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Enemy Territory: Quake Wars
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Enemy Territory: Quake Wars | Activision | Europe | 28th September 2007 | Retail |
![]() | Enemy Territory: Quake Wars | Activision | North America | 02nd October 2007 | Retail |
People
| Person | Role |
|---|---|
| Aaron Hoffman | Art |
| Aaron Reif | Production Assistant Lead |
| Alan Grey | Production Test Lead |
| Andrew Hamilton | Art |
| Arne Olav Hallingstad | Programming |
| Arnout Van Meer | Technical Director |
| Ben Davis | Art |
| Bill Brown | Music |
| Bill Chinn | Executive Producer |
| Bill Chinn | Additional Engineering |
| Brian Harris | Programming |
| Brian Morgan | Additional Engineering |
| Brice G. Cox Jr. | Director of Cinematic |
| Charles Hollemeersch | Additional Programming |
| Chris Bull | Animator |
| Christian Antkow | Design |
| Christian Antkow | Sound |
| Christian Farcy | Additional Art |
| Daniel Conway | Art |
| Dave Lewak | Engineering |
| David Edwards | Level Design |
| Edward Stern | Senior Game Designer |
| Elijah Taylor | Engineering |
| Eric Web | Animation |
| Erick Jap | Engineering |
| Francis Hobbins | Lead Artist |
| Gareth Morgan | Engineering |
| Garth Hendy | Level Design |
| George Loo | Engineering |
| Gordon Biggans | Programming |
| Henning Horstmann | Art |
| James Petrick | Engineering |
| James Russell | Additional Level Design |
| Jan Paul van Waveren | Programming |
| Jared Hefty | Programming |
| Jason Kim | Producer |
| Jerry Keehan | Design |
| Jim Diaz | Audio Designer |
| John Carmack | Programming |
| John Dean | Programming |
| John Root | Animation |
| Jon Edwards | Additional Engineering |
| Ken Allen | Technical Director |
| Kevin Cloud | Executive Producer |
| Kevin Lee | Production Assistant Lead |
| Lloyd Morris | Level Design |
| Mark Fry | Lead Level Designer |
| Matt Wilson | Lead Level Designer |
| Mike Armstrong | Programming |
| Miroslaw Slowik | Level Design |
| Neil Postlethwaite | Producer/Managing Director |
| Neil Postlethwaite | Producer / Managing Director |
| Nicholas Fullagar | Rendering Technical Director |
| Nick Gildea | Additional Programming |
| Nick Peck | Audio Director |
| Par Tingstrom | Art |
| Patrick Duffy | Art |
| Paul Greveson | Art |
| Paul Wedgwood | Lead Game Designer |
| Paul Wedgwood | Lead Game Designer / Owner |
| Peter Boehme | Senior Artist |
| Richard Jolly | Art Director |
| Robert A. Duffy | Programming |
| Robert Wilinski | Additional Art |
| Roland Zeller | Art |
| Sami Tabikh | Engineering |
| Seth Chapla | Audio Designer |
| Shaun Scott | Additional Art |
| Shinichiro Ohyama | Associate Producer |
| Simon O'Callaghan | Additional Level Design |
| Stellan Johansson | Art |
| Stephen Yuen | Additional Engineering |
| Steve Rescoe | Design |
| Stewart Miles | Engineering |
| T. J. Frame | Freelance |
| Thomas Creutzenburg | Additional Level Design |
| Thomas Van Velkinburgh | Senior Technical Artist |
| Tim Kautz | Senior AV Designer |
| Timothee Besset | Programming |
| Tristan Williams | Programming |
| Victor Mercieca | Technical Level Designer |
| Yobo Shen | Associate Producer |
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Comments
| Slimebeast (on 05 January 2010) It's so damn awesome. Simply perfect. Best shooter all time. I'm only 20 hours from becoming Supreme Commander! =) | |
| Shinlock (on 08 March 2009) This game is alot of fun. its major downside is that it lacks alot of players, and the fact they release this the same time as TF2, which pretty much killed it from the get go. | |
| View all | |




