Halo 4

Global Total as of 21st Feb 2015 (units): 9.41m
Platform: Xbox 360
Developer: 343 Industries Genre: Shooter

Total Units

North America: 6.44m 68.5%
+ Europe: 2.22m 23.6%
+ Japan: 0.04m 0.5%
+ Rest of the World: 0.70m 7.5%
= Global 9.41m

Release History

Halo 4 Microsoft Game StudiosNorth America06th November 2012Retail
Halo 4 Microsoft Game StudiosEurope06th November 2012Retail
Halo 4 Microsoft Game StudiosJapan08th November 2012Retail

Game Overview

Halo 4 is a first-person shooter game developed by 343 Industries exclusively for the Xbox 360. The seventh installment in the Halo series, and the fourth major title, it was later released on Xbox One as part of the Halo: The Master Chief Collection.

The game begins 4 years after the ending of Halo 3, and marks the return of the Master Chief, a cybernetically-enhanced supersoldier.  Set mainly on a Forerunner planet, where Master Chief encounters the collection of alien races known as the Covenant and ancient warriors of the Forerunner empire known as the Prometheans, Master Chief is accompanied by the artificial intelligence construct Cortana.


External Links


darkenergy (on 14 December 2014)
Hope this game reaches 10 million sold
physically by the time the 360 gets
discontinued. This also seems to be
still selling well in the UK.
sales2099 (on 12 November 2014)
Team silent13 halo 4 was unbalanced with
its loadouts, armor abilities, kill
streaks/care packages, non arena maps,
no descoping, and levelling based on
time put in rather then skill. All that
is changing in halo 5. Everyone has the
same tools and are on equal

That said, the halo 4
campaign was arguably the best in the
series due to the increased connection
with the extended universe, and the cg
cutscenes were a welcome addition too
JayWood2010 (on 19 October 2014)
Well now that we know Halo has sold over
60m to this date we know Halo is a bit
undertracked. Very possible with
digital included that this game and Halo
Reach may both be above 10m each. Great
Mr Puggsly (on 04 October 2014)
@teamsilen - You ignore most games
don't have thousands of people playing
every day. The only shooters with a
higher populations than Halo are also
very popular games. Hence, Halo is still

Halo 4 is a great game and I
can jump anytime and find thousands and
thousands of people playing. Many multi
million selling can't say the same.
Gears Judgement was a half assed effort,
but a lot of people still play Gears 2
and 3 online.

In my opinion the
online shooting audience is gotten
smaller. It appears the MMO audience has
also gotten smaller. I've seen a trend
of games no longer showing the
population. Wanna take a guess why?
teamsilent13 (on 02 August 2014)
@Mr Puggsly Nope, it's not one of the
most popular online games. Halo 4 has
had days where it's population peak
barely brakes 10k. That's not
concurrent players throughout the
day...that's the max population in a
day. After two months Halo 4 was below
50k and after six months it was down to
30k. It hasn't been above 20k in about
a year. After a year it was behind four
call of duty games on xbox live (Ghosts,
BO2, MW3, BO1), and COD itself is
declining which only makes it look

In comparison, Halo 3 was
still #1 after one year ahead of Cod5
and Cod4 and in it stayed #2 its entire
third year behind MW2. Even Reach had
much higher populations. Someone on
NeoGaf did the math and from Reach to
Halo 3 the population totals are down
96% from the same time frame. That's
incredible when you consider the sales
really are not that different. It had
record launch sales, but it was
universally HATED by longtime fans. Halo
is my #1 FPS franchise and I will be
purchasing the Master Chief Collection
on Xbox One. This game sucked. In fact
it was so bad that it made me like Call
of Duty Black Ops 2 and Ghosts which in
reality are mediocre at best. Halo 4 is
the greatest example of how far the AAA
industry has fallen. Gears Judgement is
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