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Red Steel 2
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Total Units
| North America: | 0.29m | 55.8% |
| + Europe: | 0.17m | 33.0% |
| + Japan: | 0.01m | 1.2% |
| + Rest of the World: | 0.05m | 10.0% |
| = Global | 0.52m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Red Steel 2 | Ubisoft | North America | 23rd March 2010 | Retail |
![]() | Red Steel 2 | Ubisoft | Europe | 26th March 2010 | Retail |
![]() | Red Steel 2 | Ubisoft | Japan | 27th May 2010 | Retail |
Characters
| Character |
|---|
| Payne |
| Steve Judd |
| Tamiko |
| The Swordsman |
People
| Person | Role |
|---|---|
| Jason VandenBerghe | Creative Director |
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Comments
| curl-6 (on 13 March 2012) Well, it ended up passing Ubisoft's 500k lifetime forecast... | |
| IamAwsome (on 12 February 2012) The best game for M+ (before Zelda) has to do better than this. | |
| oniyide (on 22 January 2012) this is the game that MADE me buy motion+, keep your sportsResort an actual "core" game that shows what motio+ could do is alright | |
| Salnax (on 17 January 2012) This didn't do too badly in the end. Considering the Wii's development costs, it may have even made a profit. | |
| Metroid33slayer (on 13 January 2012) Really boring and repetitive. | |
| zippy (on 28 December 2011) 2nd best motion control game now..skyward sword has stole its crown | |
| View all | |




