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The Legend of Zelda: Spirit Tracks
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Total Units
| North America: | 1.31m | 42.5% |
| + Europe: | 0.78m | 25.4% |
| + Japan: | 0.74m | 24.0% |
| + Rest of the World: | 0.25m | 8.0% |
| = Global | 3.09m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | The Legend of Zelda: Spirit Tracks | Nintendo | North America | 07th December 2009 | Retail |
![]() | The Legend of Zelda: Spirit Tracks | Nintendo | Europe | 11th December 2009 | Retail |
![]() | Zelda no Densetsu: Daichi no Kiteki | Nintendo | Japan | 23rd December 2009 | Retail |
People
| Person | Role |
|---|---|
| Akiko Hirono | NPC Design |
| Arisa Hosaka | Planning |
| Asuka Ota | Music |
| Atsushi Yamazaki | Enemy Programming |
| Daiki Iwamoto | Director |
| Eiji Nishikawa | NPC Programming |
| Hanako Hisada | Map/Object Design |
| Hirohito Shinoda | NPC Design |
| Hiromasa Shikata | Planning |
| Kensuke Muraki | UI System Programming |
| Koji Kitagawa | Design Lead/Map Design |
| Koji Kondo | Music |
| Koji Takahashi | Design Lead/Player Design |
| Manaka Tominaga | Music |
| Masahiro Kawanishi | Enemy Design |
| Masahiro Nitta | Programming Lead |
| Satomi Asakawa | NPC Design |
| Shinji Okane | Object Programming |
| Shinko Takeshita | Map/Object Design |
| Shiro Mouri | Programming Lead |
| Takafumi Kiuchi | Enemy Design |
| Takuro Shimizu | Map/Object Design |
| Toru Minegishi | Music |
| Toshikazu Kiuchi | NPC Programming |
| Toshinori Kawai | Enemy Programming |
| Yasushi Ebisawa | Phantom Programming |
| Yohei Fujino | Planning |
| Yoshihisa Morimoto | Map/Object Design |
| Yoshitaka Takeshita | Cinema Scene Programming |
| Yosuke Sakooka | Enemy Programming |
| Yukari Suzuki | Wireless Programming |
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Comments
| cromeros (on 22 January 2012) Enough?... Very good sales... :D... | |
| Fededx (on 15 January 2012) There you have it, 3.04 M, enough? :P | |
| AstroMaSSi (on 15 January 2012) I want more than 3M! | |
| Aidman (on 31 December 2011) finally ! | |
| fedfed (on 26 December 2011) Finally 3mil! | |
| atma998 (on 06 December 2011) 2.94M. Hopefully the game will reach 3M. | |
| View all | |





