Metal Gear Solid V: The Phantom Pain

Global Total as of 14th Nov 2015 (units): 0.08m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows, Xbox One, PlayStation 4
Developer: Kojima Productions Genre: Action

Total Units

North America: 0.04m 54.1%
+ Europe: 0.03m 37.3%
+ Rest of the World: 0.01m 8.7%
= Global 0.08m

Game Overview

Metal Gear Solid V: The Phantom Pain is an action-adventure game being developed by Kojima Productions which is due to be published by Konami for the PlayStation 3PlayStation 4Xbox 360, and Xbox One.

A direct sequel to Metal Gear Solid V: Ground Zeroes, the game features new stealth actions, real passage of time, weather and environmental changes, and open-world gameplay.


Mr Puggsly (5 days ago)
Its unlikely, but I think 500k is
possible on 360. If not physically, then
surely with digital numbers.

essentially the last major 360 release.
So that might help legs.
Shikamo (on 14 November 2015)
ridiculous numbers
SlayerRondo (on 02 November 2015)
Sold about 2% of the PS4 version on
launch. Well done, not even worth
porting and probably held the PS3
version back due to disk space.
Mr Puggsly (on 01 November 2015)
But the game is under 14GB on both 360
and PS3. There was room to spare for
more or higher quality assets. Also,
games in the past have used different
quality textures between

Also, higher quality
textures doesent just require storage
space. It takes more resources to put
out and load higher quality textures.
Which is why textures on both platforms
are generally at par in spite of

You're making ridiculous
assumptions. They would sooner make this
version 3 discs versus cut content in
other versions. Wolfenstein: The New
Order for example is a 4 disc game on
Ruler (on 01 November 2015)
@Mrpuggsly its a fact. They had to make
the game with Xbox 360 in mind. And it
was only 2 Dics meanings its made to be
a 14gb game for everything. The PS3
performs worse but it can hold more
content and the textures could have been
imrpoved on all systems if it would have
been devoloped for Blue Ray.
We would
have more content without the Xbox 360
port like more codec conversions/tapes.
Maybe thats another reason why we had to
repeat the missions.
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