Global Total as of 10th Dec 2016 (units): 0.32m
Platform: PlayStation Portable
Developer: imageepoch Inc. Genre: Role-Playing

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
24th July 2010169,782N/A69,782
31st July 2010212,180-82.5%81,962
07th August 201033,294-73.0%85,256
14th August 201041,579-52.1%86,835
21st August 20105848-46.3%87,683
28th August 20106591-30.3%88,274
04th September 20107552-6.6%88,826
11th September 20108475-13.9%89,301
18th September 20109412-13.3%89,713
25th September 201010364-11.7%90,077
05th November 2011172,44119,801.4%168,790
12th November 2011213,317-81.6%182,107
19th November 201137,544-43.4%189,651
26th November 201146,485-14.0%196,136
03rd December 201153,952-39.1%200,088
10th December 201164,67018.2%204,758
17th December 201175,52018.2%210,278
24th December 201186,97926.4%217,257
31st December 201193,578-48.7%220,835
07th January 2012101,434-59.9%222,269
16th November 20130191-86.7%N/A

Global Annual Summary (Units)


Note, data for this region is incomplete.


SaberSaurus (on 12 March 2012)
Holy crap! North America sales surpassed
Sousou (on 17 November 2011)
At this rate, the American sales of the
game will either rival those of Japan or
even slightly surpass it. Either way,
let's hope it sends a message to
Type-Moon to pay more attention to it's
overseas audience.
Sousou (on 17 November 2011)
@ Biosonico The reason why this game
sold well was because Fate/Stay Night
has a fanbase here. How else would the
game sell? Most major retailers won't
stock JRPG so that shows ya just how
dedicated the fans are. :P
biosonico (on 16 November 2011)
I'm very very surprised on how good the
american sales for this low profile jrpg
on this dying console.
outlawauron (on 07 November 2011)
oh wow. maybe we can get more fate/stay
over here now. O_O
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