Xenoblade Chronicles X

Global Total as of 23rd Apr 2016 (units): 0.79m
Platform: Wii U
Developer: Monolith Soft Genre: Role-Playing

Total Units

North America: 0.34m 43.4%
+ Europe: 0.25m 31.9%
+ Japan: 0.14m 17.5%
+ Rest of the World: 0.06m 7.2%
= Global 0.79m

Release History

Xenoblade Chronicles X NintendoJapan29th April 2015Retail
Xenoblade Chronicles X NintendoNorth America04th December 2015Retail
Xenoblade Chronicles X NintendoEurope04th December 2015Retail

Game Overview

Xenoblade Chronicles X is a Japanese Role-Playing game currently being developed by Monolith Soft and due to be published by Nintendo for the Wii U. It is the follow up title to the critically acclaimed Xenoblade Chronicles.

An open world action RPG, Xenoblade Chronicles X will allow players to explore the vast open fantasy world and battle in giant mechas called 'Dolls', both on the ground and in the skies.



Skullwaker (2 days ago)
800k-1m is a good turnout for a title
like this on such a small

Also can the box art be
updated for this?
JTurner82 (3 days ago)
The sales in Japan are OK, but not
great; I'm sure they're a lot higher
than they actually look because of
digital sales. The game performed well
digitally over there. It's
surprisingly a bigger hit here in
America, partially because this is a
Western-style RPG.
thewastedyouth (4 days ago)
wow the Japanese sales are very low. I
really expected this game to sell a lot
more in Japan than in America or Europe.
Meret (on 24 April 2016)
@Darwinianevolution @Nautilus Budget
information = top secret info. Nintendo
never talks about such things. But it
was already stated that this game [is a
niche title that] don't even considered
as AAA project. Takahashi said it's "a
middle tier game" and they're a small
studio without endless money, so budget
obviously not that big. So game sold
reasonably well. Nintendo is not a crazy
- JRPGs are not selling millions anymore
if it's not Final Fantasy, DQ, Pokemon
or few other exceptions. X has only one
town, amazingly beautiful, but empty
world (outside of enemies) and minimum
of cinematic cutscenes. Takahashi said
In RPG development, the sections
that cost the most are the cut scenes
and events in the main story. Since this
is Monolith Soft's first
high-definition open world title, we
decided to focus less on these and
instead shift our resources into
improving the quality of the gameplay -
which is most important - especially the
"hack and slash" combat. This is the
reason that we decided to make the
player's character an avatar without a
real personality." So, yeah
Nautilus (on 20 April 2016)
@Darwinianevolution No one knows, as
far as I know Nintendo never said
anything.Maybe we will hear something in
the investors meeting by the end of this
month, but I doubt it.But if I were to
guess, Nintendo will be happy if this
sell at least 1 million, which it
And if they make an NX version,
it will surelly make a big profit back,
specially if they enhance the draw
distance, take out the pop-ins, etc.
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