Tom Clancy's Splinter Cell: Double Agent

Global Total as of 30th Aug 2014 (units): 0.13m
Platform: WiiAlso on: PlayStation 3, PlayStation 2, Xbox 360, Xbox, GameCube, Microsoft Windows
Developer: Ubisoft Montreal Genre: Action

Comments (6)


adam84 (on 01 October 2009)
i really am enjoying this game
trestres (on 03 July 2008)
After trying a demo of the game last week, I can say it's one of the poorest efforts ever made.
quigontcb (on 01 June 2008)
I really enjoyed the game, despite the piss-poor 2002 PS2 look of the game. Hopefully Ubi gets their act together soon. I'd love to play a Splinter Cell game made just for the Wii.
Finnbar (on 23 April 2008)
Deff not the best game for the wii. I dunno i just could not get into it, curse those security stickers...
stof (on 05 April 2008)
Ubisoft sure put out a lot of crappy ports... It's weird. They hit the system with two huge selling games right at launch, follow up with ports'0 plenty at full price which rightly bomb. And then, as far as I can tell, they're letting the failed ports influence their dev decisions far more than the games with effort in them that sold well.
robond (on 14 January 2008)
I like the option you have to change the outcome in a situation in this game.

Comments

adam84 (on 01 October 2009)
i really am enjoying this game
trestres (on 03 July 2008)
After trying a demo of the game last
week, I can say it's one of the poorest
efforts ever made.
quigontcb (on 01 June 2008)
I really enjoyed the game, despite the
piss-poor 2002 PS2 look of the game.
Hopefully Ubi gets their act together
soon. I'd love to play a Splinter Cell
game made just for the Wii.
Finnbar (on 23 April 2008)
Deff not the best game for the wii. I
dunno i just could not get into it,
curse those security stickers...
stof (on 05 April 2008)
Ubisoft sure put out a lot of crappy
ports... It's weird. They hit the
system with two huge selling games right
at launch, follow up with ports'0
plenty at full price which rightly bomb.
And then, as far as I can tell, they're
letting the failed ports influence their
dev decisions far more than the games
with effort in them that sold well.
View all