| Person | Role |
|---|
| Akashi Makoto | Camerawork: Game Part Design Unit |
| Akihiro Honda | Music |
| Ali Johnston | Voice of Celvice Klein |
| Bruce Robertson | Voice of Rock Thunderheart |
| Carl Hubenthal | Voice of Nightraid |
| Chieko Kinbara Strings Group | Ending Theme #2 "A Light with a name of HOPE": Strings |
| Chieko Kinbara Strings Group | Ending Theme #1 "flowing destiny": Strings |
| Cynthia Marcucci | Voice of ADA |
| Debbie Rogers | Voice of Boy C |
| Debbie Rogers | Voice of Elena Weinberg |
| Doug Boyd | Voice of Corporal |
| Ebara Masashi | Voice of Nohman (Japanese) |
| Fujii Tamao | Ending Theme #2 "A Light with a name of HOPE": Percussions |
| GEN ITTETSU Group | Opening Theme "KISS ME SUNLIGHTS": Strings |
| Hariyama Kyoko | Effects: Game Part Design Unit |
| Hariyama Kyoko | Model Construction: Movie Part Design Unit |
| Hashimoto Shinichiro | Demo Background/Prop CG Modeling: Movie Part Design Unit, KCE School |
| Hazuki Kei | Opening Theme "KISS ME SUNLIGHTS": Lyrics |
| Heart of Air | Opening Theme "KISS ME SUNLIGHTS": Vocals |
| Heart of Air | Opening theme "KISS ME SUNLIGHT" |
| Hibino Norihiko | Music Composition |
| Hideo Kojima | Producer |
| Higashimoto Masaki | Demo Background/Prop CG Modeler: Movie Part Design Unit, Konami CGI Works |
| Hijikata Takayuki | Ending Theme #1 "flowing destiny": Guitar |
| Hirasato Yuuichi | Effects: Movie Part Design Unit |
| Hirasato Yuuichi | Demo Background/Prop CG Modeler: Movie Part Design Unit |
| Hiroki Shimowada | Leo Stenbuck |
| Hiroyuki Oshida | Nightraid |
| Honda Akihiro | Sound Effects: Game |
| Honda Akihiro | Music Composition |
| Horie Yui | Voice of Celvice Klein (Japanese) |
| Horisawa Maiko | Ending Theme #1 "flowing destiny": Vocals |
| Horisawa Maiko | Ending Theme #1 "flowing destiny": Chorus |
| Horisawa Maiko | Ending Theme #2 "A Light with a name of HOPE": Vocals |
| Horisawa Maiko | Ending Theme #2 "A Light with a name of HOPE": Chorus & Opera |
| Ide Masato | Web Site Production: Publicity Unit |
| Inoue Shinji | Opening Theme "KISS ME SUNLIGHTS": Executive Producer (Lantis) |
| Itou Masumi | Opening Theme "KISS ME SUNLIGHTS": Music Composition |
| Itou Yoshiyuki | Opening Theme "KISS ME SUNLIGHTS": Musical Direction (Lantis) |
| Janice Inaci | International Version: Voice-Over Coordinator |
| Jean Mazzei | Voice of Viola Gyune |
| Jim Singer | Voice of Boy A |
| Kakuta Toshiyuki | Music Composition |
| Kamada Takehiko | Ending Theme #2 "A Light with a name of HOPE": Mixing Engineer (SARA) |
| Kamada Takehiko | Ending Theme #1 "flowing destiny": Mixing Engineer (SARA) |
| Kano Kenichiro | Environment Effects: Program Unit |
| Kano Shinji | Ending Theme #2 "A Light with a name of HOPE": Vocal, Chorus Recording Engineer (Plankton) |
| Kano Shinji | Ending Theme #1 "flowing destiny": Vocal, Chorus Recording Engineer (Plankton) |
| Katou Tomomi | Demo Background/Prop CG Modeler: Game Part Design Unit |
| Kawakami Tooru | Effects: Movie Part Design Unit |
| Kawakami Tooru | 2D Production: Game Part Design Unit |
| Kira Yoshihito | Tool Support: Program Unit |
| Kirioka Maki | Ending Theme #2 "A Light with a name of HOPE": Music Composition |
| Kirioka Maki | Ending Theme #2 "A Light with a name of HOPE": Lyrics |
| Kirioka Maki | Ending Theme #1 "flowing destiny": Lyrics & Music Composition |
| Kirioka Maki | Sound Unit Director |
| Kirioka Maki | Sound Effects: Movies |
| Kirioka Maki | Music Composition |
| Kitamura Takaaki | Environment Effects: Program Unit |
| Kitamura Takaaki | Destruction Effects: Program Unit |
| Kitao Masafumi | Mechnical Effects: Program Unit |
| Kitao Takashi | Camerawork: Pad Demo Production, Game Part Design Unit |
| Kitao Takashi | Animation Camera System: Program Unit |
| Kitao Takashi | Game Design Staff |
| Kitao Takashi | Director: Program Unit |
| Kitao Takashi | Director: Game Design Unit |
| Kiyoyuki Yanada | Rock Thunderheart |
| Kobayashi Masaya | Camerawork: Pad Demo Production, Game Part Design Unit |
| Kobayashi Masayuki | Special Effects: Program Unit |
| Kobayashi Yoshiteru | Mechanical CG Modeler: Refinement, Game Part Design Unit |
| Kobayashi Yoshiteru | Mechanical CG Modeler: Fundamental, Game Part Design Unit |
| Kobayashi Yoshiteru | Game Design Unit |
| Kobayashi Yoshiteru | Camerawork: Pad Demo Production, Game Part Design Unit |
| Kobori Shuuichi | Music Composition |
| Koido Yoshiyuki | Art Supervisor/Background CG Modeler: Game Part Design Unit |
| Koido Yoshiyuki | Art Supervisor |
| Kojima Hideo | Opening Movie Creation: Movie Part Design Unit |
| Kume Daisaku | Ending Theme #2 "A Light with a name of HOPE": Arrangement |
| Kume Daisaku | Ending Theme #1 "flowing destiny": Piano |
| Kume Daisaku | Ending Theme #1 "flowing destiny": Arrangement |
| Kunibe Yuuta | Environment Effects: Program Unit, KCE School |
| Kutome Ichiro | Art Director: Package Design Unit |
| Liz Stimson | Voice of Reporter |
| Maiko Horisawa | Ending theme "flowing destiny" |
| Maiko Horisawa | Ending theme "A Light with a Name of HOPE/Celvice's Theme" |
| Maki Kirioka | Music |
| Makimura Ryoji | Sound Effects: Game |
| Masashi Ebara | Ridley Hardiman/Nohman |
| Matsumoto Sachi | Voice of Boy C (Japanese) |
| Matsumoto Sachi | Voice of Reporter (Japanese) |
| Miki Yoshino | ADA |
| Mishima Toyoaki | Ending Theme #2 "A Light with a name of HOPE": Synthesizer Operation (PENGUIN POWER MUSIC) |
| Mishima Toyoaki | Ending Theme #1 "flowing destiny": Synthesizer Operation (PENGUIN POWER MUSIC) |
| Mori Hideaki | Camerawork: Movie Part Design Unit |
| Mori Hideaki | Layout: Movie Part Design Unit |
| Mori Hideaki | Effects: Movie Part Design Unit |
| Mori Hideaki | CG Finishing: Movie Part Design Unit |
| Mukaide Shiro | Original Map Designer: Game Design Unit |
| Mukaide Shiro | Camerawork: Pad Demo Production, Game Part Design Unit |
| Mukaide Shiro | Text Creation: Publicity Unit |
| Mukaide Shiro | Original Planner: Game Design Staff |
| Muraoka Kazuki | Sound Advisor |
| Muraoka Kazuki | Sound Programmer |
| Murase Noriyasu | Opening Theme "KISS ME SUNLIGHTS": Mixing Engineer |
| Murata Shuyo | CG Finishing: Movie Part Design Unit |
| Murata Shuyo | Camerawork: Movie Part Design Unit |
| Murata Shuyo | Text Creation: Publicity Unit |
| Murata Shuyo | Movie Unit Director |
| Nanase Hikaru | Opening Theme "KISS ME SUNLIGHTS": Arrangement |
| Natsuki Rio | Voice of Elena Weinberg (Japanese) |
| Nishimura Nobuyoshi | Camerawork: Movie Part Design Unit |
| Nishimura Nobuyoshi | Pad Demo Production Supervisor: Game Part Design Unit |
| Nishimura Nobuyoshi | Art Director: Concept Design Unit |
| Nishimura Nobuyoshi | Package Illustrator |
| Nishimura Nobuyoshi | Illustrator: Package Design Unit |
| Nishimura Nobuyoshi | Facial Designer: Movie Part Design Unit |
| Nishimura Nobuyoshi | Character Designer: Concept Design Unit |
| Noguchi Toshio | Art Designer: Concept Design Unit |
| Norihiko Hibino | Music |
| Ohnishi Takeharu | Voice of Axe (Japanese) |
| Okamura Noriaki | Setting Creation: Scenario Unit |
| Okamura Noriaki | Original Planner: Game Design Staff |
| Okino Tsuyoshi | Demo Background/Prop CG Modeler: Movie Part Design Unit, Konami CGI Works |
| Okuta Masafumi | Special Effects: Program Unit |
| Ootsuka Toshiaki | Ending Theme #2 "A Light with a name of HOPE": Production Assistant (3-D) |
| Ootsuka Toshiaki | Ending Theme #1 "flowing destiny": Production Assistant (3-D) |
| Oshida Hiroyuki | Voice of Nightraid (Japanese) |
| Remy Le Boeuf | Voice of Leo Stenbuck |
| Rio Natsuki | Elena Weinberg |
| Roger Jackson | Voice of Axe |
| Roger Jackson | Voice of Nohman |
| Saitou Juntaro | Camerawork: Pad Demo Production, Game Part Design Unit |
| Saitou Juntaro | 2D Production: Game Part Design Unit |
| Satou Kumi | Facial Designer: Movie Part Design Unit |
| Satou Kumi | Demo Background/Prop CG Modeler: Movie Part Design Unit |
| Satou Tomonori | Environment Effects: Program Unit |
| Satou Tomonori | Enemy Programmer: Program Unit |
| Sawa Akira | Demo Background/Prop CG Modeler: Movie Part Design Unit, Konami CGI Works |
| Scott Dolph | Text Translation: Publicity Unit |
| Scott Dolph | International Coordinator: Translation Unit |
| Scott Keck | Voice of Slash |
| Shimano Shinichiro | CG Supervisor/Background CG Modeler: Game Part Design Unit |
| Shimano Shinichiro | Bug Check Manager: Publicity Unit |
| Shimowada Hiroki | Voice of Leo Stenbuck (Japanese) |
| Shindou Sumiko | Ending Theme #2 "A Light with a name of HOPE": Product Coordinator (KME) |
| Shindou Sumiko | Ending Theme #1 "flowing destiny": Product Coordinator (KME) |
| Shinkawa Yoji | Mechanical Design |
| Shinkawa Yoji | Mechanical CG Modeler: Supervision, Game Part Design Unit |
| Shinkawa Yoji | Illustrator: Package Design Unit |
| Shinkawa Yoji | Animation Department: Mechanical Designer |
| Shinkawa Yoji | Package Illustrator |
| Shinpo Tsuguro | Demo Background/Prop CG Modeler: Movie Part Design Unit, Konami CGI Works |
| Shintani Sanae | Ending Theme #2 "A Light with a name of HOPE": Lyrics |
| Shiro Mukaide | Assistant Director |
| Shuichi Kobori | Music |
| Sonoyama Makoto | Main Programmer/Program Director |
| SPARKS | Opening Theme "KISS ME SUNLIGHTS": Product Coordination |
| Takeharu Ohnishi | Axe |
| Tanaka Natsuyo | Background CG Modeler: Game Part Design Unit |
| Terada Toshiyuki | CG Finishing: Movie Part Design Unit, Konami CGI Works |
| Tezuka Chiharu | Voice of Viola Gyune (Japanese) |
| Toriumi Kousuke | Voice of Boy A (Japanese) |
| Toriumi Kousuke | Voice of Slash (Japanese) |
| Toriumi Kousuke | Voice of Corporal (Japanese) |
| Toshiyuki Kakuta | Music |
| Tsuchida Hiroyuki | Effects: Movie Part Design Unit |
| Tsuchida Hiroyuki | Demo Background/Prop CG Modeler: Movie Part Design Unit |
| Ueno Ryosaku | Camerawork: Pad Demo Production, Game Part Design Unit |
| Ueno Ryosaku | Text Creation: Publicity Unit |
| Ueno Ryosaku | Setting Creation: Scenario Unit |
| Ueno Ryosaku | Pad Demo Production Assistant: Game Part Design Unit |
| Ueno Ryosaku | Lip Sync Data Creation: Movie Part Design Unit |
| Yamashita Shinji | Tool Support: Program Unit |
| Yanada Kiyoyuki | Voice of Rock Thunderheart (Japanese) |
| Yoshino Miki | Voice of ADA (Japanese) |
| Young-Baek Kim | Mechanical CG Modeler: Fundamental, Game Part Design Unit |
| Young-Baek Kim | Demo Background/Prop CG Modeler: Movie Part Design Unit |
| Young-Baek Kim | Creator: High Resolution Model, Package Unit |
| Yui Horie | Celvice Klein |