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Saints Row 2
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Total Units
| North America: | 1.62m | 62.3% |
| + Europe: | 0.71m | 27.2% |
| + Japan: | 0.02m | 0.8% |
| + Rest of the World: | 0.25m | 9.7% |
| = Global | 2.61m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Saints Row 2 | THQ | North America | 14th October 2008 | Retail |
![]() | Saints Row 2 | THQ | Europe | 17th October 2008 | Retail |
![]() | Saints Row 2 | THQ | Japan | 04th December 2008 | Retail |
Characters
| Character |
|---|
| Aisha |
| Carlos |
| Dane Vogel |
| Dex |
| DJ Veteran Child |
| Donnie |
| Jane Valderama |
| Jessica |
| Johnny Gat |
| Jyunichi |
| Kazuo Akuji |
| Luz Avalos |
| Maero |
| Matt |
| Mr. Sunshine |
| Pierce |
| Shaundi |
| Shogo Akuji |
| The Boss |
| The General |
| Tobias |
| Troy Bradshaw |
People
| Person | Role |
|---|---|
| Aaron Canary | Additional AI Programming |
| Aaron Hanson | Additional Gameplay Programming |
| Alan Hickman | Rendering Programmer |
| Alan Lawrance | Additional Programming |
| Albert McDaniel | Additional Networking Programming |
| Alex Rowell | Additional Programming |
| Alvan Monje | Additional Gameplay Design |
| Amy Nelson | Audio Engineer |
| Ando Tammik | Animator |
| Andrew Kishino | Voice of Donnie |
| Andy Tidball | Additional Programming |
| Angela Lee | Vehicle Artist |
| Anoop Shekar | Gameplay Designer |
| Ariel Gross | Sound Designer |
| Benny Lo | Cinematic Artist |
| Billy Vanderburg | Props |
| Blake Low | Additional Environment Art |
| Brad Johnson | Gameplay Designer |
| Brendan Holloway | Technical Artist |
| Brian Bosse | Networking / Online Programming Coordinator |
| Brian Mehrman | Technical Artist |
| Brian Tee | Voice of Jyunichi |
| Brian Traficante | Environment Artist |
| Brooke Woodruff | Additional Senior Associate Project Manager |
| Bryan Dillow | Gameplay Designer |
| Bryan Dillow | Game Design |
| Bryan Mentock | Additional Vehicles |
| Bryan Mentock | Additional Cinematics |
| Caleb M Hoffman | Additional Writing |
| Camden Bayer | Environment Artist |
| Chad Greene | Additional Cinematics |
| Chris Allen | Gameplay Designer |
| Chris Claflin | Associate Project Art Director |
| Chris Fortier | Character Art Coordinator |
| Chris Helvig | AI Programming Coordinator |
| Chris King | Gameplay Designer |
| Christopher Forseth | Networking (Multiplayer) Programmer |
| Clint Ourso | Project Manager |
| Colin Brown | Animator |
| Craig Johnson | Vehicle Artist |
| Dan Pinal | Lead Audio Engineer |
| Dan Sutton | Associate Producer |
| Daniel Dae Kim | Voice of Johnny Gat |
| Darryl Alexander Davis | Interface Programmer |
| Dave Samuel | Effects |
| David Bowring | Gameplay Designer |
| David Cubberly | Sound Designer |
| David Payne | Environment Artist |
| David Seabaugh | Environment Artist |
| Deb Israel | Associate Project Manager |
| Derik Schneider | Interface Artist |
| Ding Ye | Cinematic Artist |
| Doug Champine | Character Art Coordinator |
| Drew Holmes | Writer |
| Dustin Dobson | Additional Vehicles |
| Eliza Dushku | Voice Actor: Shaundi |
| Eliza Dushku | Voice of Shaundi |
| Elliotte Bagg | Additional Character Art |
| Eric Arnold | Additional Physics Programming |
| Eric Barrios | Character Artist |
| Eric Braun | Additional Animation Programming |
| Eric Maki | Additional Character Art |
| Erik Rounds | Gameplay Programmer |
| Ev Religioso | Cinematics Coordinator |
| Filmer Tolentino | Environment Artist |
| Frank Fisher | Technical Artist |
| Frank Marquart | Project Art Director |
| Frank Marquart | Art Director |
| Frank Petreikis | Audio Coordinator |
| Frank Pierce | Additional Environment Art |
| Frank R Favre | Additional Audio Design |
| Franklin Reese | Gameplay Programmer |
| Greg Donovan | Producer |
| Greg Moudy | Environment Artist |
| Heath Vincent | Character Artist |
| Isaac Vanier | Animation Programmer |
| Jaime Pressly | Voice of Jessica |
| James Holland | Concept Artist |
| James Torbit | Associate Producer |
| James Tsai | Project Design Director |
| JAQ | Voice of Dex |
| Jason Childress | Technical Artist |
| Jason Hayes | Technical Artist |
| Jason Lowe | Additional Programming |
| Jay Mohr | Voice of Dane Vogel |
| Jeff Campeau | Physics Engineer |
| Jeff Carroll | Additional Senior Associate Producer |
| Jeff Harris | Interface Coordinator |
| Jeff Spoonhower | Additional Cinematics |
| Jeff Thompson | Project Technical Director |
| Jeremiah Zanin | Physics Programmer |
| Jim Boone | Additional Producer |
| Joe Camareno | Voice of Carlos |
| Joe Taylor | AI Programmer |
| John Gneuchtel | Interface Artist |
| Jon Breuer | Cinematics Programmer |
| Jon Schmidt | Environment Art Coordinator |
| Jose Vazquez | Concept Artist |
| Josh Davidson | Sound Designer |
| Justin Christofoli | Gameplay (Multiplayer) Programmer |
| Justin Miller | Vehicle Art Coordinator |
| Keith David | Voice of Julius |
| Keith David | Voice of Julius Little |
| Ken Jordsn | Technical Director |
| Kenny Thompson | Additional Vehicles |
| Kevin Hassett | Gameplay Programmer |
| Kevin Price | AI Programmer |
| Lee Chidgey | Lead Engineer |
| Lesley Wells-Lewis | Associate Project Manager |
| Liz England | Gameplay Design Intern |
| Lorcan Murphy | Gameplay Designer |
| Louis Sremac | Additional Character Art |
| Marc Kirkland | Environment Art Coordinator |
| Mark Gabby | Gameplay Programmer |
| Matt Currey | Environment Artist |
| Matt Power | Additional Gameplay Programming |
| Matt Upholz | Environment Artist |
| Matthew Bandy | Additional Programming |
| Michael Curtin | Additional Environment Art |
| Michael Dorn | Voice of Maero |
| Michael Dorn | Voice Actor: Maero |
| Michael Hawkins | Senior Associate Producer |
| Michael Rapaport | Voice of Troy Bradshaw |
| Michael Rapaport | Voice of Troy |
| Michael Stone | Gameplay Programmer |
| Mike Anaya | Environment Art Coordinator |
| Mike Buelterman | Additional Props |
| Mike Flavin | Rendering Programmer |
| Mike Kosakowski | Associate Project Manager |
| Mitri Vanichtheeranont | Technical Art Director |
| Nate Ward | Systems Programming Coordinator |
| Nathaniel Albright | Technical Artist |
| Neil Patrick Harris | Voice of DJ Veteran Child |
| Neil Patrick Harris | Voice of Veteran Child |
| Nick Lee | Project Technical Director |
| Nigel Spencer | Additional Programming |
| Nolan Irving | Additional Gameplay Programming |
| Peter Hartmann | Environment Artist |
| Phil LaMarr | Voice of Mr. Sunshine |
| Philip Hounslow | Additional Animation Programming |
| Phillip Alexander | Gameplay Programmer |
| R J Wardinsky | Gameplay Programmer |
| Raison Varner | Additional Audio Design |
| Randall Turner | Technical Guru |
| Randy Oberferchner | Project System Architect |
| Ret Kritzon | Environment Artist |
| Robert Sloan Hood | Additional Environment Art |
| Roje Smith | Associate Producer |
| Roman Scharnberg | Optimization Engineer |
| Rose Hunt | Senior Associate Project Manager |
| Russell Aasland | Networking (Coop) Programmer |
| Ryan Spencer | Gameplay Programming Coordinator |
| Scott Phillips | Project Design Architect |
| Sean Koske | Environment Artist |
| Sean Rose | Interface Programmer |
| Seth Hawk | Environment Artist |
| Shannon Kelley | Senior Associate Project Manager |
| Shawn Lindberg | Physics Programmer |
| Shayne Smith | Vehicle Artist |
| Sherwin Tam | Gameplay (Multiplayer) Programmer |
| Srikanth Basappa | Additional Programming |
| Stan Vasilyev | Rendering Engineer |
| Stephan Royer | Additional Character Art |
| Stephen Horn | Additional Gameplay Programming |
| Stephen Quirk | Environment Art Coordinator |
| Steve Jaros | Writer |
| Steven Holt | Concept Artist |
| Sy Smith | Voice of Aisha |
| Tim Borrelli | Animation Coordinator |
| Tommy Stanton | Character Artist |
| Tyson Allen | Environment Artist |
| Victor Cepeda | Interface Programmer |
| Victor Cepeda | Tools Programmer |
| Victor Duarte | Environment Artist |
| Willian Tam | Animator |
| Yuri Lowenthal | Voice of Shogo Akuji |
| Zach Lowery | Animator |
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Comments
| Zim (on 16 January 2012) Lol at the people saying this didn't do as well as SR1. SR1 sold 2.11m, this has 2.5m on 360 and 1.52m on Ps3. | |
| yo_john117 (on 24 September 2011) I need to play this someday...heard it's just plain fun. | |
| pokymon90 (on 23 July 2011) 2.2 million lifetime | |
| drakesfortune (on 04 February 2011) ps360fan10, no, I think it didn't do as well because GTA4 existed when this came out. At the time SR 1 came out, it was your ONLY choice for open world GTA type game. | |
| Barozi (on 17 December 2010) 2 Million ! Uber awesome game | |
| PS360fan10 (on 02 February 2010) Something tells me that the only reason this one didn't sell as much as the first was because it wasn't exclusive to Xbox. It's still an Ok game though | |
| View all | |





