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BioShock
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Total Units
| Europe: | 0.30m | 97.9% |
| + Rest of the World: | 0.01m | 2.1% |
| = Global | 0.31m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | BioShock | 2K Games | North America | 21st August 2007 | Retail |
![]() | BioShock | 2K Games | Europe | 24th August 2007 | Retail |
![]() | BioShock | E-Frontier | Japan | 27th June 2008 | Retail |
Characters
| Character |
|---|
| Andrew Ryan |
| Atlas |
| Bill McDonagh |
| Brigid Tenenbaum |
| Diane McClintock |
| Jack |
| Julie Langford |
| Mariska Lutz |
| Martin Finnegan |
| Peach Wilkins |
| Sander Cohen |
| Silas Cobb |
| Sullivan |
| Yi Suchong |
People
| Person | Role |
|---|---|
| Alex Boylan | Level Builder |
| Alex Boylan | Additional UI Support |
| Alexx Kay | Designer/Writer |
| Alexx Kay | Designer |
| Alexx Kay | Additional Story/Writing |
| Alexx Kay | PS3 Downloadable Content Design |
| Alyssa Finley | Project Lead |
| Alyssa Finley | Project Lead / PS3 Executive Producer |
| Andrew James | Performance Lead |
| Andrew Jones | Performance Lead |
| Andrew Orman | Additional Design |
| Anne Bobby | Voice Actor |
| Ben Driehuis | PS3 Programming Team |
| Ben Hutchings | Animation |
| Ben Shore | UI Art |
| Ben Shore | PS3 UI Art |
| Ben Shore | Artist |
| Blesst Bowden | Voice Actor |
| Brendan George | Modeler |
| Carlos Cuello | PS3 Technical Lead |
| Carlos Cuello | Audio/Streaming Programming |
| Chad King | PS3 Downloadable Content Lead Artist |
| Chad King | Modeler |
| Chad King | Additional Effects |
| Chad King | Additional Concept Art |
| Chris Chaproniere | Modeler |
| Chris Kline | Lead Programmer |
| Christian Marthinez | Level Builder |
| Christian Martinez | Level Builder |
| Christian Martinez | Additional UI Support |
| Christian Martinez | Additional Concept Art |
| Christopher Kline | Lead Programmer |
| Christopher Kline | Additional PS3 Technical Direction |
| Dan Kaplan | PS3 Downloadable Content Programming |
| Dan Kaplan | Gameplay Programming |
| Dan Kaplan | Game Systems Programmer |
| Dan Keating | Modeler |
| Daniel James Lamb | PS3 Programming Team |
| Daniel James Lamb | Engine Development Team |
| Daniel Keating | Modeler |
| Daniel Keating | Additional Concept Art |
| Darren LaFreniere | Animation Programmer |
| Darren LaFreniere | AI/Animation Programming |
| Darren LaFreniere | Additional PS3 Programming |
| David Pittman | PS3 Programming Team |
| Dean Tate | Senior Designer and Artist |
| Dean Tate | Designer |
| Ed Lynch | Additional Animation |
| Edward Orman | Additional Design |
| Emily Ridgway | Audio Director |
| Emily Ridgway | Additional Story/Writing |
| Emily Ridgway | Sound Designer |
| Eric Brosius | Audio Consultant |
| Eric Lawson | Additional Art |
| Garry Schyman | Original Muisc |
| Grant Chang | PS3 Downloadable Content |
| Grant Chang | Animation |
| Greg Baldwin | Voice Actor |
| Harvey Whitney | PS3 Associate Producer |
| Hogarth De La Plante | Additional Concept Art |
| Hogarth De La Plante | Acting Environment Lead, Level Builder |
| Hogarth De La Plante | Acting Environment Lead |
| Hogarth De La Plante | PS3 Art Support |
| Hogarth De La Plante | Level Builder |
| Ian Bond | PS3 Downloadable Content Programming |
| Ian Bond | Programmer |
| Ian Bond | Gameplay Programming |
| Ian Bond | PS3 Programming Team |
| Ian Vogel | Additional Design |
| Jake Etgeton | UI Programming |
| Jake Etgeton | PS3 UI Art |
| Jake Etgeton | PS3 Programming Team |
| Jake Etgeton | Programmer |
| Jake Etgeton | Additional UI Support |
| James Sutherland | Additional Production Support |
| Jamie McNulty | Level Builder |
| Jane Beller | Voice Actor |
| Jay Kyburz | Level Builder |
| Jay Kyburz | Additional Production Support |
| Jay Kyburz | Acting Environment Lead, Level Builder |
| Jay Kyburz | Acting Environment Lead |
| Jean Paul LeBreton | PS3 Design Support |
| Jean Paul LeBreton | Designer |
| Jean-Paul LeBreton | Designer |
| Jed Wahl | Additional Art |
| Jesse Johnson | Additional PS3 Programming |
| Jesse Johnson | PS3 Downloadable Content Lead Programmer |
| Jesse Johnson | Graphics Programming |
| Joe Faulstick | Associate Producer |
| Joe Faulstick | PS3 Downloadable Content Producer |
| Joe McDonagh | Additional Story/Writing |
| John Abercrombie | AI Lead |
| John Abercrombie | Additional PS3 Programming |
| John Abercrombie Jr | AI Programmer |
| John Ahlin | Voice Actor |
| John Torres | Additional Art |
| John Travers | Modeler |
| Johnnemann Nordhagen | PS3 Programming Team |
| Jonathan Chey | Product Development |
| Jonathan Chey | Director of Product Development |
| Jonathan Mangagil | Animation |
| Jonathan Pelling | Designer |
| Jordan Thomas | PS3 Design Support |
| Jordan Thomas | Designer |
| Joseph Yang | Additional Concept Art |
| Joseph Yang | PS3 Downloadable Content Art |
| Joseph Yang | Modeler |
| Joshua Downer | Programmer |
| Joshua Downer | Physics Programming |
| Joshua Downer | Additional PS3 Programming |
| Justin Mullins | Sound Assistants |
| Justin Sonnekalb | Assistant Producer |
| Justin Sonnekalb | Additional Story/Writing |
| Karl Burdack | Additional PS3 Technical Direction |
| Karl Burdack | Additional PS3 Programming |
| Karl Burdack | Additional Programming |
| Kate Kellogg | Assistant Producer |
| Keith Shetler | PS3 Downloadable Content Junior Audio Designer |
| Keith Shetler | PS3 Downloadable Content Assistant Producer |
| Keith Shetler | Assistant Producer |
| Ken Levine | Creative Director |
| Ken Levine | Creative Direction |
| Ken Levine | Writing |
| Ken Levine | Story |
| Ken Levine | Executive Producer |
| Ken Levine | Creative Director/Story |
| Kirk Bezio | PS3 Downloadable Content Design |
| Kirk Bezio | PS3 Downloadable Content Assistant Producer |
| Laura Zimmerman | PS3 Downloadable Content Art |
| Laura Zimmerman | Additional UI Support |
| Laura Zimmerman | Additional Concept Art |
| Laura Zimmermann | Modeler |
| Lida Tang | Gameplay Programming |
| Lida Tang | Additional PS3 Programming |
| Lida Tang | PS3 Downloadable Content Additional Programming |
| Marc Atkin | AI/Animation Programming |
| Martin Slater | Lead Programmer |
| Martin Slater | Engine Development Team |
| Mathi Nagarajan | Engine Development Team |
| Mathi Nagarajan | 2K Australia PS3 Lead Programmer |
| Mauricio Tejerina | PS3 Downloadable Content Art |
| Mauricio Tejerina | Modeler |
| Mauricio Tejerina | Concept Art |
| Mauricio Tejerina | Artist |
| Mauricio Tejerina | Additional UI Support |
| Michael C. James | Additional Programming |
| Michael Kamper | PS3 Audio Support |
| Michael Swiderek | PS3 Downloadable Content Art |
| Michael Swiderek | Modeler |
| Michael Swiderek | Additional UI Support |
| Nate Wells | Concept Art |
| Nate Wells | Level Builder |
| Nate Wells | Concept Art, Level Builder |
| Patrick Balthrop | PS3 Downloadable Content Additional Audio |
| Patrick Balthrop | Sound Assistants |
| Paul Hellquist | Lead Designer |
| Paul Hellquist | Additional Story/Writing |
| Ray Leung | Additional Art |
| Raymond Graham | 2K Marin PS3 Lead Programmer |
| Richard Albon | PS3 Art Support |
| Rob Waters | PS3 Downloadable Content Concept Art |
| Rob Waters | Concept Art |
| Rob Waters | Additional UI Support |
| Robb Waters | Artist |
| Robert Black | Engine Development Team |
| Rowan Wyborn | Technical Director |
| Rowan Wyborn | Additional PS3 Technical Direction |
| Ryan Lancaster | Engine Development Team |
| Scott Haraldsen | PS3 Downloadable Content Audio Lead |
| Scott Sinclair | Concept Art |
| Scott Sinclair | Art Director |
| Shane Mathews | PS3 Downloadable Content Programming |
| Shaun Stephenson | Additional Art |
| Shawn Robertson | Animator |
| Shawn Robertson | Additional Concept Art |
| Shawn Robertson | Lead Animator |
| Simon Eschbach | Engine Development Team |
| Stephen Alexander | Additional Design |
| Stephen Alexander | Effects Artist |
| Stephen Alexander | Effect Artist |
| Steve Chao | Additional Animation |
| Steven Kimura | Additional Art |
| Susan O'Connor | Additional Story/Writing |
| Susanne Blakeslee | Voice Actor |
| Terrance Cohen | Additional Programming |
| Timothy Cooper | PS3 Programming Team |
| Timothy Crosby | Production Assistant/Localization |
| Tom Bartlett | Additional Ingame Writing |
| Tony Chiroldes | Voice Actor |
| Tony Oakden | Additional Production Support |
| Tynan Sylvester | PS3 Downloadable Content Design |
| Tynan Wales | PS3 Design Support |
| Weicheng Fang | PS3 Programming Team |
| Weicheng Fang | Engine Development Team |
| William Gardner | Lead Level Designer |
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Comments
| yahoocom1984 (on 21 April 2011) Got Bioshock 1+2 from steam just for 10 dollars | |
| yahoocom1984 (on 21 April 2011) at least over 1 million copies on PC world wide | |
| thanny (on 04 January 2010) wow salaminizer, i thought the ending was brilliant... | |
| Theo (on 30 December 2009) For only 5 euro this is a steal. Steam xmas sales ftw! | |
| salaminizer (on 17 December 2009) I just finished it, and JESUS FUCKING CHRIST what a terrible ending cutscene. if it wasn't enough ending with an ESCORT MISSION, it seems like they had NO IDEA what to do after the battle and made one of the most ridiculous ending I have ever seen. seemed much more like a missed opportunity than a masterpiece. | |
| MonstaMack (on 19 October 2009) Loved it on the 360. Re-bought it for PC for $10 in hopes i get a better rig someday to revisit it. | |
| View all | |





