Naruto: The Broken Bond

Global Total as of 30th Sep 2017 (units): 0.59m
Platform: Xbox 360
Developer: Ubisoft Montreal Genre: Action

Total Units

North America: 0.24m 41.3%
+ Europe: 0.28m 47.8%
+ Rest of the World: 0.06m 10.9%
= Global 0.59m

Release History

Naruto: The Broken Bond UbisoftNorth America18th November 2008Retail
Naruto: The Broken Bond UbisoftEurope21st November 2008Retail

Game Overview

Naruto: The Broken Bond is an action game developed by Ubisoft Montreal and released on Xbox 360.

External Links


Mr Puggsly (on 27 February 2012)
This game raped you with the puzzle
crap. Predecessor was more enjoyable.
PhilTheGamer (on 27 May 2010)
I really thought Rise of a Ninja was way
better.Just me I guess.
scottsdone (on 16 January 2010)
They lost the license. No more
ubi-naruto games. =[

KingEidilleg (on 09 June 2009)
Really like this game. Probably sold as
much copies as Rise Of A Ninja. Maybe
we'll see another sequel ;-)
Mr. sickVisionz (on 08 February 2009)
I think this game is better in alot of
ways and worse in many. The single
player is still terrible. That didn't
matter in roan because you could do
online fighting and never touch the
single player. In BB you have to unlock
half the characters by doing the single
player. So you're forced to play and
crap, and they've almost doubled the
length of the single player from ROAN so
you're forced to play alot of crap.
Naruto is about kid ninjas going on
assassination missions and things like
that. The only missions in the game
are, "go in the woods and find 20
mushrooms." I give a big epic fail to
the people at Ubisoft who think that
fetch quests is what really captures the
feel and spirit of Naruto.

fighting fixes alot of Roan's issues,
but you still can't stand up into a
block so people can trap you in
unblockable strings of moves if they
pick the right character.
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