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Black & White
|
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Total Units
| Europe: | 0.00m | 79.9% |
| + Rest of the World: | 0.00m | 20.1% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Black & White | Electronic Arts | North America | 26th March 2001 | Retail |
![]() | Black & White | Electronic Arts | Europe | 06th April 2001 | Retail |
Characters
| Character |
|---|
| God |
| The Evil Consciences |
| The Good Consciences |
People
| Person | Role |
|---|---|
| Aaron Ludlow | Gameplay & Testing |
| Alex Evans | 3D Programming |
| Andy Bass | Art |
| Andy Bussell | OA Management |
| Andy Robson | Gameplay & Testing |
| Ben Irwin | Additional Art |
| Catherine Tutton | Lionhead Studios |
| Cathy Campos | PR |
| Christian Bravery | Art |
| Claire HEdley | Lionhead Studios |
| Dan Blackstone | Production |
| Daniel Deptford | Internet Programming, Library & Tools |
| Donald Quan | Instrumentalists |
| Eric Bailey | Animation |
| Farmer | Additional Art |
| Georg Backer | Internet Programming, Library & Tools |
| Gile Jermy | Game Programming |
| Hugo Myatt | Voice Characterisation |
| Jaime Durrant | Senario & Level Design |
| James Leach | Script & Dialogue |
| Janie Nussey | Lionhead Studios |
| Jason Hutches | Game Programming |
| Jean - Claude Cottier | 3D Programming |
| Jeff Brutus | Gameplay & Testing |
| Jermey Chatelaine | Game Programming |
| Joe Borthwick | Gameplay & Testing |
| Jon | Additional Art |
| Jonty Barnes | Game Programming |
| Ken Malcolm | Senario & Level Design |
| Lisa Stokes | Production |
| Marc Silk | Voice Characterisation |
| Mark Healey | Art |
| Mark Webley | Game Programming |
| MattPrice | OA Management |
| Melissa Holding | Instrumentalists |
| Mike Cooper | Production |
| Nathan Smethurst | Gameplay & Testing |
| Oliver Purkiss | Game Programming |
| Pat Russell | OA Management |
| Paul McLaughlin | Art |
| Paul Nettleton | Senario & Level Design |
| Pete Hawely | Lionhead Studios |
| Pete Samuels | OA Management |
| Peter Molyneux | Game Programming |
| Ray Hickie | Instrumentalists |
| Richard Evans | Artificial Intellihgence |
| Richard Leinfellner | Production |
| Ron Korb | Instrumentalists |
| Russel Shaw | Sound Effects, Music Composition & Arrangement |
| Saskia Tomkins | Instrumentalists |
| Scawen Roberts | 3D Programming |
| Shelley Blond | Voice Characterisation |
| Steafan Hannigan | Musician Co - ordinator/Lead Instrumentalist |
| Steve Jackson | Lionhead Studios |
| Steve Lawrie | Gameplay & Testing |
| Stuart Hall | Instrumentalists |
| Thomas Barnet Lamb | Game Programming |
| Tim Rance | Internet Programming, Library & Tools |
| Wayne Frost | Production |
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Comments
| dobby985 (on 21 November 2009) bah | |
| zexen_lowe (on 31 December 2008) I came into this game expecting a lot...but only managed to play some hours before falling into boredom. I thought it sucked. Then, a few years after, when I was decided to give the game a fair chance, the CD wouldn't work, so I still think that the game sucks | |
| syzegy (on 17 March 2008) play god!! | |
| Kasz216 (on 28 January 2008) I thought it sucked... hard. Then again i hate "babysitting" games. I was expecting another populous. | |
| Mummelmann (on 16 December 2007) Fun, pure and simple fun. | |
| NintendoTogepi (on 07 November 2007) One of my all time favorite games. | |
| View all | |




