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Pursuit Force
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Total Units
| North America: | 0.13m | 90.6% |
| + Europe: | 0.00m | 1.3% |
| + Rest of the World: | 0.01m | 8.1% |
| = Global | 0.14m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Pursuit Force | Sony Computer Entertainment | Europe | 18th November 2005 | Retail |
![]() | Pursuit Force: Daitsuiseki | Spike | Japan | 02nd March 2006 | Retail |
![]() | Pursuit Force | Sony Computer Entertainment | North America | 07th March 2006 | Retail |
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Comments
| drakesfortune (on 23 March 2010) Hard Balls made me stop playing this game. I simply...can't...burn him down quick enough. Bummer, I really like the game, but jeesh they didn't balance that very well. | |
| hunter_alien (on 30 September 2009) SHipped over a million copies ;-) http://www.worldwidestudios.net/bigbig "With over a million sales, Pursuit Force was the first game where players could jump between and fight on moving vehicles." | |
| Strategyking92 (on 15 July 2008) hard balls was almost impossible to beat, but after a year, I accomplished that feat. | |
| hunter_alien (on 09 April 2008) Yeah , but its a bit to hard IMO ... | |
| cool48 (on 20 November 2007) Is the game really that good? | |
| hunter_alien (on 20 November 2007) Wow ... a nother update ... so I was right :D | |
| View all | |





