Banjo-Kazooie: Nuts & Bolts

Global Total as of 30th Apr 2016 (units): 0.77m
Platform: Xbox 360
Developer: Rare Ltd. Genre: Platform

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
15th November 2008114,307N/A14,307
22nd November 2008214,9184.3%29,226
29th November 2008321,37143.3%50,597
06th December 2008421,3800.0%71,977
13th December 2008521,9662.7%93,943
20th December 2008627,53625.4%121,478
27th December 2008724,415-11.3%145,893
03rd January 2009811,772-51.8%157,665
10th January 200999,376-20.4%167,041
17th January 2009106,483-30.9%173,524

Europe Annual Summary (Units)



FloatingWaffles (on 03 February 2015)
Is this game undertracked? It completely
stopped selling after 2009.

Even if
it wasn't the type of game people
wanted out of the Banjo-Kazooie series
it's still a big name game, like how
could it have sold that badly after
thewastedyouth (on 03 January 2013)
HOLY SHIT no one bought this in

wait whaaat?
T.Rexington (on 16 May 2012)
Incredibly underrated game in my
opinion. I just adored this game so much
for it's huge environments and
creativity. It's a shame that this is
probably the final nail in the core game
releases for Rare. Besides Perfect Dark
Zero, I thought all their games were
amazing and they should've released
more but instead got refocused because
of bad sales.
Curby (on 10 February 2012)
@yo_john117 couldn't agree more. I was
full of excitement when I saw the teaser
trailer for the third one. Then...yeah
turned into something I wasn't
expecting. Good game but I want the true
sequel to Banjo-Tooie.
Mr Puggsly (on 23 January 2012)
An interesting game, not bad. I don't
think they're including the bundle
sales though. At one point it had mass
bundling with Viva Pinata.
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