VGChartz Pro

Final Fantasy III

Global Total as of 12th May 2012 (units): 1.98m
Platform: Nintendo DSAlso on: Wii, Super Nintendo Entertainment System, Nintendo Entertainment System, Apple iOS App Store
Developer: Square Genre: Role-Playing

Total Units

North America: 0.83m 41.7%
+ Europe: 0.01m 0.6%
+ Japan: 1.07m 53.8%
+ Rest of the World: 0.08m 4.0%
= Global 1.98m

Release History

BoxartTitlePublisherRegionDateDistribution
Final Fantasy III Square EnixJapan24th August 2006Retail
Final Fantasy III Square EnixNorth America14th November 2006Retail
Final Fantasy III Square EnixEurope04th May 2007Retail

People

PersonRole
Aiko ItoRemake Planner
Akihiko YoshidaCharacter Design
Akihiro YamaguchiBattle Programmer
Akiyoshi MasudaField Graphic Designer
Akiyoshi OotaBattle Planner
Aziz HinoshitaTranslator
Eiji NakamuraSound Engineer
H. ItoSound Effect
H. NakadaCG Design
H. NakamuraMusic Program
H. SakaguchiDirector
H. TanakaDesign
Hideo MinabaGraphic Director
Hidetoshi KezukaField Graphic Designer
Hiroaki YabutaMain Planner
Hirokatsu SasakiEffect Graphic Designer
Hiromichi TanakaDirector & Executive Producer
Hironobu SakaguchiProducer
Hironobu SakaguchiDirector
Hiroyuki ItouDirector
Hitoshi HarataEffect Programmer
Hitoshi SasakiMonster Graphic Designer
Hitoshi TakemuraExecutive Producer
Jin TamuraGraphic Designers
K. AokiDesign
K. HiguchiBattle Program
K. IshiiOBJ Design
K. ShibuyaCG Design
K. TeradaScenario
K. YoshiiBattle Program
Kango SumiGraphic Designers
Kasuko ShibuyaGraphic Director
Katsuhisa HiguchiBattle Program
Kazuhiko AokiBattle Supervisor
Kazuhiro OhkawaObject Graphic Designer
Kazumi MitomeSound Effect
Kazuyuki IkumoriMovie Director
Keiji KawamoriMusic Arranger
Keisuke MatsuharaEvent Planner
Keita EtohField Planner
Ken NaritaMain Programmer
Kenichiro FukuiMusic Arranger
Kiyoshi YoshiiMain Programmer
Kiyoshi YoshiiBattle Program
M. HoshinoSound Effect
M. MiyamotoProducer
Masahiro NakajimaSystem Engineer
Minoru AkaoSound Programmer
Mitsuo OguraSystem Engineer
NASIRProgramming
Nobuo UematsuMusic
Nobuo UematsuMusic Composer
Nobuyuki IkedaField Graphic Designer
Ryosuke AibaArt Director
Satoru TsujiField Planner
Satoshi OgataEffect Programmer
Shinichirou HamasakaField Graphic Designer
Shinnosuke OhashiProgrammers
Shun OhkuboSound Effect
T. InoueSound Effect
T. TokitaSound Effect
Takamichi ShibuyaField Graphic Designer
Tatsuya TakahashuGraphic Director
Ted WoolseyTranslator
Tetsuo MizunoExecutive Producer
Tetsuya NomuraGraphic Director
Tomoe InazawaField Graphic Designer
Tomoya AsanoProducer
Tsukasa FukitaEvent Planner
Tsuyoshi SekitoMusic Arranger
Weimin LiRemake Planner
Y. AmanoCharacter Design
Yasumasa OkamotoSound Effect
Yasunori OrikasaSystem Engineer
Yasuyuki HasebeBattle Planner
Yoshihiko MaekawaField Planner
Yoshinori KitasaDirector
Yoshitaka AmanoImage Illustrations
Yoshitaka AmanoImage Designer
Yoshitaka AmanoCharacter Design
Yoshitaka HirotaSound Effect
Yuichi YoshidaProgrammers
Yusuke NaoraField Graphic Designer
Yusuke SuzukiPlanner
Yutaka OhdairaSystem Engineer

Comments

Mordred11 (on 03 September 2011)
this sold rather well
Salnax (on 25 July 2011)
It's a good game with good sales, but people who focus on the chibi character designs will be shiocked by the NES-level difficulty.
krizalidzero (on 01 July 2011)
I was at the verge of beating it when it bugged up and I saved after... guess what happened, lol
Roar_Of_War (on 18 May 2010)
Got this game used at gamestop for about 10 dollars. Having a blast with it, though the difficulty seems to spike up every now and then, but so far it hasn't really been frustrating at all. It's actually refreshing to have a bit of a challenge.

Worth every penny. Great game. It seems to be a bit underrated IMO. I do wish you could save in the dungeons though. Aside from that, I don't have a problem with anything.
Ghazi4 (on 25 March 2010)
gonna buy this soon :P
MetalSabe (on 10 August 2009)
Wow, does it handle the job system better than five? Really? That makes no sense at all.
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