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Final Fantasy III
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Total Units
| North America: | 0.83m | 41.7% |
| + Europe: | 0.01m | 0.6% |
| + Japan: | 1.07m | 53.8% |
| + Rest of the World: | 0.08m | 4.0% |
| = Global | 1.98m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Final Fantasy III | Square Enix | Japan | 24th August 2006 | Retail |
![]() | Final Fantasy III | Square Enix | North America | 14th November 2006 | Retail |
![]() | Final Fantasy III | Square Enix | Europe | 04th May 2007 | Retail |
Characters
| Character |
|---|
| Arc |
| Bahamut |
| Carbuncle |
| Cerberus |
| Cloud of Darkness |
| Doga |
| Hecatoncheir |
| Ifrit |
| Ingus |
| Ixion |
| Kraken |
| Leviathan |
| Luneth |
| Odin |
| Onion Knight |
| Refia |
| Shiva |
| Unei |
| Xande |
People
| Person | Role |
|---|---|
| Aiko Ito | Remake Planner |
| Akihiko Yoshida | Character Design |
| Akihiro Yamaguchi | Battle Programmer |
| Akiyoshi Masuda | Field Graphic Designer |
| Akiyoshi Oota | Battle Planner |
| Aziz Hinoshita | Translator |
| Eiji Nakamura | Sound Engineer |
| H. Ito | Sound Effect |
| H. Nakada | CG Design |
| H. Nakamura | Music Program |
| H. Sakaguchi | Director |
| H. Tanaka | Design |
| Hideo Minaba | Graphic Director |
| Hidetoshi Kezuka | Field Graphic Designer |
| Hiroaki Yabuta | Main Planner |
| Hirokatsu Sasaki | Effect Graphic Designer |
| Hiromichi Tanaka | Director & Executive Producer |
| Hironobu Sakaguchi | Producer |
| Hironobu Sakaguchi | Director |
| Hiroyuki Itou | Director |
| Hitoshi Harata | Effect Programmer |
| Hitoshi Sasaki | Monster Graphic Designer |
| Hitoshi Takemura | Executive Producer |
| Jin Tamura | Graphic Designers |
| K. Aoki | Design |
| K. Higuchi | Battle Program |
| K. Ishii | OBJ Design |
| K. Shibuya | CG Design |
| K. Terada | Scenario |
| K. Yoshii | Battle Program |
| Kango Sumi | Graphic Designers |
| Kasuko Shibuya | Graphic Director |
| Katsuhisa Higuchi | Battle Program |
| Kazuhiko Aoki | Battle Supervisor |
| Kazuhiro Ohkawa | Object Graphic Designer |
| Kazumi Mitome | Sound Effect |
| Kazuyuki Ikumori | Movie Director |
| Keiji Kawamori | Music Arranger |
| Keisuke Matsuhara | Event Planner |
| Keita Etoh | Field Planner |
| Ken Narita | Main Programmer |
| Kenichiro Fukui | Music Arranger |
| Kiyoshi Yoshii | Main Programmer |
| Kiyoshi Yoshii | Battle Program |
| M. Hoshino | Sound Effect |
| M. Miyamoto | Producer |
| Masahiro Nakajima | System Engineer |
| Minoru Akao | Sound Programmer |
| Mitsuo Ogura | System Engineer |
| NASIR | Programming |
| Nobuo Uematsu | Music |
| Nobuo Uematsu | Music Composer |
| Nobuyuki Ikeda | Field Graphic Designer |
| Ryosuke Aiba | Art Director |
| Satoru Tsuji | Field Planner |
| Satoshi Ogata | Effect Programmer |
| Shinichirou Hamasaka | Field Graphic Designer |
| Shinnosuke Ohashi | Programmers |
| Shun Ohkubo | Sound Effect |
| T. Inoue | Sound Effect |
| T. Tokita | Sound Effect |
| Takamichi Shibuya | Field Graphic Designer |
| Tatsuya Takahashu | Graphic Director |
| Ted Woolsey | Translator |
| Tetsuo Mizuno | Executive Producer |
| Tetsuya Nomura | Graphic Director |
| Tomoe Inazawa | Field Graphic Designer |
| Tomoya Asano | Producer |
| Tsukasa Fukita | Event Planner |
| Tsuyoshi Sekito | Music Arranger |
| Weimin Li | Remake Planner |
| Y. Amano | Character Design |
| Yasumasa Okamoto | Sound Effect |
| Yasunori Orikasa | System Engineer |
| Yasuyuki Hasebe | Battle Planner |
| Yoshihiko Maekawa | Field Planner |
| Yoshinori Kitasa | Director |
| Yoshitaka Amano | Image Illustrations |
| Yoshitaka Amano | Image Designer |
| Yoshitaka Amano | Character Design |
| Yoshitaka Hirota | Sound Effect |
| Yuichi Yoshida | Programmers |
| Yusuke Naora | Field Graphic Designer |
| Yusuke Suzuki | Planner |
| Yutaka Ohdaira | System Engineer |
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Comments
| Mordred11 (on 03 September 2011) this sold rather well | |
| Salnax (on 25 July 2011) It's a good game with good sales, but people who focus on the chibi character designs will be shiocked by the NES-level difficulty. | |
| krizalidzero (on 01 July 2011) I was at the verge of beating it when it bugged up and I saved after... guess what happened, lol | |
| Roar_Of_War (on 18 May 2010) Got this game used at gamestop for about 10 dollars. Having a blast with it, though the difficulty seems to spike up every now and then, but so far it hasn't really been frustrating at all. It's actually refreshing to have a bit of a challenge. Worth every penny. Great game. It seems to be a bit underrated IMO. I do wish you could save in the dungeons though. Aside from that, I don't have a problem with anything. | |
| Ghazi4 (on 25 March 2010) gonna buy this soon :P | |
| MetalSabe (on 10 August 2009) Wow, does it handle the job system better than five? Really? That makes no sense at all. | |
| View all | |





