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Thief: Deadly Shadows

Global Total as of 12th May 2012 (units): N/A
Platform: Personal ComputerAlso on: Xbox
Developer: Unknown Genre: Action

Release History

BoxartTitlePublisherRegionDateDistribution
Thief: Deadly Shadows Eidos InteractiveEurope11th June 2004Retail
Thief: Deadly Shadows Eidos InteractiveNorth America25th May 2005Retail

People

PersonRole
Alex ChrismanProgrammers
Alex ChrismanProgrammer
Alex DuranTechnology Group
Brady TownsendArtists
Brady TownsendArtist
Brian GlinesDesigners
Brian GlinesDesigner
Brian SharpTechnology Group
Chris CarolloAdditional Programming
Chris CobbArtists
Chris CobbArtist
Chris MeadAdditional Art
Chuck FurlongArtist
Chuck FurlongArtists
Clay HoffmanAdditional Art
David KalinaProgrammers
David KalinaProgrammer
David RiegelDesigner
David RiegelDesigners
Denise FultonExecutive Producer
Donavon KeithleyTechnology Group
Elan RuskinProgrammers
Elan RuskinProgrammer
Eric BrosiusAudio Director
Erik TouveProgrammers
Erik TouveProgrammer
Frank TeranConcept Art
Gabe FarrisProgrammers
Gabe FarrisProgrammer
Gregory CallahanAdditional Art
Harvey SmithAdditional Design
Heather KelleyDesigners
Heather KelleyDesigner
Hugh SuhArtist
Hugh SuhArtists
Ian DunlopAdditional Production
James ClarendonProgrammers
James ClarendonProgrammer
Jay BaxterAdditional Programming
Jay LeeAdditional Art
Jeremy GravesDesigners
Jeremy GravesDesigner
Jim MagillArtists
Jim MagillArtist
Joey SantoriArtist
Joey SantoriArtists
John TalleyTechnology Group
Jordan ThomasLead Designer
Kain ShinProgrammers
Kain ShinProgrammer
Ken DemarestAdditional Technical Managment
Kent HudsonAdditional Design
Kristine CocoAssociate Producer
Laura BaldwinAddtional Writing
Mark LampertAdditional Audio
Matt BaerAdditional Programming
Mike DeanArtists
Mike DeanArtist
Mike McShaffryProgrammers
Mike McShaffryProgrammer
Mike WashburnArtist
Mike WashburnArtists
Monte MartinezDesigners
Monte MartinezDesigner
Nate BlaisdellDesigners
Nate BlaisdellDesigner
Paul WeaverAdditional Production
Pete ShelusTechnology Group
Raby HamptonArtists
Raby HamptonArtist
Randy SmithProject Director
Rob KovachArtist
Rob KovachArtists
Sam YeatesArtists
Sam YeatesArtist
Sarah PaetschAdditional Design
Sergio RosasArt Director
Stephen RussellVoicing: Garrett
Steve AllenDesigners
Steve AllenDesigner
Steve HartmanAdditional Art
Tara ThomasAdditional Production
Ted JumpTechnology Group
Terri BrosiusWriting
Terry ManderfeldArtists
Terry ManderfeldArtist
Tim LittleDirector of Technology
Tim PerryProgrammer
Tim PerryProgrammers
Todd SimmonsAdditional Audio
Warren SpectorStudio Director
Wendy WhiteTechnology Group

Comments

AngelosL (on 12 February 2010)
the abandoned asylum in this game was the spookiest moment in my gaming experience..
Alby_da_Wolf (on 16 February 2009)
I suspended playing it for a while, but I think I'll continue it when I build the new PC.
Despite the very bad and immersion ruining split of most levels in parts on the PC version too because of too little memory on that f***ing XFlop 1, it's a good game anyway, the only other flaws that I find and that XB can't be blamed for but game design, are climbing gloves instead of rope arrows, the right game engine evolution would have been keeping the arrows and letting Garrett climb without rope when the wall surface offers a hold; the other flaw is that Garrett can't swim anymore, this is a game engine regression instead of evolution, although I don't know whether XB limits are to blame in this case.
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