Xenoblade Chronicles X

Global Total as of 23rd Jan 2016 (units): 0.74m
Platform: Wii U
Developer: Monolith Soft Genre: Role-Playing

Total Units

North America: 0.33m 44.6%
+ Europe: 0.22m 29.9%
+ Japan: 0.13m 18.3%
+ Rest of the World: 0.05m 7.2%
= Global 0.74m

Release History

Xenoblade Chronicles X NintendoJapan29th April 2015Retail
Xenoblade Chronicles X NintendoNorth America04th December 2015Retail
Xenoblade Chronicles X NintendoEurope04th December 2015Retail

Game Overview

Xenoblade Chronicles X is a Japanese Role-Playing game currently being developed by Monolith Soft and due to be published by Nintendo for the Wii U. It is the follow up title to the critically acclaimed Xenoblade Chronicles.

An open world action RPG, Xenoblade Chronicles X will allow players to explore the vast open fantasy world and battle in giant mechas called 'Dolls', both on the ground and in the skies.



PAOerfulone (1 day ago)
Even though America had the strongest
opening, Europe is showing much stronger
Should be interesting to see
which region will this game sell the
JTurner82 (on 28 January 2016)
So XENOBLADE X crosses 300k in America
on Week 6, despite its numbers dropping

That's not too bad all
things considered. The original XBC had
a similar drop pattern. and by week 6 it
was roughly 229k. It's tracking ahead
of the original for sure.

It'll be
interesting to see where this game
totals at the end of its run.
Fleshmeat (on 21 January 2016)
@Nuvendil NPD's numbers are not correct
either, though are more than likely
closer if you are talking about US
retail numbers. However, NPD's monthly
numbers do not take sales in Canada into
account. Also, judging from the
methodology posted on VGC's site, I
think their numbers are probably
affected to some extent by digital
sales. Anyway if Xenoblade has sold
~700k retail, it has probably sold
between 80k and 120k+ digital, if you
figure 10-15% of sales are digital (I'm
guessing Xenoblade X is closer to 15%)
Luke888 (on 20 January 2016)
D: it dropped under 10k in the US...
kooltrex (on 18 January 2016)
I think this should hit 1 million
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