Need for Speed: ProStreet

Global Total as of 30th Sep 2017 (units): 0.04m
Platform: Microsoft WindowsAlso on: Nintendo DS, Wii, PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360
Developer: EA Black Box Genre: Racing

Total Units

Europe: 0.04m 87.8%
+ Rest of the World: 0.01m 12.2%
= Global 0.04m

Release History

Need for Speed: ProStreet Electronic ArtsNorth America13th November 2007Retail
Need for Speed: ProStreet Electronic ArtsEurope23rd November 2007Retail
Need for Speed: ProStreet Electronic ArtsJapan31st January 2008Retail

Game Overview

Need for Speed: ProStreet is a racing game developed by EA Black Box and released on Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360.

External Links


gundaniumarmy (on 31 January 2008)
EA really needs to reconsider their
choice of ditching the Most Wanted and
Carbon style of games. While they do
get repetitive, they're still
unbelievably fun to play. In my opinion
the biggest fatality in the making of
this game was the exclusion of pursuits.
The races do tend to get repetitive
after a while and therefore the replay
value is greatly hampered, but the cops
add an element of surprise and twist
that make the game worth playing. No
matter how good you were at racing you
always knew that the cops could turn the
tables at any moment and make things
difficult for you. If I was to change
anything about ProStreet, it would be
the exclusion of the cops.
Mummelmann (on 26 January 2008)
Very, very, very tired of the same
recipe for the 5th game in a row now...
There is nothing here for old fans, but
newcomers to the series might enjoy it
to a certain extent.
Why try to make
NFS a sim? First off; it just isn't a
sim, nowhere near. And secondly; there
are other (real) sims out there that
yield so much better gameplay and are
miles and miles ahead on all fronts, not
the least of which is realism.
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