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Metroid Prime
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Total Units
| North America: | 1.96m | 69.5% |
| + Europe: | 0.67m | 23.7% |
| + Japan: | 0.10m | 3.5% |
| + Rest of the World: | 0.09m | 3.3% |
| = Global | 2.82m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Metroid Prime | Nintendo | North America | 17th November 2002 | Retail |
![]() | Metroid Prime | Nintendo | Japan | 28th February 2003 | Retail |
![]() | Metroid Prime | Nintendo | Europe | 21st March 2003 | Retail |
Characters
| Character |
|---|
| Dark Samus |
| Flaahgra |
| Hive Mecha |
| Incinerator Drone |
| Metroid Prime |
| Omega Pirate |
| Parasite Queen |
| Plated Beetle |
| Ridley |
| Samus Aran |
| Thardus |
People
| Person | Role |
|---|---|
| Akintunde Omitowoju | Engineer |
| Akira Otani | NCL - Co Producer |
| Alejandro Roura | Artist |
| Alex Quinones | Engineer |
| Amanda Rubright | Designer |
| Andrew Jones | Artist |
| Andy O'Neil | Technical Lead Engineer |
| Chris Voellmann | Retro Studios - Senior Artist |
| Chuck Crist | Artist |
| Clark Wen | Audio Lead |
| Crispin Hands | Sound Designer |
| Danny Richardson | Artist |
| David Kirsch | Senior Engineer |
| Dax Pallota | Animator |
| Derek Bonikowski | Animator |
| Don Hogan | Artist |
| Elben Schafers | Artist |
| Elizabeth Pugh | Artist |
| Frank Bry | Sound Designer |
| Gene Kohler | Artist |
| Hideaki Shimizu | NCL - Connectivity Programming |
| Irving Mah | Engineer |
| Jack Mathews | Technical Lead Engineer |
| Jason Behr | Designer |
| Jennifer Hale | Voice: Samus Aran |
| Jim Gage | Engineer |
| Kai Martin | Engineer |
| Karl Deckard | Senior Designer |
| Ken Kurita-Ditz | Sound Designer |
| Kenji Miki | NCL - Producer |
| Kenji Yamamoto | NCL - Music |
| Kensuke Tanabe | NCL - Co Producer |
| Kouichi Kyuma | Composer |
| Kristoffer Larson | Sound Designer |
| LeRoy Strauss | Artist |
| Leslie Swan | NOA - Editor |
| Luis Ramirez | Artist |
| Marco Thrush | Engineer |
| Mark Haigh-Hutchinson | Senior Engineer |
| Mark Johnston | Lead Engineer |
| Mark Pacini | Lead Designer - Retro Studios |
| Michael Mann | Retro Studios Producer |
| Mike Sneath | Retro Studios - Senior Artist |
| Mike Wikan | Senior Designer |
| Nate Bihldorff | NOA - Writer/Editor |
| Paul Reed | Designer |
| Risa Tabata | NCL - Coordination |
| Ryan Harris | Production Assistant |
| Ryan Powell | Artist |
| Satoru Iwata | NCL - Executive Producer |
| Shigeru Miyamoto | NCL - Producer |
| Stephen Zafros | Animator |
| Steve Barcia | Retro Studios Executive Producer |
| Steve McCrea | Engineer |
| Ted Chauviere | Engineer |
| Todd Keller | Retro Studios - Lead Artist |
| Tomohiro Kawase | NCL - Connectivity Programming |
| Tony Giovannini | Designer |
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Comments
| kljesta64 (on 16 May 2012) still love the game even to todays standards its a masterpiece i hope it wont be forgoten.. its a darn shame echoes and corruption didnt do good as the first one. | |
| Metroid33slayer (on 10 January 2012) Best cube game ever, i completed it 15 times. | |
| zzamaro (on 29 December 2011) I am a big fan of metroid but to be honest, I never undertood what's so special about the prime ones. My favorite is Super Metroid. I have enjoyed all the 2D ones. In fact, I have played all the 2d ones countless time. The Prime series just once. I guess it's something I'll never understand. | |
| pokeclaudel (on 20 December 2011) I love metroid but I wonder why this does get so many sequels? | |
| pokeclaudel (on 20 December 2011) I love metroid but I wonder why this does get so many sequels? | |
| dxc (on 09 May 2011) what started with a headache eventually become one of the best games (if not the best) I ever played. And this in 2008 | |
| View all | |





