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Shin Megami Tensei: Strange Journey
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Total Units
| North America: | 0.09m | 38.6% |
| + Japan: | 0.14m | 58.2% |
| + Rest of the World: | 0.01m | 3.2% |
| = Global | 0.24m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Shin Megami Tensei: Strange Journey | Atlus | Japan | 08th October 2009 | Retail |
![]() | Shin Megami Tensei: Strange Journey | Atlus | North America | 23rd March 2010 | Retail |
Characters
People
| Person | Role |
|---|---|
| Atsushi Motouchi | Main Programming |
| Atsushi Motouchi | Battle Programming |
| Eiji Ishida | Director |
| Hanako Uchibe | Event BG |
| Hironori Satou | Event Scene Planning |
| Kazuma Kaneko | Original Concept/Character Design/Producer |
| Kazuma Kaneko | Graphic Supervision |
| Kazuya Honda | Interface Programming |
| Kazuya Honda | Demon Fusion Programming |
| Kazuyuki Yamai | Scenario |
| Kazuyuki Yamai | Event Scene Planning |
| Keigo Oshima | Field Modeling |
| Keiichi Ueda | Battle Effects |
| Ken Koga | Shop Planning |
| Ken Koga | Battle Planning |
| Kenichi Takamori | Demon Fusion Planning |
| Kenichi Tsuchiya | Sound Effects |
| Masayuki Doi | Field Artwork Assisting |
| Mayumi Iwata | Battle Effects |
| Megumi Shiraishi | Graphic Supervision |
| Megumi Shiraishi | Battle 2D Character Supervision |
| Miho Obara | Interface Design |
| Miho Obara | Event Movie |
| Mitsuru Hirata | Field Planning |
| Sawao Kato | Battle Planning |
| Shigeru Igari | Executive Producer |
| Shinzi Kanesaka | Field Programming |
| Shogo Isogai | Scenario |
| Shoji Meguro | Music |
| Shuji Fukasawa | Event Movie |
| Shunsuke Ozeki | Event Scene Programming |
| Takashi Kato | Battle 2D Character Animation |
| Takashi Kato | Interface Design |
| Takashi Kato | Event Scene 2D Character Graphics |
| Taku Aoyagi | Field Modeling |
| Taku Aoyagi | Event BG |
| Takumi Mitsui | Field Planning |
| Tatsuya Watanabe | Scenario |
| Tatsuya Watanabe | Field Planning |
| Tatsuya Watanabe | Ex-Mission Planning |
| Teisaku Seiki | Battle 2D Character Animation |
| Teisaku Seki | Event Scene 2D Character Graphics |
| Tsukasa Okayasu | Field Planning |
| Yasuhiro Watanabe | Shop Programming |
| Yuki Sakamoto | Shop NPC Planning |
| Yuki Sakamoto | Demonica Menu Planning |
| Yuki Sakamoto | Demon Conversation Planning |
| Yuki Terada | Event BG |
| Yuusuke Ikenaga | Event Scene Planning |
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Comments
| alekth (on 08 April 2010) I'm quite disappointed that it doesn't have suspend save. Why take out a feature that Devil Survivor had... and personally I think every portable game should have. | |
| IxisNaugus (on 06 April 2010) Ugh! I really want to play this but there hasn't been any word at all on a possible EU release date. Devil Survivor never even made it over here so I'm expecting the worst. Needless to say this is very upsetting, back to EBAY for me again :/ | |
| SMT (on 31 March 2010) Nice, it sold two times as Devil Survivor did in NA. | |
| tphi (on 30 March 2010) Decent start in America, good | |
| skaldicpoet9 (on 21 February 2010) I can't wait for this! If you haven't checked out the music for this, look for it on youtube, it is fantastic. The music alone makes me want to get this game. If you pre-order it you also get the OST packaged with the game. Believe me it is good stuff. | |
| llyod85 (on 14 December 2009) A hole in the Antarctic? Commander Gore? This all sounds a little familiar. | |
| View all | |




