Killzone: Mercenary

Global Total as of 12th Jul 2014 (units): 0.44m
Platform: PlayStation Vita
Developer: Guerrilla Games Genre: Shooter

Total Units

North America: 0.15m 35.3%
+ Europe: 0.16m 37.7%
+ Japan: 0.04m 8.9%
+ Rest of the World: 0.08m 18.2%
= Global 0.44m

Release History

TitlePublisherRegionDateDistribution
Killzone: Mercenary Sony Computer EntertainmentJapan05th September 2013Retail
Killzone: Mercenary Sony Computer Entertainment EuropeEurope06th September 2013Retail
Killzone: Mercenary Sony Computer Entertainment AmericaNorth America10th September 2013Retail

Game Overview

Killzone: Mercenary is a first-person shooter that was developed by Guerrilla Games and published by Sony Computer Entertainment. It is being released on the PlayStation Vita in Japan on September 5, 2013, in Europe on September 6, 2013 and in North America on September 10, 2013.

You are Arran Danner, a mercenary for hire, who is contracted to work for the ISA to help defend Vekta from being destroyed. Players will be able to work for both the ISA and Helghast, a first time in the series' campaign. The game will also make use of the Vita's touch screen and rear touch panel, allowing players a new way to play in the Killzone universe.

http://gamewise.co/games/46136/Killzone-Mercenary

External Links

Comments

EasternGamer (on 30 May 2014)
It's really one of the games with the
best graphics on handheld
console,probably without "one of",but
contrary to it's poor sales...
hunter_alien (on 19 May 2014)
Online community is strong :). I also
love the bot mode and the fairly
frequent updates it got :D. Man I would
like a sequel, maybe in 3rd person view,
or something like SOCOM tactics :). I
wouldn't be surprised if this game legs
it out to 800k+ with digital sales ;-)
Meret (on 12 May 2014)
Sweet bomba...
TrevDaRev (on 05 March 2014)
Stronger first year than Killzone:
Liberation had on the PSP. Much stronger
when you factor in it's digital sales.


Hope its legs hold up this year.
GamingGuy1802 (on 25 February 2014)
How about Digital sales too? I guess we
reached over 500k. One of the few
reasons why Vita needs to survive!!
View all