VGChartz Pro

Sonic Unleashed

Global Total as of 12th May 2012 (units): 1.92m
Platform: WiiAlso on: PlayStation 3, PlayStation 2, Xbox 360
Developer: Sonic Team Genre: Platform

Total Units

North America: 1.07m 56.0%
+ Europe: 0.63m 32.9%
+ Japan: 0.02m 0.9%
+ Rest of the World: 0.20m 10.3%
= Global 1.92m

Release History

BoxartTitlePublisherRegionDateDistribution
Sonic Unleashed SegaNorth America18th November 2008Retail
Sonic Unleashed SegaEurope28th November 2008Retail
Sonic World Adventure SegaJapan18th December 2008Retail

People

PersonRole
Akane HayashiField Artist
Amy PalantVoice: Miles 'Tails' Prower
Anthony SalernoVoice: Chip
Chiaki OmoteCharacter Animator
Chris ColletVoice: Robot
Daisuke AmakawaField Artist
Dan GreenVoice: Professor Pickle
Emiko MikuniField Artist
Hideaki HakozakiField Artist
Hideki YanoLead Visual Effects Artist
Hideo OhtsukaNighttime Level Designer
Hiromasa YoshidaLead Character Animator
Hiroyuki NakatomiCut Scene Artist
Hitomi NagaoCharacter Artist
Jason GriffithVoice: Sonic the Hedgehog
Jun SenoueOriginal Music
Keihan FujiiField Artist
Keiko SuzukiField Artist
Keita WatanabeCharacter Animator
Kenji OdakaField Artist
Kenji OdakuraCharacter Animator
Kentaro NiinaLead Character Animator
Kentarou TomiiVillage Programmer
Kim Sung HoonPlayer Programmer
Kou IshitoyaCharacter Animator
Kyosei MasakiCut Scene Artist
Lisa OrtizVoice: Amy Rose
Machiko KoizumiField Artist
Mamoru OhtaCut Scene Artist
Masahiro UkaiDevelopment Support Programmer
Mayumi MoroWeb Design
Mike PollockVoice: Dr. Eggman
Naohide ShigaMenu/HUD Programmer
Naohiro TsuchiyaField Artist
Naoko IrubeField Artist
Naoto OgawaObject Programmer
Natsuha MatsubaraNighttime Level Designer
Ryouhei YanaseField Artist
Shinkichi TanahashiLead Character Artist
Shizue YoshitomiCut Scene Artist
Sho OhhiraBoss Programmer
Shuto MatsuoField Artist
Taichi KurataniField Artist
Takao HirabayashiNighttime Level Designer
Takao HirabayashiLead Planner
Takao HirabayashiCombat System Designer
Takashi KubokiDevelopment Support Programmer
Takashi SugataTechnical Artist
Takateru KirinoDevelopment Support Programmer
Takateru OhyamaEnemy Programmer
Tamotsu KushibeLead Cut Scene Artist
Tatsuya MiwaVilage Planner
Tomoatsu ImaiObject Programmer
Utako YoshinoVilage Planner
Wataru KawaharaEnemy/Boss Artist
Wataru MasudaVisual Effects Artist
Yasushi HonmaVisual Effects Artist
Yasushi OginoField Artist
Yohei YamashitaEnemy Programmer
Yoshihisa HashimotoLead Designer
Yoshihisa HashimotoProducer
Yoshihisa NaritaField Artist
Yoshinobu UbaDaytime Level Designer
Yousuke KimuraField Artist
Yuji NakaProducer
Yuji WatanabeTornado Minigame Programmer
Yuji YamagaField Artist
Yusuke IkedaMenu/HUD Artist

Comments

NintendoFanDj (on 19 January 2012)
did better than all the other version GREAT Sonic rules on Nintendo system
oniyide (on 08 November 2011)
it sickens me that a game this crap sold so well, it sickens me even more that i contributed
atma998 (on 20 July 2011)
Now at 1.81M maybe this game could reach 2M after next holiday season.
OmegaRugalv3 (on 10 July 2011)
Probably because it is on sale
Conegamer (on 04 June 2011)
Great game, simply let down by those DAMN WEREHOG STAGES!!!
scapegoatsqueal (on 05 February 2011)
...this is outselling Sonic Colors (Wii) in Americas. wtf
View all