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Lair
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Total Units
| North America: | 0.34m | 73.9% |
| + Europe: | 0.01m | 1.8% |
| + Japan: | 0.08m | 17.3% |
| + Rest of the World: | 0.03m | 7.0% |
| = Global | 0.46m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Lair | Sony Computer Entertainment | North America | 30th August 2007 | Retail |
![]() | Rise from Lair | Sony Computer Entertainment | Japan | 11th October 2007 | Retail |
![]() | Lair | Sony Computer Entertainment | Europe | 23rd November 2007 | Retail |
Characters
| Character |
|---|
| Rohn |
People
| Person | Role |
|---|---|
| Achim Moller | Software Engineer |
| Albert Chen | Designer |
| Alessandro Briglia | Artist |
| Alex Mendes da Costa | Additional Software Engineering |
| Ali Tezel | Additonal Animation |
| Alisha Piccirillo | Technical Artist |
| Amy Shimano | Additonal Technical Art |
| Andrea Blasich | Artist |
| Andrew Bosley | Additional Art |
| Andrew Brown | Associate Producer |
| Andrew Langlois | Designer |
| Andy Vella | Software Engineer |
| Anthony Ermio | Artist |
| Anthony Rivero | Artist |
| Ariel Alvarez | Additional Art |
| Armando Lluch | Lead Animator |
| Arne Langenbach | Additional Animation - The Light Works |
| Bastian Hoppe | Artist |
| Boey Cheeming | Additonal Animation |
| Boon Kui Chua | Artist |
| Brett Tosti | Design Manager |
| Brian D. Krueger | Producer |
| Brian O'Connell | Additional Art |
| Brian West | Additional Art |
| Carl Frytz | Additonal Animation |
| Carlo Morgantini | Software Engineer |
| Carlos Huante | Additional Art |
| Chane Doc Hollander | Associate Producer / Design Consultant |
| Chanon Theerachit | Additonal Animation |
| Chris Cates | Designer |
| Chris Huelsbeck | Music Director |
| Chris Talbot | Software Engineer |
| Christopher Crawford | Designer |
| Christopher Petrocchi | Additional Art |
| Chun Ta Lei | Artist |
| CJ Markham | Cinematic Lead Animator |
| Cory Strader | Artist |
| Daniel Walsh | Software Engineer |
| David Burton | Technical Producer |
| David Cohen | Technical Artist |
| David Le Merrer | Artist |
| David Yee | Additional Art |
| Dennis Crowley | Software Engineer |
| Derek Brady | Technical Artist |
| Dirk Gregorius | Software Engineer |
| Ed Niblett | Animator |
| Elie Klimos | Cinematics Director |
| Erik Tiemens | Additional Art |
| Florian W. Sauer | Software Engineer |
| Fred Mack | Additional Software Engineering |
| Gaurav Mathur | Art Department Director |
| Gerald Ligot | Additional Design |
| Griffin McClellan | Additional Software Engineering |
| Hans P. Winold | Lead Character Technical Director |
| Holger Schmidt | Director of Development |
| I Gede Mahendra | Animator |
| Ian Jones | Character Technical Director |
| Ignazio Corrao | Artist |
| Iring Freytag | Additional Animation - The Light Works |
| James Kei | Additional Art |
| James Zhang | Additional Art |
| Jamie Uhrmacher | Designer |
| Jason Courtney | Additional Art |
| Jason Ethington | Artist |
| Jeffrey Arthur | Additional Art |
| Jens Petersam | Software Engineer |
| Jericho Green | Artist |
| Jerome Opena | Additional Art |
| Jesse Helton | Software Engineer |
| Jesse Lee | Additional Art |
| Jim Moore | Artist |
| Jim Winquist | Additonal Animation |
| Joe Pinney | Additional Design |
| Joe Spataro | Designer |
| Joe White | Animator |
| John A. Hancock | Software Engineer |
| John Debney | Music Composer |
| John Hayes | Additional Art |
| John Waugh | Software Engineer |
| Jonali Bhattacharyya | Additonal Animation |
| Jonathan Farmer | Artist |
| Julian Eggebrecht | Director |
| Kai-Hua Lan | Additonal Animation |
| Karim Biri | Animator |
| Kemp Remillard | Additional Art |
| Kiaran Ritchie | Character Technical Director |
| Konstantin Bogomolov | Additional Software Engineering |
| Kursad Karatas | Additional Art |
| Kyle Brown | Designer |
| Lorraine Le Ber | Additional Art |
| Magnus Hollmo | Artist |
| Marc Wilhelm | Designer |
| Marco Till Brenner | Software Engineer |
| Mario Wagner | Artist |
| Mark McCubbin | Software Engineer |
| Mark Teare | Artist |
| Markus Breyer | Software Engineer |
| Mars Jokela | Designer |
| Matthias Worch | Technical Art Director |
| Myung Lee | Additonal Animation |
| Naenae Suwankiri | Artist |
| Neal Thibodeaux | Animator |
| Nicholas Barnes | Artist |
| Nicholas Bell | Additional Art |
| Nils Jonas Norberg | Additional Software Engineering |
| Ofer Koren | Technical Artist |
| Ole Goethe Roesstad | Animator |
| Oleg Zilberman | Additional Software Engineering |
| Osman Gani | Animator |
| Pavel Senyushkin | Additional Software Engineering |
| Peter Konig | Additional Art |
| Peter Tieryas | Additonal Technical Art |
| Phattrapun Presley | Artist |
| Phil Hounslow | Software Engineer |
| Philip Metschan | Additional Art |
| Quang Tran | Character Technical Director |
| Rie Mukai | Additional Art |
| Rudolf Stember | Audio Director |
| San Jun Lee | Additional Art |
| Scott Slater | Additonal Animation |
| Sean O'Keefe | Writer |
| Seppo Helava | Additional Design |
| Shane Ushijima | Animator |
| Shiew Yeu Loh | Additional Art |
| Sigmund Vik | Additional Software Engineering |
| Stephen Ash | Software Engineer |
| Stephen Hutton | Software Engineer |
| Steve Fait | Associate Producer |
| Steven Hui | Artist |
| Sylvain Dubrofsky | Designer |
| Thomas Engel | Director of Technology |
| Tobias J. Richter | Additional Animation - The Light Works |
| Tommy Krul | Software Engineer |
| Tony Wong | Lead Software Engineer |
| Tracy Irwin | Additonal Technical Art |
| Wayne Lo | Art Director |
| Will Staples | Writer |
| Yung Kao | Additional Software Engineering |
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Comments
| ithis (on 25 November 2011) BTW, I tried it pre patch and post patch. Still used the sixaxis post patch and worked fine. | |
| ithis (on 25 November 2011) Played it, controls worked fine. Enjoyed it. It's great. | |
| coolbeans (on 06 August 2011) Just played a few levels with analog. Unfortunately, even that extra in the game is tacked on. It requires some impressive finger-work to fly around with left stick while finding objectives in Dragon vision. | |
| Iveyboi (on 25 April 2011) I am going to pick this up. Heard a patch was released that fixed it. | |
| Doobie_wop (on 23 April 2010) The game had everything going for it (YOU FLY DRAGONS!!) but I couldn't even pass that first battle because of the six-axis, I should probably try it again with the patch. | |
| oni-link (on 22 April 2010) Mos Def over tracked this game is such a failure that it literally caused F5 to shut down right after this disaster!!! | |
| View all | |




