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MySims Agents
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Total Units
| North America: | 0.56m | 59.2% |
| + Europe: | 0.29m | 30.9% |
| + Japan: | 0.00m | 0.0% |
| + Rest of the World: | 0.09m | 9.8% |
| = Global | 0.94m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | MySims Agents | Electronic Arts | Europe | 25th September 2009 | Retail |
![]() | MySims Agents | Electronic Arts | North America | 29th September 2009 | Retail |
![]() | Boku to Sim no Machi Agents: Gokuaku Shachou Kara Sekai Wosukue Daisakusen! | Electronic Arts | Japan | 01st October 2009 | Retail |
People
| Person | Role |
|---|---|
| Brent Iverson | Senior Director of Development |
| Brian Kaiser | Designer |
| Brice Morrison | Designer |
| David Miotke | Designer |
| Geoff Mitchell | Designer |
| Hitesh Shah | Lead Engineer |
| Hunter Howe | Lead Designer |
| Ian Hetu | Designer |
| Kevin Gibson | Lead Producer |
| Nick Corea | Additional Design |
| Norman Felchle | Lead Concept Artist |
| Rachel Bernstein | Senior Producer |
| Robi Kauker | Audio Director |
| Terry Smith | Art Director |
| Tim LeTourneau | Vice President, General Manager |
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Comments
| atma998 (on 06 January 2012) 918k | |
| atma998 (on 06 January 2012) 918k | |
| atma998 (on 10 December 2011) 901k | |
| primogen18 (on 11 March 2010) I have been curious about these games, are there any "Sims" elements even left in them at all? | |
| Bruno Muñoz (on 03 January 2010) This game will outsell Dante's Inferno and Brutal Legend. Wii is the EA's cash machine. | |
| spurgeonryan (on 18 December 2009) this didnt seem like it was going to even make it this far, but here it is on its way to 500,000 by christmas. | |
| View all | |




