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SoulCalibur: Broken Destiny
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Total Units
| North America: | 0.12m | 24.5% |
| + Europe: | 0.18m | 38.3% |
| + Japan: | 0.07m | 14.7% |
| + Rest of the World: | 0.11m | 22.5% |
| = Global | 0.47m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | SoulCalibur: Broken Destiny | Namco Bandai Games | Japan | 27th August 2009 | Retail |
![]() | SoulCalibur: Broken Destiny | Namco Bandai Games | North America | 01st September 2009 | Retail |
![]() | SoulCalibur: Broken Destiny | Namco Bandai Games | Europe | 04th September 2009 | Retail |
People
| Person | Role |
|---|---|
| Akira Kitahara | Programmer |
| Hiroaki Yotoriyama | Producer |
| Hiroki Minami | Lead Animator |
| Junichi Nakatsuru | Sound Director |
| Ken Matsumoto | Chief Programmer |
| Masaaki Hoshino | Lead Programmer |
| Masashi Kubo | Art Director |
| Mitsuo Kashiwagi | Process Manager |
| Noriyuki Hiyama | Director |
| Ryo Takashi | Lead Applications Engineer |
| Shuntaroh Nitta | Lead Game Planner |
| Takashi Koshigoe | Senior Programmer |
| Yasuhito Kobayashi | Game Planner |
| Yoshihiro Nakagawa | Game Planner |
| Yoshinori Takahashi | Game Planner |
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Comments
| Galvanizer (on 20 May 2011) Amazing graphics for PSP. | |
| sbvgc2012 (on 21 March 2010) Best visual fighting game along with tekken 6 on the PSP. | |
| RafaelOrix (on 09 January 2010) @dark: no it doesn't. VGChartz does not add digital sales for their data. | |
| dark_gh0st_b0y (on 07 January 2010) does this include sales from downloading on PSP Go let's say? | |
| uppertone (on 19 September 2009) I predict 300k by the end of the year :3 | |
| NSS7 (on 18 September 2009) Sales up in Europe. Strange | |
| View all | |





