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The Elder Scrolls V: Skyrim
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Total Units
| North America: | 1.46m | 38.9% |
| + Europe: | 1.50m | 39.9% |
| + Japan: | 0.17m | 4.7% |
| + Rest of the World: | 0.62m | 16.5% |
| = Global | 3.75m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | The Elder Scrolls V: Skyrim | Bethesda Softworks | North America | 11th November 2011 | Retail |
![]() | The Elder Scrolls V: Skyrim | Bethesda Softworks | Europe | 11th November 2011 | Retail |
![]() | The Elder Scrolls V: Skyrim | Bethesda Softworks | Japan | 08th December 2011 | Retail |
Characters
People
| Person | Role |
|---|---|
| Adam Adamowicz | Concept Art |
| Ahn Hopgood | Lead AI Programmer |
| Alan Nanes | Quest Design & Writing |
| Alex Schwartz-Rudd | Additional Environment Art |
| Alex Utting | Animation |
| Andrew Langlois | Level Design |
| Andrew Meggs | Additional Programmer |
| Andy Barron | Environment Art |
| Angela Browder | Producer |
| Ashley Cheng | Production Director |
| Ben Carnow | Character Art |
| Brett Douville | Lead System Programmer |
| Brian Chapin | Quest Design & Writing |
| Brian Robb | AI Programmer |
| Bruce Nesmith | Lead Designer |
| Charles Kim | Character Art |
| Chris Dayle | Additional Programmer |
| Chris Esko | Additional Programmer |
| Christiane H. K. Meister | Lead Character Artist |
| Christopher Rodriguez | System Programmer |
| Christopher Zdana | Additional Environment Art |
| Clara Struthers | World Art |
| Cory Edwards | World Art |
| Craig Walton | Gameplay Programmer |
| Dan Teitel | Gameplay Programmer |
| Dane Olds | Character Art |
| Daniel T. Lee | World Art |
| Daryl Brigner | Level Design |
| Dave Schreiber | Additional Audio |
| David DiAngelo | Gameplay Programmer |
| Dennis Mejillones | Character Art |
| Emil Pagliarulo | Senior Designer & Writer |
| Emily Sears | Production Assistant |
| Erik Deitrick | Lead Interface Programmer |
| Gabrielle Adams | Additional Environment Art |
| Gary Noonan | Animation |
| Grant Struthers | Special Effects |
| Guy Carver | Lead Programmer |
| Hiu Lai Chong | Additional Character Art |
| Istvan Pely | Additional Graphic Design |
| Jangjoon Cha | Animation |
| Jason Hammett | System Programmer |
| Jay Woodward | AI Programmer |
| Jean Simonet | System Programmer |
| Jeff Browne | Lead Level Designer |
| Jeff Gardiner | Senior Producer |
| Jeff Lundin | System Programmer |
| Jeff Sheiman | Graphics Programmer |
| Jeremy Bryant | Animation |
| Jim Kjellin | Additional Programmer |
| Joel Burgess | Level Design |
| Joel Dinolt | System Programmer |
| Jon Paul Duvall | Quest Design & Writing |
| Jonah Lobe | Character Art |
| Jonathan Bilodeau | Graphics Programmer |
| Joseph DiAngelo | Gameplay Programmer |
| Josh Jones | Lead Animator |
| Juan Sanchez | Animation |
| Justin Shcram | Level Design |
| Ken Cockerham | Additional Programmer |
| Kevin Kauffman | Producer |
| Kurti Kuhlmann | Co-Lead Designer |
| Lianne Cruz | Animation |
| Liz Beetem | Additional Character Art |
| Liz Rapp | Additional Effects |
| Lucas Hardi | Additional Character Art |
| Magnus Auvinen | Additional Programmer |
| Mark Lampert | Audio Director |
| Mark Teare | Special Effects |
| Markus Alind | Additional Programmer |
| Massive Black | Additional Character Art |
| Mat Krohn | System Programmer |
| Matt Daniels | Additional Quest Design & Writing |
| Matthew Carofano | Lead Artist |
| Megan Sawyer | Environment Art |
| Mike Dulany | System Programmer |
| Mike Lipari | System Programmer |
| Natalia Smirnova | Interface Art |
| Nate Ellis | Additional Quest Design & Writing |
| Nate Purkeypile | World Art |
| Nathan X McDyer | Producer |
| Noah Berry | Lead Environment Art |
| Orin Tresnjaka | Graphics Programmer |
| Paul Graber | Graphics Programmer |
| Phil Nelson | Producer |
| Rafael Vargas | World Art |
| Rashad Redic | World Art |
| Ray Arnett | Additional Animation |
| Ray Lederer | Concept Art |
| Ricardo Gonzalez | Interface Programmer |
| Ricardo Vicens | Animation |
| Robert Wisnewski | World Art |
| Ryan Ashford | System Programmer |
| Ryan Jenkins | Level Design |
| Ryan Lea | System Programmer |
| Ryan Salvatore | Environment Art |
| Ryan Sears | World Art |
| Scott Franke | Lead Graphics Programmer |
| Shane Liesegang | Quest Design & Writing |
| Shannon Bailey | System Programmer |
| Steve Cornett | Level Design |
| Steve Meister | Gameplay Programmer |
| Tim Lamb | Senior Producer |
| Todd Howard | Game Designer |
| Tony Greco | World Art |
| William Shen | Quest Design & Writing |
| Yan Qin | Character Art |
Similar Games
- Final Fantasy XIII (4.82m)
- Fallout 3 (2.89m)
- The Elder Scrolls IV: Oblivion (2.62m)
- Fallout: New Vegas (2.18m)
- Final Fantasy XIII-2 (1.89m)
- Demon's Souls (1.59m)
- Dragon Age: Origins (1.46m)
- Mass Effect 2 (1.10m)
- Dark Souls (1.09m)
- Valkyria Chronicles (1.05m)
- White Knight Chronicles: International Edition (0.83m)
- Mass Effect 3 (0.76m)
- Marvel: Ultimate Alliance 2 (0.66m)
- Tales of Xillia (0.66m)
- Resonance of Fate (0.61m)
- Dragon Age II (0.60m)
- Tales of Graces f (0.59m)
- Star Ocean: The Last Hope International (0.57m)
- Sacred 2: Fallen Angel (0.50m)
- Monster Hunter Portable 3rd HD Ver. (0.49m)
Comments
| shanbcn (on 11 May 2012) Will pass 5m the way its selling. | |
| Heavenly_King (on 26 March 2012) This game on PS3 only has the chance to surpass FFXIII PS3 sales. | |
| Gilgamesh (on 18 March 2012) 120 hours and I reached my limit I got every trophy but 1 and I game up. Now on to a JRPG White knight chronicles. | |
| Gluestickid (on 18 March 2012) @sh4dow Although I do agree that they should have fixed it up before release or postpone release if they really had to but this game is far from pathetic and is one of the best of its kind. | |
| Gluestickid (on 18 March 2012) Sold quite well. As for the game itself it was really good but It didn't have that "feeling" Oblivion had. | |
| -girgosz- (on 18 March 2012) It's a Bethesda game. You always have to wait for the patches. :) | |
| View all | |




