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Diablo II
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Total Units
| North America: | 2.78m | 99.5% |
| + Europe: | 0.01m | 0.5% |
| + Rest of the World: | 0.00m | 0.0% |
| = Global | 2.79m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Diablo II | Blizzard Entertainment | North America | 29th June 2000 | Retail |
![]() | Diablo II | Havas Interactive | Europe | 30th June 2000 | Retail |
Characters
| Character |
|---|
| Akara |
| Amazon |
| Andariel |
| Baal |
| Barbarian |
| Blood Raven |
| Deckard Cain |
| Diablo |
| Duriel |
| Elizabeth Báthory |
| Griswold |
| Izual |
| King Leoric |
| Marius |
| Mephisto |
| Necromancer |
| Paladin |
| Sorceress |
| Tal Rasha |
| Tyrael |
| Wirt the Peg-Legged Boy |
People
| Person | Role |
|---|---|
| Adrian Luff | Technical Strike Team |
| Adrian Luff | Battle.net and Realm Network Engineer |
| Alan Ackerman | Background Artists |
| Alex Munn | Background Artists |
| Allen Adham | Strike Team |
| Andrea Pessino | Additional Orchestration |
| Anthony Rivero | Character Artists |
| Ben Boos | Background Artists |
| Ben Haas | Character Artists |
| Bernie Wilkens | Voice Acting (Hratli) |
| Bill Roper | Voice Acting (Hadriel) |
| Bill Roper | Voice Acting (Diablo) |
| Bill Roper | Strike Team |
| Bill Roper | Senior Producer |
| Bill Roper | President's Special Strike Team |
| Bill Roper | Voice Casting |
| Bob Steele | Character Artists |
| Bob Vieira | Story and Dialog |
| Brain Fitzgerald | Macintosh Programming |
| Brain Fitzgerald | Programming |
| Brain George | Voice Acting (Alkor) |
| Brain George | Voice Acting (Gheed) |
| Brain George | Voice Acting (Drognan) |
| Brett Wood | Macintosh Programming |
| Brian Fitzgerald | President's Special Strike Team |
| Carl Chimes | Battle.net & Realm Programming |
| Carl Chimes | Technical Strike Team |
| Carl Chimes | President's Special Strike Team |
| Carrie Gordon | Voice Acting (Natalya) |
| Castulo Guerra | Voice Acting (Geglash) |
| Charlotte Grant | Production Assistant |
| Cheeming Boey | Character Artists |
| Chris Metzen | Story Concept and Script Editor |
| Chris Metzen | Cinematic Script Writers |
| Chris Metzen | Voice Direction |
| Chris Metzen | Voice Casting |
| Chris Millar | Irvine Play-Balance Team |
| Chris Root | Character Artists |
| Chris Sigaty | Strike Team |
| Dave Brevik | Project and Design Leads |
| Dave Hale | Irvine Play-Balance Team |
| Dave Lawrence | Macintosh Programming |
| David Glenn | Background Artists |
| David Jean Thomas | Voice Acting (Barbarian) |
| Deam Bristow | Voice Acting (Meshif) |
| Dean E. Frock | Voice Casting Agents |
| Dean Shipley | Irvine Play-Balance Team |
| Derek McAuley | Level Design |
| Divo Palinkas | Programmers |
| Donald Paul Pemrick | Voice Casting Agents |
| Doron Gartner | Programmers |
| Doug McCreary | Programmers |
| Ed Trotta | Cimematic Voice Acting (Tyreal) |
| Ed Trotta | Voice Acting (Tyrael) |
| Ed Trotta | Voice Acting (Izual) |
| Eric Dodds | Strike Team |
| Eric Dodds | Irvine Play-Balance Team |
| Eric Sexton | Additional Game Design |
| Eric Sexton | Character Artists |
| Erich Schaefer | Project and Design Leads |
| Evan Carroll | Character Artists |
| Eve Brent | Voice Acting (Akara) |
| Frank Gilson | President's Special Strike Team |
| Frank Gorshin | Voice Acting (Lysander) |
| Frank Gorshin | Cimematic Voice Acting (Marius) |
| Fredrick Bloggs | Voice Acting (Ormus) |
| Fredrick Vaught | Background Artists |
| Geoff Fraizer | Irvine Play-Balance Team |
| Geoff Fraizer | Strike Team |
| Glenn Stafford | Cinematic Sound Design |
| Glenn Stafford | Cinematic Music |
| Glynnis Talken | Voice Acting (Kashya) |
| Grant Wilson | Level Design |
| Harley Huggins | Cinematic Script Writers |
| Harley Huggins | Cinematic Artists/Animators |
| Harley Huggins | Cinematic Animation Supervisor |
| Ian Welke | Strike Team |
| Isaac Matarasso | Technical Strike Team |
| James Harper | Cimematic Voice Acting (Tal Rasha) |
| James Harper | Voice Acting (Griez) |
| James Harper | Cimematic Voice Acting (The Wanderer) |
| Jason Hayes | Cinematic Music |
| Jason Hayes | Voice Editing |
| Jason Hayes | Voice Direction |
| Jason Hayes | Voice Casting |
| Jason Hayes | Cinematic Sound Design |
| Jason Regier | Programmers |
| Jay Hathaway | Cinematic Artists/Animators |
| Jeff Chamberlain | Cinematic Artists/Animators |
| Jennnifer Smithee | Voice Acting (Asheara) |
| Jeremy Smith | Irvine Play-Balance Team |
| Jesse McReynolds | Programmers |
| Jessica Straus | Voice Acting (Amazon) |
| Jim Killeen | Voice Acting (Jerhyn) |
| Joe Morrissey | Network Administration and Technical Services |
| Joeyray Hall | Cinematic Script Writers |
| Joeyray Hall | Cinematic Editor |
| John Burnett | Cinematic Technical Artists |
| John Burnett | Cinematic Artists/Animators |
| John Chalfant | Cinematic Artists/Animators |
| John Kubasco | Character Artists |
| John Stiles | Macintosh Programming |
| Jon Morin | Programmers |
| Jonathan Stone | Programmers |
| Jonathan Stone | Sound Design |
| Joseph Lawrence | Additional Sound Effects |
| Karin Colenzo | Production Manager |
| Kelly Johnson | Character Artists |
| Kenneth Williams | Producer |
| Kevin Beardslee | Irvine Play-Balance Team |
| Kris Renkewitz | Character Artists |
| Kurt Beaver | Story and Dialog |
| Lani Minella | Voice Acting (Blood Raven) |
| Lani Minella | Voice Acting (Andariel) |
| Larry B. Scott | Voice Acting (Paladin) |
| Liana Young | Voice Acting (Sorceress) |
| Marc Tattersall | Background Artists |
| Mark Kern | Technical Strike Team |
| Mark Kern | Strike Team |
| Mark Kern | Producer |
| Mark Skelton | Cinematic Artists/Animators |
| Mark Sutherland | Background Artists |
| Martita Palmer | Voice Acting (Fara) |
| Matt Householder | Senior Producer |
| Matt Householder | Cinematic Strike Team |
| Matt Householder | Voice Casting |
| Matt Householder | Story and Dialog |
| Matt Samia | Cinematic Script Writers |
| Matt Samia | Cinematic Director |
| Matt Samia | Cinematic Artists/Animators |
| Matt Uelmen | Music |
| Matt Uelmen | Sound Design |
| Matthew Mead | Cinematic Artists/Animators |
| Max Schaefer | Project and Design Leads |
| Michael Dashow | Character Artists |
| Michael Gough | Voice Acting (Cain) |
| Michael Huang | Technical Producer |
| Michael McConnohie | Voice Acting (Necromancer) |
| Michael McConnohie | Voice Acting (Warriv) |
| Michio Okamura | Character Artists |
| Mike Heiberg | Irvine Play-Balance Team |
| Mike Morhaime | Strike Team |
| Mike Morhaime | Executive Producer |
| Mike Morhaime | Technical Strike Team |
| Mike O'Brien | Technical Strike Team |
| Mike O'Brien | Battle.net & Realm Programming |
| Mike Scandizzo | Programmers |
| Mike Scandizzo | Battle.net & Realm Programming |
| Milton James | Cimematic Voice Acting (Baal) |
| Nick Carpenter | Cinematic Artists/Animators |
| Nick Carpenter | Cimenatic Design Lead |
| Nina Minton | Voice Acting (Flavie) |
| Pat Wyatt | Technical Strike Team |
| Pat Wyatt | Battle.net & Realm Programming |
| Patrick Thomas | Cinematic Artists/Animators |
| Patrick Tougas | Character Artists |
| Paul Eiding | Voice Acting (Mephisto) |
| Paul Eiding | Cimematic Voice Acting (Mephisto) |
| Paul Eiding | Voice Acting (Narrator) |
| Paul Hormis | Cinematic Technical Artists |
| Paul Hormis | Cinematic Artists/Animators |
| Paul Limon | Cinematic Script Writers |
| Paul Limon | Cinematic Artists/Animators |
| Pete Brevik | Programmers |
| Pete Kemmer | Programmers |
| Peter Hu | Programmers |
| Peter Hu | Battle.net & Realm Programming |
| Peter Underwood | Macintosh Graphic Design |
| Phil Shenk | Story and Dialog |
| Phil Shenk | Lead Character Artist |
| Phil Shenk | Cinematic Strike Team |
| Rich Seitz | Voice Recording Engineer |
| Rick Briar | Voice Casting Agents |
| Rick Seis | Lead Programmer |
| Rob Bridenbecker | Technical Strike Team |
| Rob Pardo | Strike Team |
| Roz Witt | Voice Acting (Atma) |
| Scott Abeyta | Cinematic Producer |
| Scott Abeyta | Cinematic Artists/Animators |
| Scott Mercer | Irvine Play-Balance Team |
| Scott Petersen | Sound Design |
| Scott Petersen | Cinematic Strike Team |
| Scott Petersen | Voice Editing |
| Shane Dabiri | Irvine Play-Balance Team |
| Stefan Scandizzo | Level Design |
| Steven Woo | Programmers |
| Stieg Hedlund | Voice Casting |
| Stieg Hedlund | Story and Dialog |
| Stieg Hedlund | Design |
| Stieg Hedlund | Cinematic Strike Team |
| Tami Donner | Cinematic Sound Design |
| Tami Donner | Voice Editing |
| Ted Bisson | Programmers |
| Ted Park | Strike Team |
| Ted Park | Macintosh Graphic Design |
| Ted Park | Irvine Play-Balance Team |
| Tharyn Valavanis | Cinematic Technical Artists |
| Tharyn Valavanis | Cinematic Artists/Animators |
| Tiffany Hayes | Voice Acting (Charsi) |
| Tom Keegan | Voice Casting |
| Tony Pope | Voice Acting (Elzix) |
| Tony Pope | Voice Acting (Guard) |
| Tony Tribelli | Macintosh Programming |
| Tracy Bush | Cinematic Sound Design |
| Tyler Thompson | Programmers |
| Victor Crews | Cinematic Sound Design |
Similar Games
- World of Warcraft (6.22m)
- World of Warcraft: The Burning Crusade (3.99m)
- World of Warcraft: Wrath of the Lich King (3.95m)
- Diablo (3.46m)
- World of Warcraft: Cataclysm (3.08m)
- Star Wars: The Old Republic (2.32m)
- The Elder Scrolls V: Skyrim (2.19m)
- Diablo II: Lord of Destruction (1.04m)
- Fallout: New Vegas (0.84m)
- Fallout 3 (0.80m)
- The Witcher 2: Assassins of Kings (0.73m)
- Final Fantasy XIV Online (0.63m)
- Mass Effect (0.53m)
- RIFT (0.51m)
- Mass Effect 3 (0.48m)
- Dragon Age II (0.42m)
- Dragon Age: Origins (0.38m)
- The Witcher: Enhanced Edition (0.32m)
- Mass Effect 2 (0.25m)
- Might & Magic Heroes VI (0.25m)
Comments
| feng5430225 (on 20 July 2011) Diablo is an action role-playing game franchise owned and produced by Blizzard Entertainment. As of 28 June 2008, the series has sold over 18.5 million copies worldwide | |
| GranTurismoHelperMax (on 18 June 2009) Woot. Can't wait for patch 1.13 and Imight switch back to playing xpac. I play classic now and have a decent 88 sorc. | |
| sethnintendo (on 15 April 2009) @Montana, I had a decent lvl 93 Light Trap Assassin character for awhile. I had bunch of the +1 to trap charms and the torch. I would caste the improve run speed and just throw up lightning traps and explosive traps. It got a little old after awhile. Those explosive traps are pretty damn good though during Baal runs once one enemy drops then pretty much all of them start to drop like dominoes. Although Necros could just use corpse explosions but usually didn't see too many of them around (or if they were around not many would use corpse explosion) | |
| GOONYDUDE (on 09 January 2009) This and Dota are the most addicting games I have ever played. | |
| Aidman (on 03 July 2008) I answer myself YES DIABLO III is here and the Game Play both Barbarian and Mage-Doctor blow me out ahhh what the Hell my fave class will have the Paladin of course waht Blizzard is hidin' is very huge !!! can wait to play it to show my level to everyone ! | |
| Aidman (on 08 April 2008) Diablo III, when when when ??? Tyrael the Archangel what did you done ? you ve stopped one of the biggest PC franchise. | |
| View all | |




