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Thief: Deadly Shadows
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Thief: Deadly Shadows | Eidos Interactive | Europe | 11th June 2004 | Retail |
![]() | Thief: Deadly Shadows | Eidos Interactive | North America | 25th May 2005 | Retail |
Characters
| Character |
|---|
| Artemus, Keeper |
| Caduca, Interpreter |
| Gamall |
| Garrett |
| Lauryl |
| Orland, First Keeper |
People
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Comments
| AngelosL (on 12 February 2010) the abandoned asylum in this game was the spookiest moment in my gaming experience.. | |
| Alby_da_Wolf (on 16 February 2009) I suspended playing it for a while, but I think I'll continue it when I build the new PC. Despite the very bad and immersion ruining split of most levels in parts on the PC version too because of too little memory on that f***ing XFlop 1, it's a good game anyway, the only other flaws that I find and that XB can't be blamed for but game design, are climbing gloves instead of rope arrows, the right game engine evolution would have been keeping the arrows and letting Garrett climb without rope when the wall surface offers a hold; the other flaw is that Garrett can't swim anymore, this is a game engine regression instead of evolution, although I don't know whether XB limits are to blame in this case. | |
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