VGChartz Pro

New Super Mario Bros. Wii

Global Total as of 12th May 2012 (units): 25.46m
Platform: Wii
Developer: Nintendo EAD Genre: Platform

Total Units

North America: 12.64m 49.6%
+ Europe: 6.13m 24.1%
+ Japan: 4.55m 17.9%
+ Rest of the World: 2.14m 8.4%
= Global 25.46m

Release History

BoxartTitlePublisherRegionDateDistribution
New Super Mario Bros. Wii NintendoNorth America15th November 2009Retail
New Super Mario Bros. Wii NintendoEurope20th November 2009Retail
New Super Mario Bros. Wii NintendoJapan03rd December 2009Retail

People

PersonRole
Atsushi MiyagiDesign Adviser
Caety SagoianBowser Jr.
Charles MartinetLuigi
Charles MartinetMario
Daisuke ItoDesign Support
Dan FalconeRoy Koopa
Eiji MukaoField Design
Hiromichi MiyakeProgramming
Hiroyuki KimuraProducer
Hisashi OkadaSystem Programming
Jun TakammuraWorld Map Design
Kanzo HayakawaSystem Programming
Kaori KinoshitaDesign Support
Keigo NakanishiPlayer Programming
Keiji TakahashiEnemy Programming
Keisuke NishimoriPlayer Design
Ken WatanabeEnemy Programming
Kenichi NishiyamaEnemy Programming
Kenny JamesBowser
Kenta NagataSound Director
Kenta UsuiMap & Level Design
Kiyoshi KodaUI Programming
Koji KondoSound Adviser
Kosono OkinaField Design
Kouji SakaiField Programming
Kunihito IharaDesign Support
Lani MinellaWendy O. Koopa
Lani MinellaMorton Koopa Jr.
Lani MinellaLemmy Koopa
Lani MinellaLarry Koopa
Makoto SasakiProgramming Director
Manabu HiraokaCharacter Design
Masaaki IshikawaCharacter Design
Masanao ArimotoPlanning
Masanobu SatoCharacter Design
Masaro SakakibaraProgramming
Masashi MasuokaProgramming
Masataka TakemotoMap & Level Design
Mei IdeUI Design
Michiho HayashiLead Designer
Mike VaughnLudwing Von Koopa
Mike VaughnIggy Koopa
Misato SodeyamaProgramming
Mitsuhiro KidaSound Effects
Ryo NagamotoMusic
Ryota AkutsuCharacter Design
Ryutaro KannoMap & Level Design
Samantha KellyPrincess Peach
Samantha KellyToad
Sanae UchidaSound Programming
Satoko OkadaUI Design
Satoru IwataExecutive Producer
Sayaka NishimuraEffects Design
Shigefumi HinoPlanning
Shigeru MiyamotoGeneral Producer
Shigeyuki AsukeDirector
Shiho FujiMusic
Shinji HatadaProgramming
Shoichi ObayashiWorld Map Programming
Taiju SuzukiSound Effects
Takashi TezukaProducer
Takayuki IkkakuMap & Level Design
Takeshi KoikeWorld Map Design
Takumi KawagoeDemo Scene Director
Tatsuo NishiyamaEnemy Programming
Tomomi ImazuDesign Support
Tomomi NarunamiPlayer Design
Toshiko NakagaMap & Level Design Editor
Yasuhisa YamamuraMap & Level Design
Yosuke OshinoEnemy Programming
Yuhiki OtsukiProgramming Adviser
Yuji SawataniProgramming
Yusuke AmanoPlanning

Comments

Emme (on 14 April 2012)
Can't get a grip, the gameplay is very old school and unforgiving, younger players seem to love it, I prefer other JnRs.Multiplayer can be fun, with the right people.Very difficult game.
spurgeonryan (on 22 March 2012)
When did that banner change? SMEAGS!
Salnax (on 25 February 2012)
10th best selling retail game of all time.
Kai Master (on 10 February 2012)
28-29m sold at the end of this year against 29-30m for the DS version. I hope the Wii version beats the DS version but that's far from evident : it depends if it keeps selling after Wii U release !
Kai Master (on 06 February 2012)
It WILL pass 25m as Nintendo already shipped more than 25m units !
newwil7l (on 08 January 2012)
it only sold 3 million in 2011 down from 10 mllion in 09 and 11 million in 10 hopefully it can atleast sell 2 million this year to pass the 25 m mark
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