director
Go NagayamaTexture Artist
Greg FinleyAdditional Voices
Gregg BergerVoice of Jecht
Hagumu KatoField Motion Designer
Hanae KarasawaFacial Motion Designer
Haruo FurukawaBattle Motion Designer
Haruya IshiiTexture Artist
Haruyuki NishidaBattle System Planner
Hedy BurressVoice of Yuna
Hedy BurressVoice of Seymour's Mother/Fayth for Anima
Hideaki MakinouchiTexture Artist
Hideaki MoritaBackground Designer
Hidehito TanbaEvent Planner
Hideki MizoguchiCG Designer
Hideo KubotaAddition Modeling Support
Hidetaka YosumiLip Sync Engineer
Hiroaki HishinumaMap Planner
Hiroaki KusanoGadget Art Designer
Hirofumi NakazawaMonster Designer & Texture Artist
Hiroki ChibaEvent Planner
Hiroki MitsushimaBackground Designer
Hiromichi MoritaAddition Modeling Support
Hironobu SakaguchiProduction Executive
Hironobu SakaguchiExecutive Producer
Hiroshi AraiMonster Real-Time Polygon Designer
Hiroshi BunnoCharacter Real-Time Polygon Designer
Hiroshi FujiwaraSequence Supervisor
Hiroshi KuwabaraMovie Director
Hiroshi WatanukiCG Designer
Hiroto IdeCG Designer
Hiroyuki HondaCreature Supervisor
Hiroyuki SeshitaVFX Supervisor
Hiroyuki SuzukiAddition Modeling Support
Hiroyuki TsuchidaTexture Artist
Hisato TokumaruCG Designer
Isamu KamikokuryoGadget Art Designer
Jack FletcherVoice/Casting Director
James Arnold TaylorVoice of Tidus
Jisaku HamadaField Motion Designer
John DemitaVoice of Hypello
John DemitaVoice of Graav
John DemitaVoice of Barthello
John DemitaAdditional Voices
John DemitaVoice of Luzzu
John DimaggioVoice of Wakka
John DimaggioVoice of Kimarhi
Judy DurandAdditional Voices
Julia FletcherVoice of Elma
Julia FletcherAdditional Voices
Julia FletcherVoice of Yunalesca
Jun KusakaBattle Motion Designer
Jun MasudaCG Designer
Junichi SuwabeSeymour Guado (Japanese Version)
Junya NakanoMusic
Kana YamazakiBackground Designer
Kaname ShindoMonster Designer & Texture Artist
Kaori SatoSequence Supervisor
Kaoru MinemotoField Motion Designer & Motion Capture
Kazuhiro OhkawaTexture Artist
Kazuhiro SonodaGadget Art Designer
Kazuhiro YamauchiEvent Planner
Kazuhito YamamotoHair Simulation Supervisor
Kazuki OsadaBattle Motion Designer
Kazushi UrataBackground Designer
Kazutaka SomeyaMixing Engineer
Kazuya KitamuraCharacter Real-Time Polygon Designer
Kazuya TakahashiBackground Designer
Kazuyuki IkumoriSet & Props Supervisor
Kei MiyamotoSetup Supervisor
Kei NaruseCharacter Real-Time Polygon Designer
Keiichiro TakahashiCharacter Real-Time Polygon Designer
Keiji InoueTexture Artist
Keiji KawamoriSynthesizer Programmer
Keiji SakamotoCG Designer
Keiko ImamuraCG Designer
Keisuke MatsuharaBattle System Planner
Keisuke MiyazakiParticle Effect Engineer
Ken NaritaProgram Supervisor
Kengo SasaokaMovie Programmer
Kenichi SaitoGame Sound Editor
Kenichi SomeyaCG Designer
Kenji KadonishiBattle Motion Designer
Kimihiko MiyamaeBackground Designer
Kimiko NakaizumiBattle Motion Designer
Kimitoshi TsumuraCG Designer
Kiyotaka AkazaVFX Programmer
Kohei EgamiVFX Programmer
Kohichi EbeMonster Real-Time Polygon Designer
Kohichi TakahashiCG Designer
Kohichiro ShiratoriCG Designer
Koichiro SoedaField Motion Designer
Koji IchimuraBackground Designer
Koji IdaCharacter Real-Time Polygon Designer
Koji SugimotoMain Programmer (Character)
Koki IshinumaBattle Background Designer
Kouichi NakayamaBackground Designer
Kuniharu TakeuchiMonster Designer & Texture Artist
Kuzushige NojimaScenario
Makoto KawatoriBattle Background Designer
Makoto YagishitaMonster Real-Time Polygon Designer
Mami IkedaGadget Art Designer
Mamoru KurosawaStoryboard Designer
Manabu InokuchiField Motion Designer
Mariko NakamuraGadget Art Designer
Masaaki KazenoTexture Artist
Masaharu InoueMotion Capture Supervisor
Masahiko DairakuGadget Art Designer
Masahiro KataokaEvent Planner
Masahisa KanekoCG Designer
Masahito YamashitaBattle Image Board Designer
Masaki KobayahsiBattle Programmer
Masaki OhtaniGadget Art Designer
Masaki TogashiCG Designer
Masanori HoshinoPre-Rendered Map Planner
Masanori NinomiyaMonster Real-Time Polygon Designer
Masanori YoshidaCG Designer
Masaru OkaEvent Planner
Masashi HamauzuMusic
Masashi NakataRendering System Engineer
Masataka SaitoGame Sound Editor
Masateru SuzukiField Motion Designer
Masato MuramatsuTexture Artist
Masaya FukasawaModeling Designer
Masayo AsanoField Designer
Masayo TateishiCG Designer
Masayuki TanakaCG Designer
Matt MckenzieVoice Auron
Matt MillerVoice of Clasko
Matt MillerAdditional Voices
Mayumi KubotaVFX Designer
Megumi YasueCG Designer
Michael McshaneVoice of Cid
Michael McshaneAdditional Voices
Michiru TanakaShading Engineer
Mieko KinoshitaField Motion Designer & Motion Capture
Minako TsuchiyaMonster Real-Time Polygon Designer
Minori HisamatsuBackground Designer
Minoru AkaoSound Programmer
Mitsuharu FukaiCG Designer
Mitsuhiro UeharaField Accessory Designer
Mitsuki SatoField Motion Designer
Miwa HashimotoMonster Real-Time Polygon Designer
Mizushi SugawaraMenu Designer
Motomu ToriyamaDirector (Event)
Naoki UchiumiCharacter & Motion Coordination
Natsuko SugiyamaDialogue Editor
Nobuaki EbiharaBackground Designer
Nobuo UematsuSound Producer
Noreen ReardonAdditional Voices
Noriaki KayanumaCharacter Real-Time Polygon Designer
Paige PollackAdditional Voices
Paula TisoVoice of Lulu
Quinton FlynnVoice of Issaru
Quinton FlynnVoice of Bickson
Quinton FlynnAdditional Voices
Rei FukuzawaBackground Designer
Reina IkedaBattle Motion Designer
Rena SasakiGadget Art Designer
Richard PennAdditional Voices
Rinnosuke KawaiTexture Artist
Robbie RistVoice of Maroda
Robbie RistVoice of Fayth for Ifrit
Robbie RystAdditional Voices
Roger JacksonVoice of Fayth for Ixion
Roger JacksonAdditional Voices
Roger JacksonVoice of Maester Wen Kinoc
Ruth ZalduondoAdditional Voices
Ryo InakuraGame Sound Editor
Ryohei MurakamiCharacter & Motion Coordination
Ryoma ItoBattle Motion Designer
Ryotaro hashimotoTexture Artist
Ryotaro TakahashiMonster Real-Time Polygon Designer
Ryuichi NogamiEvent Planner
Ryusuke SasakiCharacter Animation Engineer
Ryutaro KannoAssistant Battle System Planner
Sachiko TanabeGadget Art Designer
Sadahisa NamikiCG Designer
Sanae NakanishiCG Designer
Satoru UchidaBattle Motion Designer
Satoshi AkamatsuSound Tool Programmer
Satoshi NaitoFacial Supervisor
Satoshi TsukamotoCG Supervisor
Sayaka NaganoCG Designer
Sherry LynnVoice of Fayth for Shiva
Sherry LynnAdditional Voices
Sherry LynnVoice of Shelinda
Shigeyuki OhnoVFX Designer
Shiho TamuraGadget Art Designer
Shin IenakaBackground Designer
Shinichi KimuraField Motion Designer
Shinichi MatsudaField Motion Designer
Shinichi MochizukiBackground Designer
Shinichiro HamasakaField Designer
Shinichiro OzawaCharacter Real-Time Polygon Designer
Shinji KoideField Motion Designer
Shinji SuetomiCG Designer
Shinji TakeharaCharacter & Motion Coordination
Shinji WatanabeChief Character Coordinator
Shinobu ShinagawaBattle Background Designer
Shinsaku KozumaStoryboard Designer
Shintaro TakaiArt Director (Battle)
Shintaro TamaiBattle Motion Director
Shinya IchidaBattle Motion Designer
Shinya SenzakiCG Designer
Sho OkamuraBackground Designer
Shohei MutaCharacter Real-Time Polygon Designer
Shoji SakataCG Designer
Shuichi SatoVFX Designer
Shuntaro FurukawaCG Designer
Shunya YamashitaSub-Character Designer
Sohichi KaburagiCharacter & Motion Coordination
Sohichiro KawanoGame Sound Editor
Tadachika IimaVFX Designer
Tadahiro InoueCreature Modeling Supervisor
Takafumi NishimuraCG Designer
Takaharu MatsuoField Designer
Takaharu TanakaField Accessory Designer
Takahiko TakekawaVFX Programmer
Takahiro MatsumotoTexture Artist
Takahiro SugitaBattle Motion Designer
Takako MiyakeBackground Designer
Takanari TajimaLead Real-Time Polygon Designers
Takanori OguraField Motion Designer
Takashi HonjoGadget Art Designer
Takashi KatanoMain Programmer (Event)
Takashi WakoBackground Designer
Takatsugu NakazawaBattle System Planner
Takayoshi NakzatoDirector (Map)
Takayuki HirayamaDynamics Simulation Engineer
Takeharu IshimotoSynthesizer Programmer
Takehiko OnoBattle Motion Designer
Takeo SuzukiBattle Motion Designer
Takeshi ArakawaTexture Artist
Takeshi HoshinoCG Designer
Takeshi IwabuchiEvent Planner
Takeshi KandaField Motion Designer
Takeshi NozueAnimation Supervisor
Takeshi SadoharaFacial Motion Designer
Takeshi SandaBackground Designer & System Coordinator
Takeshi TateishiModeling Supervisor
Takeya InoguchiCG Designer
Takeyuki KatagiCG Designer
Taku WanifuchiCG Designer
Takuji SasakiTexture Artist
Takuji YasudaCG Designer
Takuma MatsunagaMenu Designer
Takuo UedaTexture Artist
Tara StrongVoice of Rikku
Tatsumaro TezukaMap Planner
Tatsuo HeianzanMonster Real-Time Polygon Designer
Tatsuru NakazaTexture Artist
Tatsuya KosakaCG Designer
Teruaki ShiraishiComposite Engineer
Teruaki SugawaraSupervising Dialogue Editor
Tetsu TsukamotoMonster Designer
Tetsue KawanoCharacter & Motion Coordination
Tetsuya NomuraCharacter Designer
Tetsuya TakahashiChief Art Designer
Tohru OhshitaBackground Designer
Tom KennyVoice of Wantz
Tom KennyVoice of Rin
Tom KennyVoice of Bobba
Tom KennyAdditional Voices
Tomanari OhnishiMenu Programmer
Tomoaki InoueDialogue Editor
Tomohiko OsugiComposite Supervisor
Tomohiro HasegawaReal-Time Graphics Director
Tomohiro KamiyaGame Sound Editor
Tomohiro KayanoAddition Modeling Support
Tomoyuki AraiFacial Motion Designer
Tomoyuki TakechiGeneral Producer
Toshiaku MatsumuraCharacter Modeling Supervisor
Toshihiro YokotaVFX Designer
Toshiro TsuchidaDirector (Battle)
Toshiya TangeBackground Designer
Toyotaka KurodaCG Designer
Tsutomu MaedaCG Designer
Tsuyoshi NamikiCharacter Real-Time Polygon Designer
Tsuyoshi OkahisaLead Battlefield Designer
Vernon ScottAdditional Voices
Vicki DavisAdditional Voices
Yasuhiro SatoBattle System Planner
Yasuhisa IzumisawaMonster Designer & Texture Artist
Yasunari OhnishiChief VFX Programmer
Yasushi IwasakaBackground Designer
Yasutaka MatsunumaTexture Artist
Yasuyuki SogameField Motion Designer
Yayoi MorisakoTexture Artist
Yohichi Kubo3D Map Director
Yoichi MurakiField Motion Designer
Yoshifusa HayamaMonster Real-Time Polygon Designer
Yoshihiko OhtaBackground Designer
Yoshihiro KitanoCG Designer
Yoshiko HiyamaBattle Background Designer
Yoshimitsu MaruoCharacter Real-Time Polygon Designer
Yoshinari HirataMonster Real-Time Polygon Designer
Yoshinori KitaseProducer
Yoshinori OgubaLead Field Designer
Yoshinori OsakiCG Designer
Yoshio YamakawaMonster Real-Time Polygon Designer
Yoshitaka AmanoImage Illustrator
Yoshitaka FujitaSound Editor
Yoshito AbeBackground Designer
Yoshitsugu SaitoEvent Planner
Yoshiyuki OkuField Motion Designer
Yoshiyuki SomaField Motion Designer & Motion Capture
Yosuke AsaharaBattle Motion Designer
Yuichi KikuchiBattle Motion Designer
Yuichi ShiotaSub-Character Designer
Yuichiro KojimaMonster Designer & Texture Artist
Yuji IsogawaDialogue Editor
Yuji MitsushiCharacter Real-Time Polygon Designer
Yuji TakasuBackground Designer
Yuji YamazakiCG Designer
Yukiharu TaniguchiCG Designer
Yukihiro TaniguchiBackground Designer
Yukio IshiiField Programmer
Yuko KarubeFacial Motion Designer
Yumi TakamatsuCG Designer
Yumiko HiranoModeling Designer
Yusuke AsanoTexture Artist
Yusuke MatsudaMap Planner
Yusuke NaoraArt Director (World)
Yusuke SuzukiCG Designer
Yusuke TanakaBattle Motion Designer

Comments

Adamx509 (on 02 May 2012)
I could never get into this one, im thinking about picking up the remake when it releases tho....well see. I wonder how much the remake will sell.
Gecko (on 20 February 2012)
A great game deserves great sales.
Kai Master (on 27 January 2012)
adjusted up or is that me ?
brendude13 (on 09 January 2012)
Why isn't Europe tracked?
Tridrakious (on 29 December 2011)
With the remake Final Fantasy X will pass 10 million total sells. I know that I'm buying two copies.
VXIII (on 28 December 2011)
The remake won't top 2M LT , because it is a remake
View all