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New Super Mario Bros. Wii
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Total Units
| North America: | 12.64m | 49.6% |
| + Europe: | 6.13m | 24.1% |
| + Japan: | 4.55m | 17.9% |
| + Rest of the World: | 2.14m | 8.4% |
| = Global | 25.46m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | New Super Mario Bros. Wii | Nintendo | North America | 15th November 2009 | Retail |
![]() | New Super Mario Bros. Wii | Nintendo | Europe | 20th November 2009 | Retail |
![]() | New Super Mario Bros. Wii | Nintendo | Japan | 03rd December 2009 | Retail |
Characters
| Character |
|---|
| Big Boo |
| Bowser |
| Bowser Jr. |
| Hammer Bro |
| Iggy Koopa |
| Kamek |
| Lakitu |
| Larry Koopa |
| Lemmy Koopa |
| Ludwig Von Koopa |
| Luigi |
| Mario |
| Morton Koopa Jr. |
| Princess Daisy |
| Roy Koopa |
| Toad |
| Wolley |
| Yoshi |
| Yvan |
People
| Person | Role |
|---|---|
| Atsushi Miyagi | Design Adviser |
| Caety Sagoian | Bowser Jr. |
| Charles Martinet | Luigi |
| Charles Martinet | Mario |
| Daisuke Ito | Design Support |
| Dan Falcone | Roy Koopa |
| Eiji Mukao | Field Design |
| Hiromichi Miyake | Programming |
| Hiroyuki Kimura | Producer |
| Hisashi Okada | System Programming |
| Jun Takammura | World Map Design |
| Kanzo Hayakawa | System Programming |
| Kaori Kinoshita | Design Support |
| Keigo Nakanishi | Player Programming |
| Keiji Takahashi | Enemy Programming |
| Keisuke Nishimori | Player Design |
| Ken Watanabe | Enemy Programming |
| Kenichi Nishiyama | Enemy Programming |
| Kenny James | Bowser |
| Kenta Nagata | Sound Director |
| Kenta Usui | Map & Level Design |
| Kiyoshi Koda | UI Programming |
| Koji Kondo | Sound Adviser |
| Kosono Okina | Field Design |
| Kouji Sakai | Field Programming |
| Kunihito Ihara | Design Support |
| Lani Minella | Wendy O. Koopa |
| Lani Minella | Morton Koopa Jr. |
| Lani Minella | Lemmy Koopa |
| Lani Minella | Larry Koopa |
| Makoto Sasaki | Programming Director |
| Manabu Hiraoka | Character Design |
| Masaaki Ishikawa | Character Design |
| Masanao Arimoto | Planning |
| Masanobu Sato | Character Design |
| Masaro Sakakibara | Programming |
| Masashi Masuoka | Programming |
| Masataka Takemoto | Map & Level Design |
| Mei Ide | UI Design |
| Michiho Hayashi | Lead Designer |
| Mike Vaughn | Ludwing Von Koopa |
| Mike Vaughn | Iggy Koopa |
| Misato Sodeyama | Programming |
| Mitsuhiro Kida | Sound Effects |
| Ryo Nagamoto | Music |
| Ryota Akutsu | Character Design |
| Ryutaro Kanno | Map & Level Design |
| Samantha Kelly | Princess Peach |
| Samantha Kelly | Toad |
| Sanae Uchida | Sound Programming |
| Satoko Okada | UI Design |
| Satoru Iwata | Executive Producer |
| Sayaka Nishimura | Effects Design |
| Shigefumi Hino | Planning |
| Shigeru Miyamoto | General Producer |
| Shigeyuki Asuke | Director |
| Shiho Fuji | Music |
| Shinji Hatada | Programming |
| Shoichi Obayashi | World Map Programming |
| Taiju Suzuki | Sound Effects |
| Takashi Tezuka | Producer |
| Takayuki Ikkaku | Map & Level Design |
| Takeshi Koike | World Map Design |
| Takumi Kawagoe | Demo Scene Director |
| Tatsuo Nishiyama | Enemy Programming |
| Tomomi Imazu | Design Support |
| Tomomi Narunami | Player Design |
| Toshiko Nakaga | Map & Level Design Editor |
| Yasuhisa Yamamura | Map & Level Design |
| Yosuke Oshino | Enemy Programming |
| Yuhiki Otsuki | Programming Adviser |
| Yuji Sawatani | Programming |
| Yusuke Amano | Planning |
Similar Games
- Super Mario Galaxy (10.12m)
- Super Mario Galaxy 2 (6.75m)
- Donkey Kong Country Returns (5.49m)
- Super Paper Mario (3.28m)
- Disney Epic Mickey (2.62m)
- Super Mario All-Stars: Limited Edition (2.54m)
- Sonic and the Secret Rings (2.53m)
- Sonic Unleashed (1.92m)
- Kirby's Epic Yarn (1.65m)
- Sonic Colors (1.27m)
- Kirby's Return to Dreamland (1.24m)
- Wario Land: Shake It! (1.09m)
- Rabbids Go Home (1.07m)
- The Simpsons Game (0.96m)
- Wall-E (0.95m)
- de Blob (0.89m)
- Kung Fu Panda (0.88m)
- Sonic and the Black Knight (0.83m)
- New Play Control! Donkey Kong Jungle Beat (0.58m)
- Dora The Explorer: Dora Saves the Snow Princess (0.52m)
Comments
| Emme (on 14 April 2012) Can't get a grip, the gameplay is very old school and unforgiving, younger players seem to love it, I prefer other JnRs.Multiplayer can be fun, with the right people.Very difficult game. | |
| spurgeonryan (on 22 March 2012) When did that banner change? SMEAGS! | |
| Salnax (on 25 February 2012) 10th best selling retail game of all time. | |
| Kai Master (on 10 February 2012) 28-29m sold at the end of this year against 29-30m for the DS version. I hope the Wii version beats the DS version but that's far from evident : it depends if it keeps selling after Wii U release ! | |
| Kai Master (on 06 February 2012) It WILL pass 25m as Nintendo already shipped more than 25m units ! | |
| newwil7l (on 08 January 2012) it only sold 3 million in 2011 down from 10 mllion in 09 and 11 million in 10 hopefully it can atleast sell 2 million this year to pass the 25 m mark | |
| View all | |





