|ganoncrotch (on 07 September 2012)|
I actually loved this game, self and my bro played through the whole thing co op over xbl and got every achievement in the game, if you have the unstoppable achievements on your xbox live profile I tip my hat to you, this is one tough nut to finish without dying but damn rewarding game if you get into it.
Just a shame it was meant to be a trilogy originally so the game ends on a fairly class cliffhanger which will never be resolved.... will never get to fight that giant mech shown in the ending... depressing.
|thewastedyouth (on 13 April 2012)|
If they had made this 4 player coop and let you trade the loot with some sort of auction house this would have been amazing
|wiilicious (on 12 February 2012)|
Don't care about your opinion I like this game.
|yo_john117 (on 24 September 2011)|
Pretty disappointing game.
|slipknotfan (on 26 June 2011)|
This game stunk. Was gonna be a new franchise. Glad it wasnt!
|MiSan7573 (on 01 February 2011)|
LOL..this shovelware does not look like a game that took 3 years to create. It's sad when Silicon Knights actually took a decade to create this dissapointment which probably lead to their demise. I got it for $5 during the time fry's was clearing their stock and it's what it is worth in my opinion.
|Mr Puggsly (on 21 January 2011)|
Edit: I meant 2008, not 2009.
|Mr Puggsly (on 21 January 2011)|
For the record, they didn't actually spend 10 years creating this game. A PS1 game was in the works and got scraped. A Gamecube game was in the works but got scraped. MS bought rights in 2005 and the game was released in 2009. Hence, they spent like 3 years creating THIS game.
|Mr Puggsly (on 21 January 2011)|
It only needs to sell a thousand every week for 270 more weeks to hit a million. :-p
|oni-link (on 22 April 2010)|
I'd rather play this game than Lair!!!
|Aion (on 12 April 2010)|
Really good game, to bad every one bashes this game with crap like 10 years to develop.
|Iveyboi (on 31 March 2010)|
This is one of the worst games ever made. 10+ years? Come on man. RIP Silicon Knights.
|Altitude (on 26 February 2010)|
This is a great game. I can't wait for the sequel.
|elticker (on 23 February 2010)|
Very nice game. Deserves more but the camera control is what made people flock away from it like i did when i played the demo btu when i bought it i got used to it the story is great though its mostly 4 or 5 huge levels
|Nebulous (on 02 February 2010)|
Dude.... no, no, and no.
Think about what you're saying, $80 million? who would have given Silicon Knights that kind of money, for one game? that's preposterous, and utter bullocks.
In truth, they were making a Too human for PS1, the game was in development, but then got shelved when SK began working on Eternal Darkenss. After that, the only think ever shown was a CG trailer they made for Gamecube. Too Human on 360 is an entirely different game. Those points were made in the EGM TH cover story, and in TH's IGN blog.
On 360, the game was in development for 4 years (started in 2004 I believe). There's no way Microsoft would have given them 80 Million upfornt, thats not how publishing contracts work, you have to hit milestones to get paid.
Dude, the only person who factually knows how long TH was in development is Denis Dyack. The fact that you're trying to argue what the creator of the game says, is hilarious.
|oni-link (on 11 January 2010)|
um that doesn' t prove anything. Anyhoo this game is decent for the price I picked it up for ($10 @frys). If we see a sequel hopefully ppl will be more understanding.
|dsister44 (on 01 January 2010)|
It was not in development for 10 years.http://xbox.joystiq.com/2008/08/25/dyack-on-10-years-of-too-human-misconception/
|Gilgamesh (on 18 December 2009)|
@Nebulous, Too Human was in development for almost 10 years. It was originally planed for the PSOne. It cost roughly $80 million to make which was funded all by Microsoft.
In order to break even they'll have to sell around 3.5 million copies.
|Nebulous (on 27 November 2009)|
@ Boniitis: 3 million? haha, give me a break. Thats like $180,000,000.
Actually, Silicon Knight's court documents say they had to negotiate a less favorable deal with MS after the Unreal Engine fiasco. I doubt it cost more than 30,000,000 tops. It was only in development for 4 years.
Anyways, great but flawed game. Excellent beginning to the story, incredible art direction, and a solid, unique and fun combat system, with very addictive Diablo-style looting. Probably still the best definition of an action/ RPG game I've played today.
|Boneitis (on 26 November 2009)|
Oh boy, this game probably needed to sell 3 million copies at the full price to see a profit. I doubt the planned sequels will ever see the light of day.
|dobby985 (on 07 November 2009)|
I'm a huge Silicon Knights fan and it's not as bad as everyone says. Sure it's not as good as Blood Omen.
|geddesmond2 (on 10 October 2009)|
80 million microsoft payed for this?
|BrayanA (on 02 October 2009)|
"Is this bundled in EU?"
No and never was.
|Seinfeld (on 07 September 2009)|
I bought this game for $10. I can't say it was worth even that much.
Had the potential to be a great game, but it sucks.
|NicholasCage (on 03 September 2009)|
Is this bundled in EU?
|KingEidilleg (on 09 August 2009)|
Just bought it for 6 Euro. If I play it for an hour or longer, I think I got my money's worth :-D
|Sanzee (on 25 July 2009)|
God save Dennis Dyack. My Xbox 360 spit this back out after I put the disc in. It wouldn't play anything else for a week.
|Nightwish224 (on 25 June 2009)|
The game was okay... but I just never reply it. Good thing I bought it used. Oh and the camera angle IS that bad.
|darklich13 (on 27 April 2009)|
Bought this for $9.99 yesterday. So far I like it.
|Shadowblind (on 16 April 2009)|
This game stands for all of my disappointment in SK. You can still find my hype posts on this board...
|TiagoCosta (on 09 April 2009)|
buy 2 days ago for only 4.50 euro
|shinyuhadouken (on 08 April 2009)|
I just picked it up for cheap 2 days ago.
|dsister44 (on 03 April 2009)|
the camera in this game sucks!!!
but besides that this game is awesome the combat is so much fun.
|Gabriel84 (on 25 January 2009)|
9.99 @ GAME.co.uk
|Barozi (on 13 January 2009)|
Metacritic & Gamerankings disagree with you
|disolitude (on 08 January 2009)|
Ill pick up part 2 if they make it. The game needs more polish but is quite fun...
|klendathu (on 08 January 2009)|
this is the best game I have ever played, it's not the gfx, but the loot, the story and the different gamecontrols. although in the 1st run I died way to often ... but with a strategy u'll get the "unstoppable" achievment .. had it only twice
|Hardware123456 (on 05 January 2009)|
better thn this crap
|Myviewing (on 04 January 2009)|
This game all that bad? I'd like to check it out maybe after a price drop and I am interested in the theme.
|Barozi (on 04 January 2009)|
Once again: No. Go and play SOCOM
|Hardware123456 (on 04 January 2009)|
WORST GAME EVER!!!
|Egghead (on 03 January 2009)|
Yeah this is selling much faster than Haze, and given did an impressive 600k, this is looking good. I hope its enough to convince MS for another game, again, this game has got some great ideas but fails on execution
With that said, i dont see how 600k for Haze wasnt enough for FRD to stay alive = (
|Stats87 (on 01 January 2009)|
Haze is definitely not the worst game ever, neither is this for that matter. Both are a disappointment, but not even close to the worst ever.
Haze is actually worth a rental and a playthrough once for the Co-Op
|Deviation59 (on 30 December 2008)|
Even Haze is nearing 600k at this point. Doesn't mean that either title is really worthwhile.
|Seece (on 28 December 2008)|
Wow JiaJia you were prooved wrong in less than a month! This will reach beyond 700k lifetime.
|Barozi (on 27 December 2008)|
No it's not. Go and play Haze
|Heavenly_King (on 27 December 2008)|
WORST GAME EVER!!!
|De85 (on 26 December 2008)|
I enjoyed the demo and am thinking about picking it up, especially now that the price has gone down, but I want some concrete info about the sequel or its cancellation before I make my decision.
|Egghead (on 07 December 2008)|
Its not selling too badly, easily hit 500k, and then maybe even 600k.
Overall not bad, and a good userbase to make a sequel for
|Barozi (on 27 November 2008)|
What are you talking about ? It's selling 10k per week. It will easily reach 500k.
I'm pretty sure you didn't even play it, because if you had you would know that it isn't that bad.
|Bitmap Frogs (on 26 November 2008)|
You know, we got soooo very few high-budget dungeon-crawling extravaganzas it pisses me off Silicon Knights failed to deliver =(
|JiaJia (on 25 November 2008)|
wont reach 500k. Its over, bargain bins it is where it still won't sell. THank goodness for gaming that people don't buy crap like this.
|Strategyking92 (on 23 November 2008)|
|Strategyking92 (on 23 November 2008)|
Week 1 7,259- 91,781 -53,086 -152,126
Week 2 2,744 -22,761- 37,835 -63,340-
Week 3- 1,569 -14,112 -21,762 -37,443-
Week 4 -1,305 -12,034 -12,182 -25,521-
Week 5 -1,071 -10,205 7,515 18,791
Week 6 786 8,035 4,967 13,788
Week 7 625 6,179 4,279 11,083
Week 8 601 5,527 5,102 11,230
Week 9 590 4,234 5,350 10,174
Week 10 484 3,296 5,101 8,881
|Picko (on 20 November 2008)|
I doubt you'll ever see a sequel. If you take the performance of the original (500k - 600k) and you factor in that a lot of people probably didn't enjoy it enough to get the second then you get a very unsuccessful sequel.
|-GhostMLD- (on 12 November 2008)|
500k lifetime is ok.
At least part 2 will improve upon the mechanics and actually sell/get a decent fan following.
|Egghead (on 02 November 2008)|
I agree, great ideas, terrible execution
Sad really because the game could indeed be a whole lot of fun at times
|heruamon (on 19 October 2008)|
Too Human probably failed to recoup it's cost, but if M$ is going ahead with the trilogy, I Think the next game can recover nicely. Regardless of what some might say, this game had ALOT of good fundamentals, and for the sequel, you'll have improvements of the system with more polish and shine.
|LOL MATURE (on 18 October 2008)|
ACE - they did spend money to make UE3... But that's what they do. Even if they didn't make GeoW UE3 would still exist. Obviously they didn't need to create the engine for the game because the tech already existed. That they already made and were selling to make their money back for their work. Do you not understand how much time and money they saved by using their own pre-made engine?
and in fact Silicon Knights is suing Epic because they licensed the engine and it didn't work for them. So they decided to create their own engine... how much resources went with that? They spent money on the license... tried to implement the engine... didn't work for them so they scrapped it and builkt their own from the ground up.
Sound like a huge money hole for just that.
|Seece (on 17 October 2008)|
If this can maintain 15k a week for the rest of the yea + christmas boost it could reach 500k+ then maybe 600k lifetime.
|ACEtheVAMPIRE (on 14 October 2008)|
And what? U think Epic games did not spent money to create UE3? Lol. So lets do not include engine coast things here.
Advertising? I seen only some Too Human' baners on some website. U think they spent 10 000 000 bucs on that baners?
|llewdebkram (on 13 October 2008)|
Not my kind of game at all but if it did cost that much and did take all that effort to develop I feel kinda sorry for the developers if this is all it has sold.
|LOL MATURE (on 13 October 2008)|
ACE - GeoW only cost 10,000,000 because EPIC used their Unreal Engine... You know... the one that cost 0 dollars to make because it was already made.... and cost 0 dollars to license because Epic owns the engine...
Big cost reduction just for that.
Also gears had huge advertising. Would be nice to know how much that ran... Halo 3 spent 10mil on TV alone.
|MorgZ (on 07 October 2008)|
either way 350k is not what this game needed and expected to sell. Almost certainly heavily in loss atm due to the engine issues which plagued the game and wasted a lot of cash which would have been better spent on doing 4 player coop which would have resulted in better reviews and more sales.
Hopefully this can hit 500k but even that is unlikely now.
Lets not beat around the bush, this game was expecting 1m+ sales and is not going to get it.
|ACEtheVAMPIRE (on 07 October 2008)|
it is all about the budget, MS spent only 10 000 000 on Gears of War. U think they spent more on Too Human? Hell I think no.
Anyway, publishers said that 200 000 is enough to repaid for a game with average budget and advertising. Trust me I know what I talking about.
And look at Too Human. It has very cheap production values, exept music and story(wich cut into 3 games), so I dont think this game had even 10 000 000 bucks budget.
|kuddles (on 05 October 2008)|
Sorry ACE, but you're mistaken. The average budget for a next-gen game is around 20 million. Hard to know for sure since like movie studios most publishers don't like talking about costs, something you would know if you actually worked in the gaming industry.
Regardless, that's the estimate for titles like BioShock and The Darkness so let's go with that. Even though the game licensed the Unreal 3 engine and then built it's own from scratch, so right off that bat an "average" budget is highly unlikely.
Let's do the math. $60 x 330k = 19.8 million dollars. This doesn't even take into account the cut the retailers get, or the advertising costs, or the production and printing costs. So even in the best case scenario, the game wouldn't have broken even.
|squeeky (on 03 October 2008)|
This game was in development for years. It did not have an average budget. My guess would be >500k. So unless MS hands over a big money bag, this game is in the hole.
|ACEtheVAMPIRE (on 03 October 2008)|
200 000 is enough to repaid for a game with average budget and advertising.
|JiaJia (on 02 October 2008)|
ACE "works" in the gaming industry. Does that mean living in your basement playing the shit failure of a game called too human? NekoSOM took the words right out of my mouth. Get a job you dole bludger. Maybe an education too while you're at it. My goodness. You just reap of failure you ain't worth my time. This game fails. You fail. Period. Peace out y'all.
|Barozi (on 02 October 2008)|
Too Human vs. Haze:
1st week: 183k - 152k
2nd week: 56k - 63k
3rd week: 31k - 37k
4th week: 26k - 26k
5th week: 21k (with Japan) - 19k
after 5 weeks:
317k - 297k
Both not good, but Too Human won't lose against Haze.
|DMeisterJ (on 01 October 2008)|
Wow. Haze might sell more than this.
That'd make this game an epic fail.
|ACEtheVAMPIRE (on 30 September 2008)|
very funny. so where is the link with proof, not rumors?
|NekoSOM (on 29 September 2008)|
ACE, being in the AV club at your junior high school doesn't qualify you as part of the "gaming industry". I'm pretty sure those in the actual gaming industry can not only read and write (I'm relatively certain you are unaware of what "Epic Fail" means since you use it completely out of context) but would understand that developers can in fact develop more than one game at a time.
Secondly, why do you require Denis Dyack to say it is so for it to be so? I have no doubt he has no desire to admit his pet project was such an albatross. Admitting it has such a massive budget would be a tacit admission of its failure.
Or perhaps I'll put it in language you'll understand. Big company make bad game for these many years (holds up 9 fingers) big booboo on wallet EPIC FAIL.
|Kaim_90 (on 27 September 2008)|
Egghead , this is not like Haze or Lair . Too Human not is a videogame exceptional, but is at least discreet .
|ACEtheVAMPIRE (on 26 September 2008)|
JiaJia, omg I see just another Epic Fail post
LOL, next time show me direct link where Denis Dyack said about budget of the game. And try to use brain next time.
BTW I work in gaming industry, so lol. your post is Epic Fail 2 times!
|JiaJia (on 26 September 2008)|
ACE ... cry me a river... industry insiders know more than an internet geek like you. Its ESTIMATE between 70 - 100 million .. they given reasons for the estimate. You talk out of your ass. So who's post is epic fail? Exactly ....
Nonetheless the game bombed. Period.
|Egghead (on 23 September 2008)|
Hmm i never knew that, either way, huge drop-off. We have another Lair and Haze (teh irony...)
|Infinity (on 22 September 2008)|
This game bombed.
|disolitude (on 22 September 2008)|
Game has some issues but its fun to play...give it a try.
|jasonnc80 (on 21 September 2008)|
People seriously need to use some common sense. Do you know how big Silicon Knights is as a developer. A budgeted game of around $100 million would destroy a company like that.
|ACEtheVAMPIRE (on 18 September 2008)|
U cant read did u?
"While the budget of this tale of genetically enhanced humans trying to thwart a machine menace is only rumored..."
|foxhounder (on 18 September 2008)|
Orange: that link only confirms that the budget numbers are rumoured.
|Orange (on 17 September 2008)|
Here's one link:
i think if you search google you can find more confirmation of the budget.
|ACEtheVAMPIRE (on 17 September 2008)|
Are u sure this means canada is included?
I think VG didnt include Canada and Australia
|ACEtheVAMPIRE (on 17 September 2008)|
Your post is epic fail. and give me the link where Denis Dyack said they spent 100 000 000 bucs on TH lol
|Wildcard975 (on 16 September 2008)|
Egghead NPD only track U.S. numbers. Vgchartz also inlcudes Canada in there numbers.
|poonus21 (on 16 September 2008)|
so much for a trilogy lol.
|JiaJia (on 15 September 2008)|
The press + people developing the game > you guys who know nothing. Its been estimate at anywhere between 70 - 100 million. Epic flop.
|ACEtheVAMPIRE (on 13 September 2008)|
They didnt made TH since 99, coz they made Eternal Darkness and Metal Gear Solid TS in that period(99-2004). U think they spent 100 000 000 buks making PS1 alfa version in 1999? LOL!
and U think Microsoft gave them 100 000 000 bucs on 360 version when MS spent only 10 000 000 on such big title like Gears of War? LOL! I think MS spent less 10 000 000 on TH so it cover the expenses and your arguments are ridiculous.
|freebird4 (on 13 September 2008)|
Too Human probably didn't even cost $30 million.
|freebird4 (on 13 September 2008)|
Too Human did not cost $100 million.
|NekoSOM (on 12 September 2008)|
Dude, Ace, he put the evidence right at you. Yes, the 360 version of the game may have only been in production since 2004, but the game itself has been in production since 1997. To think, the game has been in production longer than some of the gamers who bought it have been alive. I'm amazed they've only spent $100,000,000, I would have thought it closer to 150. For development to have spanned 4 consoles (PSX, PS2, GC, 360), and so essentially is 4 separately developed games, the price could have been higher. Having played the end product, I just don't understand what took them so long.
|ACEtheVAMPIRE (on 12 September 2008)|
and what? Go and read interviews
|SuperJon (on 11 September 2008)|
Well no, you're plain wrong. Too Human was at E3 in 1999. http://www.gamespot.com/news/2451246.html
Are you suggesting that they showed the game off five years in advance?
Halo 2 isn't anywhere near the biggest development project in history, lets not be thick.
Shenmue cost somewhere in the neighborhood of 70 million dollars according to Sega, and it was only in development from 1995 or 1996 to 2000, on two consoles, which is somewhat less than 1997 or 1998 to 2008 across three consoles. So the price isn't that ridiculous.
|Egghead (on 11 September 2008)|
NPD are saying 170k, but i dont know what their period are
|SHMUPGurus (on 10 September 2008)|
All I know is this:
From the second I've started Too Human, I didn't encounter A SINGLE bug/glitch, unlike some other 60-worthy games I've played years before. I think people were expecting Too Human to be something else, but why not just enjoy it for what it is? It's finally here, and you can clearly see the little touches of detail everywhere in the game (notice the walking animation when you push the stick a little, then stop, then repush... That's the first thing I notice in a game most of the time).
I can't wait for the sequel, and let's hope for the best this time around!
||_emmiwinks (on 09 September 2008)|
Really? You think this game will have legs? it went from 130k in America to.. 33k. Thats one hell of a drop off for its second week.
|Simulacrum (on 08 September 2008)|
Pretty much like haze
|DevilishSix (on 08 September 2008)|
Love the game, it has received far to much hate, when it actually is a pretty good game. Its, like a Diablo but with futuristic guns and an interesting melee control mechanic.
I would not read to much into the sales for Europe....that represents one day sales figures. I expect this title to have legs and be a steady seller, but it won't sell millions.
If MS and SK are smart, this game screams of DLC like what NG2 got with the Mission Mode content.
Anyways, highly addicting and fun game.
|Barozi (on 08 September 2008)|
I hope not. If it will make past 500k there might be a chance for at least one sequel.
I must convincing some people immediately to buy this game...
|stof (on 08 September 2008)|
So are the games' sales going to impact their intention to make Too Human a trilogy?
|ACEtheVAMPIRE (on 08 September 2008)|
lol. they start made it only since 2004 and it cant spent 100 000 000$. Even Halo 3 spent only 30 000 000$. Ms cant gave SK such big budget. Read the interviews with developers.
BTW game is awesome, best hack and slash rpg
|MorgZ (on 08 September 2008)|
its frustrating becos if they could have included 4 player coop and removed the stupid death sequence it would have received much better reviews.
anyhow i've picked it up and will have a look at it in a few weeks.
|simmcity (on 08 September 2008)|
Yikes, so who thinks Too Human will equal or just pass Haze?
|SuperJon (on 07 September 2008)|
Oh wow. Ten years in development, 100 million dollars spent, and its a gigantic flop.
|Damzema (on 07 September 2008)|
It's a good game but you must spend time on it to apreciate the combat system and most of the players or reviewers just try it a couple of hours ...
We'll never see the second episode ... it's unfair.
|Chrizum (on 07 September 2008)|
This game needs to sell about 2,5 million to break even, and 5-6 million to consider a succes. I'm willing to bet it will have a hard time reaching a million. And this is supposed to be a trilogy...?
|slimeattack (on 07 September 2008)|
Now that's a flop.
|jerseyboy609 (on 07 September 2008)|
First week is meh, but it cost around $80-100 million to make. According to this site, it needed to sell more than MGS4 in order to recoup cost. http://blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/
|arsenal009 (on 06 September 2008)|
I wonder how much money this game lost.
|Sherlock99 (on 06 September 2008)|
too human flops
|Munkeh111 (on 06 September 2008)|
Not a great start in Europe
|Slavedemonxi (on 05 September 2008)|
I liked the combat and all, but i thought the story could be better. The fact there is an achievement if you die 100 times annoys me. There should be a better healing system i think.
|ozsman (on 05 September 2008)|
well....The combat system at the higher lvls is awesome. Anybody willing to try this game out, dont give up. It gets much better the second/third/forth play through.
|Sol (on 05 September 2008)|
Wow, fanboys are trully pathetic.
Anyway this game is much better than most reviewers made it out to be, although its flaws are painfully obvious. Still a decent game though.
|Undying (on 04 September 2008)|
I did not like the demo. I was excited for this game too.
|Barozi (on 04 September 2008)|
hmm well I played COD4 yesterday and I still think Too Human is a nice game.
Maybe you don't like it, cause you haven't played it yet ;)
|Heavenly_King (on 04 September 2008)|
CRAPPY HUMAN!!! HAHAHAHA!!!
If you like this game it is because you haven't played any decent game lately.
|Barozi (on 04 September 2008)|
Uhm what ? ^^
|skeezer (on 03 September 2008)|
@barozi...IS THAT A SPOILER!!!!!!!!!!
I'm gonna report YOu!!!
|Barozi (on 03 September 2008)|
Skeeuk please stop trolling.
To answer your fanboy comments.
1. The game is 15 hours long when you just play the storyline and approximately 30 hours when you just level up one of the 5 character classes to level 50
=> It has about the same gameplay time as your beloved MGS4
2. You can't skip the death cutscene, because the game loads in that time.
(Why does MGS4 save data onto the harddrive before every act ? Also stupid isn't it ?)
|Skeeuk (on 03 September 2008)|
10 years for 10 hours of gameplay gotta be a joke!
try the demo everyone its utter garbage. WHY THE HELL DID THEY INCLUDE AN UN-SKIPPABLE CUTSCENE THAT LASTS 20 SECONDS every time you die.
im suprised at the sales, obviously theres only this and gaiden 2 thats come out all year, so socks have to be filled you know!
|EaglesEye379 (on 03 September 2008)|
I can only hope that since they have more development time not re-writing their engine, that they will make the game at least double in size and add much more varied content, bosses, secret levels and develop the story better.
|heruamon (on 03 September 2008)|
This game ROCKS HARD! I love the combat system, and it more than makes up for the camera angles, but I've played DMC4 as well, and the camera sucks on that game as well, so WTF are people talking about? This game needs to sell about 1 million, and it's going to be mroe than okay...Too Human 2 will be TONS better, as SK will be able to refine the gameplay, instead of developing the engine.
|PicRROD (on 02 September 2008)|
This is good game buy now.
|ziss (on 02 September 2008)|
nice game! but camera and controls deep shit!
|starcraft (on 31 August 2008)|
This game is pretty sweet.
|Egghead (on 31 August 2008)|
Actually they have stated MS have been a great partner, and also, MS funded the whole thing, so SK take next to no loss even if it flops
|PS360ForTheWin (on 30 August 2008)|
ok game so far, i like the combat system
|Doodlez (on 30 August 2008)|
Who the heck writes "harhar" nowadays?
|Doodlez (on 30 August 2008)|
Get your character up to level 10 or more then come back and post your opinion.
|Emmitt2222 (on 30 August 2008)|
Silly Silicon Knights! More like siliconE knights. Looks good, but just doesn't have that real feel. harhar.
But seriously, they should have stayed with Nintendo where they actually put out good games that didn't send them into extreme debt.
I was really hoping the game would be good just so I could know that there is one more consistently good gamemaker out there. Alas.
|Egghead (on 30 August 2008)|
The rumour is BS, has been disproven. But yeah, its got a bigger opening than LO, just by a bit, with less promotion but a demo (though a very non-mainstream one)
It may just sell well enough, Crackdown sold a lot after the Halo 3 Beta
|pbroy (on 29 August 2008)|
That might be the case. Lots of online stores had a ship date of 8/22. Also Circuit City and Best Buy were sold out online prior to that. There probably were shipment delays and low supply.
|Doodlez (on 29 August 2008)|
The Walmart near my house was sold out too. I have a feeling that a low/late shipment is the reason for these numbers. Plus the week delay for the Europe release should boost things. It's still ranked high on gamestop.com so something is incorrect.
|DevilishSix (on 29 August 2008)|
Numbers seem way off. A couple weeks ago it was reported to have close to a million units preordered?
But even if that rumor is half true you would have thought 500,000 units. Also, shopping at Wal-mart today I noticed they were sold out of Too Human.
Anyways I have it and think this is a very unappreciated title by lameo reviewers. But that should not matter much as many gamers that put time into building up their characters are finding out how fun this game really is......which should translate to good word of mouth
|Egghead (on 29 August 2008)|
Hopefully it breaks even, im guessing around 500k lifetime.
I really think the next game can turn out good, theres a lot of good, yet theres a lot of bad. If they can have a much tighter experience they may have a great sequel
|Riachu (on 27 August 2008)|
So far:the combat is fun, the skill trees are costumizable. However, I found that the story is very hard to follow at times and the animations are terrible(how does Baldur slide like that when in combat?) and there are many problems with the camera.
So far:it's above average(but very flawed)
|pbroy (on 27 August 2008)|
Already have 60 hours put into this game, been idling alot, but still. I almost forgot there were any camera problems. The battle system is like ballet and rhythmic gymnastics. Sounds gay, but it's fun. n_n
|Riachu (on 23 August 2008)|
My bro borrowed it from his friend and is apprently enjoying it somewhat. Despite the reviews, I will try it since I enjoyed the demo
|Heavenly_King (on 23 August 2008)|
Craaaaaaaaaaaaapy Human!!! lol
|Barozi (on 22 August 2008)|
great game. I have to try some co-op soon...
|Doodlez (on 22 August 2008)|
Fun...fun...fun. Co-op is a blast too.
|Arkk (on 21 August 2008)|
Bought the game, and have been enjoying since. Co-op is a blast. It is a game that I can personally see myself playing for a good long time. I'm a sucker for loot collecting what can i say.
|Slavedemonxi (on 18 August 2008)|
I liked the demo, the game just felt really good.
|squall747 (on 02 August 2008)|
After playing the demo I think this game is pretty good. I decided to reserve it I think it will be worth it. The co op should be good too.
|yungmagic09 (on 17 July 2008)|
After replaying the demo, I'm kinda into this game. I may get it.
|Slimebeast (on 14 June 2008)|
I predict 86% on Gamerankings, and over 1 million copies lifetime sales.